X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=f268eb33bc7b88ae10435752fc3f6ac5eb1104e7;hb=8f96cc73e71a8e4f2acb579c29132c16358191f0;hp=907696d3b67a3395c52dcd5a13291ec526f8186e;hpb=074fe7a4ceb20811af83f735d5db74d69d11442c;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 907696d..f268eb3 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -265,7 +265,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, * XXX With a little thought, we should be able to greatly * XXX simplify this. */ - if ( !fgState.BuildingAMenu ) + if ( !window->IsMenu ) window->Window.VisualInfo = fgChooseVisual(); else if ( fgStructure.MenuContext ) window->Window.VisualInfo = fgChooseVisual(); @@ -327,7 +327,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; - if ( fgState.BuildingAMenu ) + if ( window->IsMenu ) { winAttr.override_redirect = True; mask |= CWOverrideRedirect; @@ -347,7 +347,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, * The GLX context creation, possibly trying the direct context rendering * or else use the current context if the user has so specified */ - if ( fgState.BuildingAMenu ) + if ( window->IsMenu ) { /* * If there isn't already an OpenGL rendering context for menu @@ -573,7 +573,8 @@ void fgCloseWindow( SFG_Window* window ) int FGAPIENTRY glutCreateWindow( const char* title ) { return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y, - fgState.Size.X, fgState.Size.Y, GL_FALSE )->ID; + fgState.Size.X, fgState.Size.Y, GL_FALSE, + GL_FALSE )->ID; } /* @@ -587,7 +588,7 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) freeglut_assert_ready; parent = fgWindowByID( parentID ); freeglut_return_val_if_fail( parent != NULL, 0 ); - window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE ); + window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE ); return window->ID; } @@ -792,68 +793,9 @@ void FGAPIENTRY glutReshapeWindow( int width, int height ) freeglut_assert_ready; freeglut_assert_window; -#if TARGET_HOST_UNIX_X11 - - XResizeWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, - width, height ); - XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */ - /* - * XXX REALLY shouldn't be done. GLUT docs state that this - * XXX isn't even processed immediately, but rather waits - * XXX for return to the mainloop. "This allows multiple - * XXX glutReshapeWindow, glutPositionWindow, and glutFullScreen - * XXX requests to the same window to be coalesced." (This is - * XXX having some deleterious effect on a sample program of mine.) - * XXX Not only does GLUT not flush at this point, GLUT doesn't even - * XXX *do* the reshape at this point! We should probably rip this - * XXX out and do what GLUT promises. It would be more efficient, and - * XXX might be more compatible. - */ - -#elif TARGET_HOST_WIN32 - - { - RECT winRect; - int x, y; - - GetWindowRect( fgStructure.Window->Window.Handle, &winRect ); - x = winRect.left; - y = winRect.top; - - if ( fgStructure.Window->Parent == NULL ) - { - /* - * Adjust the size of the window to allow for the size of the - * frame, if we are not a menu - */ - if ( ! fgStructure.Window->IsMenu ) - { - width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2; - height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 + - GetSystemMetrics( SM_CYCAPTION ); - } - } - else - { - GetWindowRect( fgStructure.Window->Parent->Window.Handle, - &winRect ); - x -= winRect.left + GetSystemMetrics( SM_CXSIZEFRAME ); - y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) + - GetSystemMetrics( SM_CYCAPTION ); - } - - MoveWindow( - fgStructure.Window->Window.Handle, - x, - y, - width, - height, - TRUE - ); - } - -#endif - + fgStructure.Window->State.NeedToResize = GL_TRUE; + fgStructure.Window->State.Width = width ; + fgStructure.Window->State.Height = height; } /*