X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=ddbe695da2a13140011ebf38c9d8709cf706fe7c;hb=34904da12798fd5b88442c816ac8dd7c41edcc33;hp=a921535564e1d8df40757da47a8ae8f8a4bc3230;hpb=5422ecc3a08d6c8a85b4693d227079c4d7ff0108;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index a921535..ddbe695 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -32,6 +32,23 @@ #include #include "freeglut_internal.h" +#if TARGET_HOST_WINCE +#include +#pragma comment( lib, "Aygshell.lib" ) + +wchar_t* wstr_from_str(const char* str) +{ + int i,len=strlen(str); + wchar_t* wstr = (wchar_t*)malloc(2*len+2); + for(i=0; iWindow.Device, pixelformat, ppfd ); +#endif /* TARGET_HOST_WINCE */ } #endif @@ -227,7 +248,7 @@ void fgSetWindow ( SFG_Window *window ) window->Window.Handle, window->Window.Context ); -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE if( fgStructure.Window ) ReleaseDC( fgStructure.Window->Window.Handle, fgStructure.Window->Window.Device ); @@ -308,70 +329,49 @@ void fgOpenWindow( SFG_Window* window, const char* title, */ assert( window->Window.VisualInfo != NULL ); - window->State.IsOffscreen = GL_FALSE; - if( fgState.DisplayMode & GLUT_OFFSCREEN ) - { - window->State.IsOffscreen = GL_TRUE; - window->Window.Pixmap = XCreatePixmap( - fgDisplay.Display, fgDisplay.RootWindow, - w, h, - window->Window.VisualInfo->depth - ); - if( False != window->Window.Pixmap ) - { - window->Window.Handle = glXCreateGLXPixmap( - fgDisplay.Display, - window->Window.VisualInfo, - window->Window.Pixmap - ); - if( False == window->Window.Handle ) - XFreePixmap( fgDisplay.Display, window->Window.Pixmap ); - } - } - else - { - /* - * XXX HINT: the masks should be updated when adding/removing callbacks. - * XXX This might speed up message processing. Is that true? - * XXX - * XXX A: Not appreciably, but it WILL make it easier to debug. - * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT - * XXX turns off events that it doesn't need and is a whole lot - * XXX more pleasant to trace. (Think mouse-motion! Tons of - * XXX ``bonus'' GUI events stream in.) - */ - winAttr.event_mask = - StructureNotifyMask | SubstructureNotifyMask | ExposureMask | - ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease | - VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | - PointerMotionMask | ButtonMotionMask; - winAttr.background_pixmap = None; - winAttr.background_pixel = 0; - winAttr.border_pixel = 0; - - winAttr.colormap = XCreateColormap( - fgDisplay.Display, fgDisplay.RootWindow, - window->Window.VisualInfo->visual, AllocNone - ); - mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; + /* + * XXX HINT: the masks should be updated when adding/removing callbacks. + * XXX This might speed up message processing. Is that true? + * XXX + * XXX A: Not appreciably, but it WILL make it easier to debug. + * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT + * XXX turns off events that it doesn't need and is a whole lot + * XXX more pleasant to trace. (Think mouse-motion! Tons of + * XXX ``bonus'' GUI events stream in.) + */ + winAttr.event_mask = + StructureNotifyMask | SubstructureNotifyMask | ExposureMask | + ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease | + VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | + PointerMotionMask | ButtonMotionMask; + winAttr.background_pixmap = None; + winAttr.background_pixel = 0; + winAttr.border_pixel = 0; + + winAttr.colormap = XCreateColormap( + fgDisplay.Display, fgDisplay.RootWindow, + window->Window.VisualInfo->visual, AllocNone + ); - if ( window->IsMenu ) - { - winAttr.override_redirect = True; - mask |= CWOverrideRedirect; - } + mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; - window->Window.Handle = XCreateWindow( - fgDisplay.Display, - window->Parent == NULL ? fgDisplay.RootWindow : - window->Parent->Window.Handle, - x, y, w, h, 0, - window->Window.VisualInfo->depth, InputOutput, - window->Window.VisualInfo->visual, mask, - &winAttr - ); + if( window->IsMenu ) + { + winAttr.override_redirect = True; + mask |= CWOverrideRedirect; } + + window->Window.Handle = XCreateWindow( + fgDisplay.Display, + window->Parent == NULL ? fgDisplay.RootWindow : + window->Parent->Window.Handle, + x, y, w, h, 0, + window->Window.VisualInfo->depth, InputOutput, + window->Window.VisualInfo->visual, mask, + &winAttr + ); + /* * The GLX context creation, possibly trying the direct context rendering * or else use the current context if the user has so specified @@ -389,14 +389,14 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo; fgStructure.MenuContext->Context = glXCreateContext( fgDisplay.Display, fgStructure.MenuContext->VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } /* window->Window.Context = fgStructure.MenuContext->Context; */ window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else if( fgState.UseCurrentContext ) @@ -406,19 +406,24 @@ void fgOpenWindow( SFG_Window* window, const char* title, if( ! window->Window.Context ) window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); - if( fgState.ForceDirectContext && - !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) - fgError( "unable to force direct context rendering for window '%s'", + if( !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "Unable to force direct context rendering for window '%s'", + title ); + else if( fgState.DirectContext == GLUT_TRY_DIRECT_CONTEXT ) + fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.", title ); + } glXMakeCurrent( fgDisplay.Display, @@ -446,39 +451,43 @@ void fgOpenWindow( SFG_Window* window, const char* title, * that they should replace a window manager that they like, and which * works, just because *we* think that it's not "modern" enough. */ +#if TARGET_HOST_WINCE + sizeHints.x = 0; + sizeHints.y = 0; + sizeHints.width = 320; + sizeHints.height = 240; +#else sizeHints.x = x; sizeHints.y = y; sizeHints.width = w; sizeHints.height = h; +#endif /* TARGET_HOST_WINCE */ wmHints.flags = StateHint; wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; - if( GL_FALSE == window->State.IsOffscreen ) - { - /* - * Prepare the window and iconified window names... - */ - XStringListToTextProperty( (char **) &title, 1, &textProperty ); + /* + * Prepare the window and iconified window names... + */ + XStringListToTextProperty( (char **) &title, 1, &textProperty ); - XSetWMProperties( - fgDisplay.Display, - window->Window.Handle, - &textProperty, - &textProperty, - 0, - 0, - &sizeHints, - &wmHints, - NULL - ); + XSetWMProperties( + fgDisplay.Display, + window->Window.Handle, + &textProperty, + &textProperty, + 0, + 0, + &sizeHints, + &wmHints, + NULL + ); - XSetWMProtocols( fgDisplay.Display, window->Window.Handle, - &fgDisplay.DeleteWindow, 1 ); + XSetWMProtocols( fgDisplay.Display, window->Window.Handle, + &fgDisplay.DeleteWindow, 1 ); - XMapWindow( fgDisplay.Display, window->Window.Handle ); - } + XMapWindow( fgDisplay.Display, window->Window.Handle ); -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE WNDCLASS wc; DWORD flags; @@ -490,7 +499,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, /* * Grab the window class we have registered on glutInit(): */ - atom = GetClassInfo( fgDisplay.Instance, "FREEGLUT", &wc ); + atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc ); assert( atom != 0 ); if( gameMode ) @@ -505,6 +514,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, } else { +#if !TARGET_HOST_WINCE if ( ( ! isSubWindow ) && ( ! window->IsMenu ) ) { /* @@ -516,6 +526,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION ); } +#endif /* TARGET_HOST_WINCE */ if( ! fgState.Position.Use ) { @@ -539,12 +550,39 @@ void fgOpenWindow( SFG_Window* window, const char* title, flags |= WS_POPUP; exFlags |= WS_EX_TOOLWINDOW; } +#if !TARGET_HOST_WINCE else if( window->Parent == NULL ) flags |= WS_OVERLAPPEDWINDOW; +#endif else flags |= WS_CHILD; } +#if TARGET_HOST_WINCE + { + wchar_t* wstr = wstr_from_str(title); + + window->Window.Handle = CreateWindow( + _T("FREEGLUT"), + wstr, + WS_VISIBLE | WS_POPUP, + 0,0, 240,320, + NULL, + NULL, + fgDisplay.Instance, + (LPVOID) window + ); + + free(wstr); + + SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON); + SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON); + SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR); + MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE); + ShowWindow(window->Window.Handle, SW_SHOW); + UpdateWindow(window->Window.Handle); + } +#else window->Window.Handle = CreateWindowEx( exFlags, "FREEGLUT", @@ -556,11 +594,18 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgDisplay.Instance, (LPVOID) window ); +#endif /* TARGET_HOST_WINCE */ + if( !( window->Window.Handle ) ) fgError( "Failed to create a window (%s)!", title ); +#if TARGET_HOST_WINCE + ShowWindow( window->Window.Handle, SW_SHOW ); +#else ShowWindow( window->Window.Handle, fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW ); +#endif /* TARGET_HOST_WINCE */ + UpdateWindow( window->Window.Handle ); ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */ @@ -588,16 +633,10 @@ void fgCloseWindow( SFG_Window* window ) #if TARGET_HOST_UNIX_X11 glXDestroyContext( fgDisplay.Display, window->Window.Context ); - if( GL_FALSE == window->State.IsOffscreen ) - XDestroyWindow( fgDisplay.Display, window->Window.Handle ); - else - { - glXDestroyGLXPixmap( fgDisplay.Display, window->Window.Handle ); - XFreePixmap( fgDisplay.Display, window->Window.Pixmap ); - } + XDestroyWindow( fgDisplay.Display, window->Window.Handle ); XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE /* * Make sure we don't close a window with current context active @@ -650,17 +689,15 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) { int ret = 0; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { - SFG_Window* window = NULL; - SFG_Window* parent = NULL; - - freeglut_assert_ready; - parent = fgWindowByID( parentID ); - freeglut_return_val_if_fail( parent != NULL, 0 ); - window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE ); - ret = window->ID; - } + SFG_Window* window = NULL; + SFG_Window* parent = NULL; + + freeglut_assert_ready; + parent = fgWindowByID( parentID ); + freeglut_return_val_if_fail( parent != NULL, 0 ); + window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE ); + ret = window->ID; + return ret; } @@ -719,19 +756,17 @@ void FGAPIENTRY glutShowWindow( void ) freeglut_assert_ready; freeglut_assert_window; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { #if TARGET_HOST_UNIX_X11 - XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); - XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ + XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); + XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW ); + ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW ); #endif - } + fgStructure.Window->State.Redisplay = GL_TRUE; } @@ -743,25 +778,23 @@ void FGAPIENTRY glutHideWindow( void ) freeglut_assert_ready; freeglut_assert_window; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { #if TARGET_HOST_UNIX_X11 - if( fgStructure.Window->Parent == NULL ) - XWithdrawWindow( fgDisplay.Display, - fgStructure.Window->Window.Handle, - fgDisplay.Screen ); - else - XUnmapWindow( fgDisplay.Display, - fgStructure.Window->Window.Handle ); - XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ + if( fgStructure.Window->Parent == NULL ) + XWithdrawWindow( fgDisplay.Display, + fgStructure.Window->Window.Handle, + fgDisplay.Screen ); + else + XUnmapWindow( fgDisplay.Display, + fgStructure.Window->Window.Handle ); + XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE ); + ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE ); #endif - } + fgStructure.Window->State.Redisplay = GL_FALSE; } @@ -774,20 +807,18 @@ void FGAPIENTRY glutIconifyWindow( void ) freeglut_assert_window; fgStructure.Window->State.Visible = GL_FALSE; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { #if TARGET_HOST_UNIX_X11 - XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, - fgDisplay.Screen ); - XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ + XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, + fgDisplay.Screen ); + XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE ); + ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE ); #endif - } + fgStructure.Window->State.Redisplay = GL_FALSE; } @@ -798,8 +829,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title ) { freeglut_assert_ready; freeglut_assert_window; - if( ! fgStructure.Window->Parent && - ( GL_FALSE == fgStructure.Window->State.IsOffscreen ) ) + if( ! fgStructure.Window->Parent ) { #if TARGET_HOST_UNIX_X11 @@ -822,6 +852,14 @@ void FGAPIENTRY glutSetWindowTitle( const char* title ) SetWindowText( fgStructure.Window->Window.Handle, title ); +#elif TARGET_HOST_WINCE + { + wchar_t* wstr = wstr_from_str(title); + + SetWindowText( fgStructure.Window->Window.Handle, wstr ); + + free(wstr); + } #endif } } @@ -834,8 +872,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title ) freeglut_assert_ready; freeglut_assert_window; - if( ! fgStructure.Window->Parent && - GL_FALSE == fgStructure.Window->State.IsOffscreen ) + if( ! fgStructure.Window->Parent ) { #if TARGET_HOST_UNIX_X11 @@ -858,6 +895,14 @@ void FGAPIENTRY glutSetIconTitle( const char* title ) SetWindowText( fgStructure.Window->Window.Handle, title ); +#elif TARGET_HOST_WINCE + { + wchar_t* wstr = wstr_from_str(title); + + SetWindowText( fgStructure.Window->Window.Handle, wstr ); + + free(wstr); + } #endif } } @@ -870,13 +915,9 @@ void FGAPIENTRY glutReshapeWindow( int width, int height ) freeglut_assert_ready; freeglut_assert_window; - /* XXX Could delete/create/set-window-id for offscreen. */ - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { - fgStructure.Window->State.NeedToResize = GL_TRUE; - fgStructure.Window->State.Width = width ; - fgStructure.Window->State.Height = height; - } + fgStructure.Window->State.NeedToResize = GL_TRUE; + fgStructure.Window->State.Width = width ; + fgStructure.Window->State.Height = height; } /* @@ -887,16 +928,15 @@ void FGAPIENTRY glutPositionWindow( int x, int y ) freeglut_assert_ready; freeglut_assert_window; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { #if TARGET_HOST_UNIX_X11 - XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, - x, y ); - XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ + XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, + x, y ); + XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE + { RECT winRect; GetWindowRect( fgStructure.Window->Window.Handle, &winRect ); @@ -908,9 +948,9 @@ void FGAPIENTRY glutPositionWindow( int x, int y ) winRect.bottom - winRect.top, TRUE ); + } #endif - } } /* @@ -921,23 +961,20 @@ void FGAPIENTRY glutPushWindow( void ) freeglut_assert_ready; freeglut_assert_window; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { #if TARGET_HOST_UNIX_X11 - XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); + XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - SetWindowPos( - fgStructure.Window->Window.Handle, - HWND_BOTTOM, - 0, 0, 0, 0, - SWP_NOSIZE | SWP_NOMOVE - ); + SetWindowPos( + fgStructure.Window->Window.Handle, + HWND_BOTTOM, + 0, 0, 0, 0, + SWP_NOSIZE | SWP_NOMOVE + ); #endif - } } /* @@ -948,23 +985,20 @@ void FGAPIENTRY glutPopWindow( void ) freeglut_assert_ready; freeglut_assert_window; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) - { #if TARGET_HOST_UNIX_X11 - XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); + XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle ); -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - SetWindowPos( - fgStructure.Window->Window.Handle, - HWND_TOP, - 0, 0, 0, 0, - SWP_NOSIZE | SWP_NOMOVE - ); + SetWindowPos( + fgStructure.Window->Window.Handle, + HWND_TOP, + 0, 0, 0, 0, + SWP_NOSIZE | SWP_NOMOVE + ); #endif - } } /* @@ -975,7 +1009,6 @@ void FGAPIENTRY glutFullScreen( void ) freeglut_assert_ready; freeglut_assert_window; - if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) { #if TARGET_HOST_UNIX_X11 int x, y;