X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=2744d5d5111fe47af88415005d1b8f50fd96b5c9;hb=e8d7821317677f1d0fd6ee9efa9b9ef0ef006d01;hp=39ed733439ba3bc41cd0fe3c204f750e4f46ed98;hpb=df059b32b82103907f155391b779278e10b3db61;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 39ed733..2744d5d 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -24,9 +24,13 @@ static uint16_t oam[4 * MAX_SPR]; static short x = 120, y = 80; static unsigned char rot; +static int32_t tunrot; +static int32_t tunmat[4], tunx, tuny; + void gamescr(void) { int i; + int32_t scale; uint16_t *cdst; unsigned char *csrc; @@ -57,6 +61,14 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + scale = 0x100;//230; + REG_BG2PA = scale; + REG_BG2PB = 0; + REG_BG2PC = 0; + REG_BG2PD = scale; + REG_BG2X = (120 << 8) - scale * 120; + REG_BG2Y = (80 << 8) - scale * 80; + /*select_input(BN_DPAD);*/ mask(INTR_VBLANK); @@ -81,52 +93,83 @@ void gamescr(void) __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - static int uoffs; - int i, j, tx, ty, angle, depth, zoffs; + int i, j, tx, ty, angle, depth, zoffs, uoffs, flip, tunturn; + static int tunsweep; uint16_t pptop, ppbot; uint16_t *top, *bot; uint32_t tun, *tunptr; + //tunsweep = SIN(nframes) >> 4; + + if((bnstate & BN_RT) && tunsweep > -31) tunsweep--; + if((bnstate & BN_LT) && tunsweep < 31) tunsweep++; + + flip = tunsweep < 0; + tunturn = abs(tunsweep) & 0x1f; + zoffs = nframes; - if(bnstate & BN_LT) uoffs++; - if(bnstate & BN_RT) uoffs--; + uoffs = flip ? -nframes : nframes; top = vram[backbuf]; bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { -#ifdef VBLBAR - top++; - bot++; - tunptr++; - - for(j=1; j<240/2; j++) { -#else - for(j=0; j<240/2; j++) { -#endif - tun = *tunptr++; - - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; - - *top++ = pptop; - *bot++ = ppbot; + tunptr = tunmap + tunturn * 9600; + + if(flip) { + tunptr += 240/2; + for(i=0; i<80; i++) { + for(j=0; j<240/2; j++) { + tun = *--tunptr; + tun = (tun >> 16) | (tun << 16); + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ~((angle >> 1) - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = ((angle >> 1) + uoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = (tun >> 16) & 0xff; + depth = (tun >> 24) & 0xff; + tx = ~((angle >> 1) - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = ((angle >> 1) + uoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; + tunptr += 240; + } + } else { + for(i=0; i<80; i++) { + for(j=0; j<240/2; j++) { + tun = *tunptr++; + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ((angle >> 1) - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = ~((angle >> 1) + uoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = (tun >> 16) & 0xff; + depth = (tun >> 24) & 0xff; + tx = ((angle >> 1) - uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = ~((angle >> 1) + uoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; } - bot -= 240; } } @@ -159,13 +202,14 @@ static void vblank(void) if(bnstate & BN_A) rot -= 2; if(bnstate & BN_B) rot += 2; + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | SPR_ROTSCL | SPR_ROTSCL_SEL(0)); - mat[0] = COS(rot) << 1; - mat[1] = -SIN(rot) << 1; - mat[2] = SIN(rot) << 1; - mat[3] = COS(rot) << 1; + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); spr_transform(oam, 0, mat);