X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=23a8e21e8faf3e86245ae31cbe7c70edf44d4e47;hb=11d447b3ef2de519e646802c0721e07cd5596133;hp=ec4f3531c2fd10f4dc66272c4755112eddc3e888;hpb=64cde8e9b466d11e1257160483e765c0c1c96819;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index ec4f353..23a8e21 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -13,7 +13,7 @@ static void draw_tunnel(void); static void vblank(void); -static int nframes, backbuf; +static int nframes, num_vbl, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; static unsigned char *tex; static uint16_t bnstate; @@ -24,9 +24,13 @@ static uint16_t oam[4 * MAX_SPR]; static short x = 120, y = 80; static unsigned char rot; +static int32_t tunrot; +static int32_t tunmat[4], tunx, tuny; + void gamescr(void) { int i; + int32_t scale; uint16_t *cdst; unsigned char *csrc; @@ -57,6 +61,14 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + scale = 0x100;//230; + REG_BG2PA = scale; + REG_BG2PB = 0; + REG_BG2PC = 0; + REG_BG2PD = scale; + REG_BG2X = (120 << 8) - scale * 120; + REG_BG2Y = (80 << 8) - scale * 80; + /*select_input(BN_DPAD);*/ mask(INTR_VBLANK); @@ -78,69 +90,87 @@ void gamescr(void) } } -static int32_t bgmat[4]; -static int32_t bgx, bgy; +#define TUN_U(x) ((x) & 0x3f) +#define TUN_V(x) (((x) >> 6) & 0x3ff) __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - static short uoffs; - int i, j, tx, ty, angle, depth, zoffs; + int i, j, tx, ty, u, v, angle, depth, zoffs, uoffs, flip, tunturn; + static int tunsweep; uint16_t pptop, ppbot; uint16_t *top, *bot; uint32_t tun, *tunptr; - zoffs = nframes; + //tunsweep = SIN(nframes) >> 4; + + if((bnstate & BN_RT) && tunsweep > -31) tunsweep--; + if((bnstate & BN_LT) && tunsweep < 31) tunsweep++; - if(bnstate & BN_LT) uoffs++; - if(bnstate & BN_RT) uoffs--; + flip = tunsweep < 0; + tunturn = abs(tunsweep) & 0x1f; - bgmat[0] = COS(uoffs) << 1; - bgmat[1] = -SIN(uoffs) << 1; - bgmat[2] = SIN(uoffs) << 1; - bgmat[3] = COS(uoffs) << 1; - bgx = (120 << 8) - bgmat[0] * 120 + bgmat[1] * -80; - bgy = (80 << 8) - bgmat[2] * 120 + bgmat[3] * -80; + zoffs = num_vbl; + uoffs = (flip ? -num_vbl : num_vbl) >> 1; top = vram[backbuf]; bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { -#ifdef VBLBAR - top++; - bot++; - tunptr++; - - for(j=1; j<240/2; j++) { -#else - for(j=0; j<240/2; j++) { -#endif - tun = *tunptr++; - - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; -// tx = ((angle >> 1) - uoffs) & 0x1f; - tx = (angle >> 1) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; -// tx = ~((angle >> 1) + uoffs) & 0x1f; - tx = ~(angle >> 1) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; -// tx = ((angle >> 1) - uoffs) & 0x1f; - tx = (angle >> 1) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; -// tx = ~((angle >> 1) + uoffs) & 0x1f; - tx = ~(angle >> 1) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; - - *top++ = pptop; - *bot++ = ppbot; + tunptr = tunmap + tunturn * 9600; + + if(flip) { + tunptr += 240/2; + for(i=0; i<80; i++) { + for(j=0; j<240/2; j++) { + tun = *--tunptr; + + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + tx = ~(angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = (angle + uoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = TUN_U(tun); + depth = TUN_V(tun); + tx = ~(angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = (angle + uoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; + tunptr += 240; + } + } else { + for(i=0; i<80; i++) { + for(j=0; j<240/2; j++) { + tun = *tunptr++; + + angle = TUN_U(tun); + depth = TUN_V(tun); + tx = (angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = ~(angle + uoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + tx = (angle - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = ~(angle + uoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; } - bot -= 240; } } @@ -151,12 +181,7 @@ static void vblank(void) int16_t mat[4]; static short gate_speed; - REG_BG2PA = bgmat[0]; - REG_BG2PB = bgmat[1]; - REG_BG2PC = bgmat[2]; - REG_BG2PD = bgmat[3]; - REG_BG2X = bgx; - REG_BG2Y = bgy; + num_vbl++; bnstate = ~REG_KEYINPUT; if(bnstate & BN_DPAD) { @@ -180,13 +205,14 @@ static void vblank(void) if(bnstate & BN_A) rot -= 2; if(bnstate & BN_B) rot += 2; + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | SPR_ROTSCL | SPR_ROTSCL_SEL(0)); - mat[0] = COS(rot) << 1; - mat[1] = -SIN(rot) << 1; - mat[2] = SIN(rot) << 1; - mat[3] = COS(rot) << 1; + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); spr_transform(oam, 0, mat);