X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=eda79f200a9a88cf8e4371560602a1d368d36875;hb=12965126f5f67bdf811a482b6e4c046f559a0645;hp=0f394e5e1237394491f1048b714d4c54934e7418;hpb=fd025d3915f90c5af286ade32f25a0922644b177;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 0f394e5..eda79f2 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -306,6 +306,8 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned void fgSetWindow ( SFG_Window *window ) { #if TARGET_HOST_UNIX_X11 + if ( window ) + { /* * Make the selected window's GLX context the current one */ @@ -314,7 +316,7 @@ void fgSetWindow ( SFG_Window *window ) window->Window.Handle, window->Window.Context ); - + } #elif TARGET_HOST_WIN32 /* * Release the previous' context's device context @@ -433,6 +435,15 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; /* + * If this is a menu window we want the window manager to ignore it. + */ + if ( fgState.BuildingAMenu ) + { + winAttr.override_redirect = True; + mask |= CWOverrideRedirect; + } + + /* * Have the window created now */ window->Window.Handle = XCreateWindow( @@ -556,46 +567,6 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i */ XMapWindow( fgDisplay.Display, window->Window.Handle ); - /* - * If we're a menu, then we need to ask the WM to remove decorations. - * This is stolen shamelessly from Brian Paul - * (19 Sep 1995 brianp@ssec.wisc.edu) - */ - if ( window->IsMenu ) { - set_mwm_border(fgDisplay.Display, window->Window.Handle, 0); - } - - /* - * In game mode, move the viewport a bit to hide the decorations. - * This code depends on the XFree86 video mode extensions. - */ - if( gameMode == TRUE ) - { - /* - * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... - */ - XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); - -# ifdef X_XF86VidModeSetViewPort - - /* - * Set the newly created window as the current one... - */ - fgSetWindow( window ); - - /* - * Move the viewport a bit down and right from top-left corner to hide the decorations - */ - XF86VidModeSetViewPort( - fgDisplay.Display, - fgDisplay.Screen, - glutGet( GLUT_WINDOW_X ), - glutGet( GLUT_WINDOW_Y ) - ); - -# endif - } - #elif TARGET_HOST_WIN32 WNDCLASS wc;