X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=ddbe695da2a13140011ebf38c9d8709cf706fe7c;hb=69f96533fcedaf91c2b6c53da6e1c20fb145b425;hp=9ede7456d7805eb9e43b8cf54b4024ca75fe225b;hpb=c4ffff1de4b14af7f0efb231f476961c21f3f552;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 9ede745..ddbe695 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -47,7 +47,7 @@ wchar_t* wstr_from_str(const char* str) } -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ /* * TODO BEFORE THE STABLE RELEASE: @@ -231,7 +231,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, if( checkOnly ) return GL_TRUE; return SetPixelFormat( window->Window.Device, pixelformat, ppfd ); -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ } #endif @@ -389,14 +389,14 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo; fgStructure.MenuContext->Context = glXCreateContext( fgDisplay.Display, fgStructure.MenuContext->VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } /* window->Window.Context = fgStructure.MenuContext->Context; */ window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else if( fgState.UseCurrentContext ) @@ -406,19 +406,24 @@ void fgOpenWindow( SFG_Window* window, const char* title, if( ! window->Window.Context ) window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } else window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, - NULL, fgState.ForceDirectContext | fgState.TryDirectContext + NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); - if( fgState.ForceDirectContext && - !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) - fgError( "unable to force direct context rendering for window '%s'", + if( !glXIsDirect( fgDisplay.Display, window->Window.Context ) ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "Unable to force direct context rendering for window '%s'", + title ); + else if( fgState.DirectContext == GLUT_TRY_DIRECT_CONTEXT ) + fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.", title ); + } glXMakeCurrent( fgDisplay.Display, @@ -456,7 +461,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, sizeHints.y = y; sizeHints.width = w; sizeHints.height = h; -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ wmHints.flags = StateHint; wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; @@ -521,7 +526,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION ); } -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ if( ! fgState.Position.Use ) { @@ -589,7 +594,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, fgDisplay.Instance, (LPVOID) window ); -#endif TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ if( !( window->Window.Handle ) ) fgError( "Failed to create a window (%s)!", title ); @@ -599,7 +604,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, #else ShowWindow( window->Window.Handle, fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW ); -#endif //TARGET_HOST_WINCE +#endif /* TARGET_HOST_WINCE */ UpdateWindow( window->Window.Handle ); ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */