X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=023114b38c345c83c6301b5fbcc3145e0d642921;hb=ae9f843ab11e545ceccad13fc840e23d1725750e;hp=39ed733439ba3bc41cd0fe3c204f750e4f46ed98;hpb=df059b32b82103907f155391b779278e10b3db61;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 39ed733..023114b 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -13,9 +13,9 @@ static void draw_tunnel(void); static void vblank(void); -static int nframes, backbuf; +static int nframes, num_vbl, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; -static unsigned char *tex; +static unsigned char *tex, *shadelut; static uint16_t bnstate; #define MAX_SPR 4 @@ -24,18 +24,22 @@ static uint16_t oam[4 * MAX_SPR]; static short x = 120, y = 80; static unsigned char rot; +static int32_t tunrot; +static int32_t tunmat[4], tunx, tuny; + void gamescr(void) { int i; + int32_t scale; uint16_t *cdst; unsigned char *csrc; REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; - vblperf_setcolor(0xff); + vblperf_setcolor(0xff);//192); /* sprite setup */ - spr_setup(16, 16, spr_game_pixels, spr_game_cmap); + spr_setup(32, 16, spr_game_pixels, spr_game_cmap); wait_vblank(); spr_clear(); @@ -56,6 +60,16 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + shadelut = iwram_sbrk(256 * 8); + memcpy(shadelut, tuncross_shade, 256 * 8); + + scale = 0x100;//230; + REG_BG2PA = scale; + REG_BG2PB = 0; + REG_BG2PC = 0; + REG_BG2PD = scale; + REG_BG2X = (120 << 8) - scale * 120; + REG_BG2Y = (80 << 8) - scale * 80; /*select_input(BN_DPAD);*/ @@ -78,55 +92,93 @@ void gamescr(void) } } +#define TUN_U(x) ((x) & 0x3f) +#define TUN_V(x) (((x) >> 6) & 0x3ff) +#define TEXEL(x, y, lvl) \ + shadelut[((int)tex[((y) << 5) + (x)] << 3) + (lvl)] + __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - static int uoffs; - int i, j, tx, ty, angle, depth, zoffs; + int i, j, tx, ty, u, v, angle, depth, zoffs, uoffs, flip, tunturn, shade; + static int tunsweep; uint16_t pptop, ppbot; uint16_t *top, *bot; uint32_t tun, *tunptr; - zoffs = nframes; + //tunsweep = SIN(nframes) >> 4; + + if((bnstate & BN_RT) && tunsweep > -31) tunsweep--; + if((bnstate & BN_LT) && tunsweep < 31) tunsweep++; + + flip = tunsweep < 0; + tunturn = abs(tunsweep) & 0x1f; - if(bnstate & BN_LT) uoffs++; - if(bnstate & BN_RT) uoffs--; + zoffs = num_vbl; + uoffs = (flip ? -num_vbl : num_vbl) >> 1; top = vram[backbuf]; bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { -#ifdef VBLBAR - top++; - bot++; - tunptr++; - - for(j=1; j<240/2; j++) { -#else - for(j=0; j<240/2; j++) { -#endif - tun = *tunptr++; - - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; - - *top++ = pptop; - *bot++ = ppbot; + tunptr = tunmap + tunturn * 9600; + + if(flip) { + tunptr += 240/2; + for(i=0; i<80; i++) { + for(j=0; j<240/2; j++) { + tun = *--tunptr; + + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + shade = depth >> 7; + tx = ~(angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = TEXEL(tx, ty, shade); + tx = (angle + uoffs) & 0x1f; + ppbot = TEXEL(tx, ty, shade); + + angle = TUN_U(tun); + depth = TUN_V(tun); + shade = depth >> 7; + tx = ~(angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)TEXEL(tx, ty, shade) << 8; + tx = (angle + uoffs) & 0x1f; + ppbot |= (uint16_t)TEXEL(tx, ty, shade) << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; + tunptr += 240; + } + } else { + for(i=0; i<80; i++) { + for(j=0; j<240/2; j++) { + tun = *tunptr++; + + angle = TUN_U(tun); + depth = TUN_V(tun); + shade = depth >> 7; + tx = (angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = TEXEL(tx, ty, shade); + tx = ~(angle + uoffs) & 0x1f; + ppbot = TEXEL(tx, ty, shade); + + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + shade = depth >> 7; + tx = (angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)TEXEL(tx, ty, shade) << 8; + tx = ~(angle + uoffs) & 0x1f; + ppbot |= (uint16_t)TEXEL(tx, ty, shade) << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; } - bot -= 240; } } @@ -137,6 +189,8 @@ static void vblank(void) int16_t mat[4]; static short gate_speed; + num_vbl++; + bnstate = ~REG_KEYINPUT; if(bnstate & BN_DPAD) { if(gate_speed < 5) { @@ -159,13 +213,14 @@ static void vblank(void) if(bnstate & BN_A) rot -= 2; if(bnstate & BN_B) rot += 2; - spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | + + spr_oam(oam, 0, 512, x - 64, y - 64, SPR_SZ64 | SPR_DBLSZ | SPR_ROTSCL | SPR_ROTSCL_SEL(0)); - mat[0] = COS(rot) << 1; - mat[1] = -SIN(rot) << 1; - mat[2] = SIN(rot) << 1; - mat[3] = COS(rot) << 1; + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); spr_transform(oam, 0, mat);