X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=023114b38c345c83c6301b5fbcc3145e0d642921;hb=ae9f843ab11e545ceccad13fc840e23d1725750e;hp=2744d5d5111fe47af88415005d1b8f50fd96b5c9;hpb=e8d7821317677f1d0fd6ee9efa9b9ef0ef006d01;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 2744d5d..023114b 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -13,9 +13,9 @@ static void draw_tunnel(void); static void vblank(void); -static int nframes, backbuf; +static int nframes, num_vbl, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; -static unsigned char *tex; +static unsigned char *tex, *shadelut; static uint16_t bnstate; #define MAX_SPR 4 @@ -36,10 +36,10 @@ void gamescr(void) REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; - vblperf_setcolor(0xff); + vblperf_setcolor(0xff);//192); /* sprite setup */ - spr_setup(16, 16, spr_game_pixels, spr_game_cmap); + spr_setup(32, 16, spr_game_pixels, spr_game_cmap); wait_vblank(); spr_clear(); @@ -60,6 +60,8 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + shadelut = iwram_sbrk(256 * 8); + memcpy(shadelut, tuncross_shade, 256 * 8); scale = 0x100;//230; REG_BG2PA = scale; @@ -90,10 +92,15 @@ void gamescr(void) } } +#define TUN_U(x) ((x) & 0x3f) +#define TUN_V(x) (((x) >> 6) & 0x3ff) +#define TEXEL(x, y, lvl) \ + shadelut[((int)tex[((y) << 5) + (x)] << 3) + (lvl)] + __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - int i, j, tx, ty, angle, depth, zoffs, uoffs, flip, tunturn; + int i, j, tx, ty, u, v, angle, depth, zoffs, uoffs, flip, tunturn, shade; static int tunsweep; uint16_t pptop, ppbot; uint16_t *top, *bot; @@ -107,9 +114,8 @@ static void draw_tunnel(void) flip = tunsweep < 0; tunturn = abs(tunsweep) & 0x1f; - zoffs = nframes; - - uoffs = flip ? -nframes : nframes; + zoffs = num_vbl; + uoffs = (flip ? -num_vbl : num_vbl) >> 1; top = vram[backbuf]; bot = vram[backbuf] + 159 * 240 / 2; @@ -120,23 +126,24 @@ static void draw_tunnel(void) for(i=0; i<80; i++) { for(j=0; j<240/2; j++) { tun = *--tunptr; - tun = (tun >> 16) | (tun << 16); - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ~((angle >> 1) - uoffs) & 0x1f; + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + shade = depth >> 7; + tx = ~(angle - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) + uoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ~((angle >> 1) - uoffs) & 0x1f; + pptop = TEXEL(tx, ty, shade); + tx = (angle + uoffs) & 0x1f; + ppbot = TEXEL(tx, ty, shade); + + angle = TUN_U(tun); + depth = TUN_V(tun); + shade = depth >> 7; + tx = ~(angle - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) + uoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + pptop |= (uint16_t)TEXEL(tx, ty, shade) << 8; + tx = (angle + uoffs) & 0x1f; + ppbot |= (uint16_t)TEXEL(tx, ty, shade) << 8; *top++ = pptop; *bot++ = ppbot; @@ -149,21 +156,23 @@ static void draw_tunnel(void) for(j=0; j<240/2; j++) { tun = *tunptr++; - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) - uoffs) & 0x1f; + angle = TUN_U(tun); + depth = TUN_V(tun); + shade = depth >> 7; + tx = (angle - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ~((angle >> 1) + uoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) - uoffs) & 0x1f; + pptop = TEXEL(tx, ty, shade); + tx = ~(angle + uoffs) & 0x1f; + ppbot = TEXEL(tx, ty, shade); + + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + shade = depth >> 7; + tx = (angle - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ~((angle >> 1) + uoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + pptop |= (uint16_t)TEXEL(tx, ty, shade) << 8; + tx = ~(angle + uoffs) & 0x1f; + ppbot |= (uint16_t)TEXEL(tx, ty, shade) << 8; *top++ = pptop; *bot++ = ppbot; @@ -180,6 +189,8 @@ static void vblank(void) int16_t mat[4]; static short gate_speed; + num_vbl++; + bnstate = ~REG_KEYINPUT; if(bnstate & BN_DPAD) { if(gate_speed < 5) { @@ -203,7 +214,7 @@ static void vblank(void) if(bnstate & BN_B) rot += 2; - spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | + spr_oam(oam, 0, 512, x - 64, y - 64, SPR_SZ64 | SPR_DBLSZ | SPR_ROTSCL | SPR_ROTSCL_SEL(0)); mat[0] = COS(rot);