X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;fp=src%2Fgamescr.c;h=70991e8ef128c76fbd75e1e8f382e885cb82fd5c;hb=f6d4c2f2ee940cadff5c5792c789ba86b9df7d4d;hp=1b11c25796d657fbf863aedf20d4273313cfe007;hpb=622fc6ef720a41a066e1bfcbdc6e003609da2da7;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 1b11c25..70991e8 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -7,14 +7,17 @@ #include "intr.h" #include "debug.h" +static void draw_tunnel(void); + +static int nframes, backbuf; +static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; +static unsigned char *tex; + void gamescr(void) { - int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs; - static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; - uint16_t *cdst, *top, *bot; + int i; + uint16_t *cdst; unsigned char *csrc; - uint32_t tun, *tunptr; - unsigned char *tex; REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1; @@ -37,41 +40,7 @@ void gamescr(void) for(;;) { backbuf = ++nframes & 1; - zoffs = nframes << 1; - - top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { - top++; - bot++; - tunptr++; - for(j=1; j<240/2; j++) { - uint16_t pptop, ppbot; - - tun = *tunptr++; - - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) - zoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) - zoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; - - *top++ = pptop; - *bot++ = ppbot; - } - bot -= 240; - } + draw_tunnel(); vblperf_end(); wait_vblank(); @@ -79,3 +48,46 @@ void gamescr(void) vblperf_begin(); } } + +__attribute__((noinline, target("arm"), section(".iwram"))) +static void draw_tunnel(void) +{ + int i, j, tx, ty, angle, depth, zoffs; + uint16_t pptop, ppbot; + uint16_t *top, *bot; + uint32_t tun, *tunptr; + + zoffs = nframes; + + top = vram[backbuf]; + bot = vram[backbuf] + 159 * 240 / 2; + tunptr = tunmap; + for(i=0; i<80; i++) { + top++; + bot++; + tunptr++; + for(j=1; j<240/2; j++) { + tun = *tunptr++; + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ((angle >> 1) + zoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = ((angle >> 1) - zoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = (tun >> 16) & 0xff; + depth = (tun >> 24) & 0xff; + tx = ((angle >> 1) + zoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = ((angle >> 1) - zoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; + } +}