X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=ddbe695da2a13140011ebf38c9d8709cf706fe7c;hb=69f96533fcedaf91c2b6c53da6e1c20fb145b425;hp=8933a3003812695427e51e465f84aad0dca308a5;hpb=d67937396dc33c86017012859b2d9ed010fc6c88;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 8933a30..ddbe695 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -43,11 +43,11 @@ wchar_t* wstr_from_str(const char* str) for(i=0; iWindow.Device, pixelformat, ppfd ); -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ } #endif @@ -389,14 +389,14 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo; fgStructure.MenuContext->Context = glXCreateContext( fgDisplay.Display, fgStructure.MenuContext->VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } /* window->Window.Context = fgStructure.MenuContext->Context; */ window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else if( fgState.UseCurrentContext ) @@ -406,19 +406,24 @@ void fgOpenWindow( SFG_Window* window, const char* title, if( ! window->Window.Context ) window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); - if( fgState.ForceDirectContext && - !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) - fgError( "unable to force direct context rendering for window '%s'", + if( !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "Unable to force direct context rendering for window '%s'", + title ); + else if( fgState.DirectContext == GLUT_TRY_DIRECT_CONTEXT ) + fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.", title ); + } glXMakeCurrent( fgDisplay.Display, @@ -456,7 +461,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, sizeHints.y = y; sizeHints.width = w; sizeHints.height = h; -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ wmHints.flags = StateHint; wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; @@ -521,7 +526,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION ); } -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ if( ! fgState.Position.Use ) { @@ -554,29 +559,29 @@ void fgOpenWindow( SFG_Window* window, const char* title, } #if TARGET_HOST_WINCE - { - wchar_t* wstr = wstr_from_str(title); - - window->Window.Handle = CreateWindow( - _T("FREEGLUT"), - wstr, - WS_VISIBLE | WS_POPUP, - 0,0, 240,320, - NULL, - NULL, - fgDisplay.Instance, - (LPVOID) window - ); - - free(wstr); - - SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON); - SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON); - SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR); - MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE); - ShowWindow(window->Window.Handle, SW_SHOW); - UpdateWindow(window->Window.Handle); - } + { + wchar_t* wstr = wstr_from_str(title); + + window->Window.Handle = CreateWindow( + _T("FREEGLUT"), + wstr, + WS_VISIBLE | WS_POPUP, + 0,0, 240,320, + NULL, + NULL, + fgDisplay.Instance, + (LPVOID) window + ); + + free(wstr); + + SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON); + SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON); + SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR); + MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE); + ShowWindow(window->Window.Handle, SW_SHOW); + UpdateWindow(window->Window.Handle); + } #else window->Window.Handle = CreateWindowEx( exFlags, @@ -589,7 +594,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgDisplay.Instance, (LPVOID) window ); -#endif TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ if( !( window->Window.Handle ) ) fgError( "Failed to create a window (%s)!", title ); @@ -599,7 +604,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, #else ShowWindow( window->Window.Handle, fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW ); -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ UpdateWindow( window->Window.Handle ); ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */ @@ -628,9 +633,7 @@ void fgCloseWindow( SFG_Window* window ) #if TARGET_HOST_UNIX_X11 glXDestroyContext( fgDisplay.Display, window->Window.Context ); - glXDestroyGLXPixmap( fgDisplay.Display, window->Window.Handle ); - XFreePixmap( fgDisplay.Display, window->Window.Pixmap ); - + XDestroyWindow( fgDisplay.Display, window->Window.Handle ); XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE @@ -850,13 +853,13 @@ void FGAPIENTRY glutSetWindowTitle( const char* title ) SetWindowText( fgStructure.Window->Window.Handle, title ); #elif TARGET_HOST_WINCE - { - wchar_t* wstr = wstr_from_str(title); + { + wchar_t* wstr = wstr_from_str(title); - SetWindowText( fgStructure.Window->Window.Handle, wstr ); + SetWindowText( fgStructure.Window->Window.Handle, wstr ); - free(wstr); - } + free(wstr); + } #endif } } @@ -893,13 +896,13 @@ void FGAPIENTRY glutSetIconTitle( const char* title ) SetWindowText( fgStructure.Window->Window.Handle, title ); #elif TARGET_HOST_WINCE - { - wchar_t* wstr = wstr_from_str(title); + { + wchar_t* wstr = wstr_from_str(title); - SetWindowText( fgStructure.Window->Window.Handle, wstr ); + SetWindowText( fgStructure.Window->Window.Handle, wstr ); - free(wstr); - } + free(wstr); + } #endif } } @@ -932,7 +935,7 @@ void FGAPIENTRY glutPositionWindow( int x, int y ) XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - + { RECT winRect;