X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=ddbe695da2a13140011ebf38c9d8709cf706fe7c;hb=69f96533fcedaf91c2b6c53da6e1c20fb145b425;hp=50e900f7dfa4ddc621a10d70cbca3231123de3c9;hpb=a630da4d7b24b4147120facf3f7a6a6839d31fb5;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 50e900f..ddbe695 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -389,14 +389,14 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo; fgStructure.MenuContext->Context = glXCreateContext( fgDisplay.Display, fgStructure.MenuContext->VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } /* window->Window.Context = fgStructure.MenuContext->Context; */ window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else if( fgState.UseCurrentContext ) @@ -406,19 +406,24 @@ void fgOpenWindow( SFG_Window* window, const char* title, if( ! window->Window.Context ) window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); - if( fgState.ForceDirectContext && - !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) - fgError( "unable to force direct context rendering for window '%s'", + if( !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "Unable to force direct context rendering for window '%s'", + title ); + else if( fgState.DirectContext == GLUT_TRY_DIRECT_CONTEXT ) + fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.", title ); + } glXMakeCurrent( fgDisplay.Display,