X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=fc9fc55d0055dabe666329941c7dc149579bdef4;hb=d4846df601fa224353c65fa332f603a85735b5d8;hp=c7a07c6ab084cbb1eef7514df31354ea7902e80c;hpb=a1ff6aa662af045fc32c9241ef48a6ff019e0018;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index c7a07c6..fc9fc55 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -31,6 +31,7 @@ #if TARGET_HOST_POSIX_X11 #include /* LONG_MAX */ +#include /* usleep */ #endif #if defined(_WIN32_WCE) @@ -679,7 +680,7 @@ static void fghFillPFD( PIXELFORMATDESCRIPTOR *ppfd, HDC hdc, unsigned char laye ppfd->cGreenShift = 0; ppfd->cBlueShift = 0; ppfd->cAlphaShift = 0; - ppfd->cAccumBits = 0; + ppfd->cAccumBits = ( fgState.DisplayMode & GLUT_ACCUM ) ? 1 : 0; ppfd->cAccumRedBits = 0; ppfd->cAccumGreenBits = 0; ppfd->cAccumBlueBits = 0; @@ -905,6 +906,14 @@ static void get_display_origin(int *xp,int *yp) #endif +#if TARGET_HOST_POSIX_X11 +static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg) +{ + Window window = arg; + return (event->type == MapNotify) && (event->xmap.window == window); +} +#endif + /* * Opens a window. Requires a SFG_Window object created and attached @@ -921,6 +930,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, XTextProperty textProperty; XSizeHints sizeHints; XWMHints wmHints; + XEvent eventReturnBuffer; /* return buffer required for a call */ unsigned long mask; int num_FBConfigs, i; unsigned int current_DisplayMode = fgState.DisplayMode ; @@ -1114,6 +1124,9 @@ void fgOpenWindow( SFG_Window* window, const char* title, XFree(visualInfo); + if( !isSubWindow) + XPeekIfEvent( fgDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, window->Window.Handle ); + #elif TARGET_HOST_MS_WINDOWS WNDCLASS wc; @@ -1303,6 +1316,12 @@ void fgOpenWindow( SFG_Window* window, const char* title, */ void fgCloseWindow( SFG_Window* window ) { + /* if we're in gamemode, call glutLeaveGameMode first to make sure the + * gamemode is properly closed before closing the window + */ + if (fgStructure.GameModeWindow != NULL) + glutLeaveGameMode(); + #if TARGET_HOST_POSIX_X11 if( window->Window.Context )