X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=eda79f200a9a88cf8e4371560602a1d368d36875;hb=075a7a7ef67011d9f2c2ae939bc287fa97fc1b8f;hp=4cc38aa37d9900aa064d92fd33306aa23d70e8d3;hpb=d9b5d2cb3d40aedab449b1e7aa7a6f44fc40f4b4;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 4cc38aa..eda79f2 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -306,6 +306,8 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned void fgSetWindow ( SFG_Window *window ) { #if TARGET_HOST_UNIX_X11 + if ( window ) + { /* * Make the selected window's GLX context the current one */ @@ -314,7 +316,7 @@ void fgSetWindow ( SFG_Window *window ) window->Window.Handle, window->Window.Context ); - + } #elif TARGET_HOST_WIN32 /* * Release the previous' context's device context @@ -565,37 +567,6 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i */ XMapWindow( fgDisplay.Display, window->Window.Handle ); - /* - * In game mode, move the viewport a bit to hide the decorations. - * This code depends on the XFree86 video mode extensions. - */ - if( gameMode == TRUE ) - { - /* - * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... - */ - XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); - -# ifdef X_XF86VidModeSetViewPort - - /* - * Set the newly created window as the current one... - */ - fgSetWindow( window ); - - /* - * Move the viewport a bit down and right from top-left corner to hide the decorations - */ - XF86VidModeSetViewPort( - fgDisplay.Display, - fgDisplay.Screen, - glutGet( GLUT_WINDOW_X ), - glutGet( GLUT_WINDOW_Y ) - ); - -# endif - } - #elif TARGET_HOST_WIN32 WNDCLASS wc;