X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=30222f6413693b242806fad4fe47b24f529a210a;hb=fb9a8d7e99aa7429f114644971b1ca20f196a3bf;hp=469fc124932d077ae3861985eedf6acbc469b1e2;hpb=d151a7d42478d1e7f4c2e25422a1a1624ead0948;p=vrtris diff --git a/src/gamescr.c b/src/gamescr.c index 469fc12..30222f6 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -1,11 +1,24 @@ #include #include #include +#include +#ifdef BUILD_VR +#include +#endif +#include #include "opengl.h" #include "game.h" #include "screen.h" #include "cmesh.h" #include "blocks.h" +#include "logger.h" +#include "gameinp.h" +#include "color.h" + +#define FONTSZ 75 + +int init_starfield(void); +void draw_starfield(void); static int init(void); static void cleanup(void); @@ -13,7 +26,7 @@ static void start(void); static void stop(void); static void update(float dt); static void draw(void); -static void draw_block(int block, const int *pos, int rot); +static void draw_block(int block, const int *pos, int rot, float sat, float alpha); static void drawpf(void); static void reshape(int x, int y); static void keyboard(int key, int pressed); @@ -21,6 +34,7 @@ static void mouse(int bn, int pressed, int x, int y); static void motion(int x, int y); static void wheel(int dir); +static void update_cur_block(void); static void addscore(int nlines); static int spawn(void); static int collision(int block, const int *pos); @@ -44,8 +58,12 @@ struct game_screen game_screen = { wheel }; -static struct cmesh *blkmesh; -static float cam_theta, cam_phi, cam_dist = 30; +static struct cmesh *blkmesh, *wellmesh; +static unsigned int tex_well; + +static struct dtx_font *scorefont; + +static float cam_theta, cam_phi = -15, cam_dist = 30; static int bnstate[16]; static int prev_mx, prev_my; @@ -71,28 +89,67 @@ static int pause; static int score, level, lines; static int just_spawned; +#ifdef BUILD_VR +static int vrbn_a = 0, vrbn_x = 4; +#endif + #define NUM_LEVELS 21 static const long level_speed[NUM_LEVELS] = { 887, 820, 753, 686, 619, 552, 469, 368, 285, 184, 167, 151, 134, 117, 107, 98, 88, 79, 69, 60, 50 }; +static const float blkcolor[][4] = { + {1.0, 0.65, 0.0, 1}, + {0.16, 1.0, 0.4, 1}, + {0.65, 0.65, 1.0, 1}, + {1.0, 0.9, 0.1, 1}, + {0.0, 1.0, 1.0, 1}, + {1.0, 0.5, 1.0, 1}, + {1.0, 0.35, 0.2, 1}, + {0.5, 0.5, 0.5, 1} +}; + +#define GAMEOVER_FILL_RATE 50 + static int init(void) { - if(!(blkmesh = cmesh_alloc())) { + if(!(scorefont = dtx_open_font("data/score.font", 0))) { + error_log("failed to open score font\n"); + return -1; + } + dtx_prepare_range(scorefont, FONTSZ, 32, 127); + dtx_save_glyphmap("foo.ppm", dtx_get_glyphmap(scorefont, 0)); + + if(init_starfield() == -1) { return -1; } - if(cmesh_load(blkmesh, "data/noisecube.obj") == -1) { - fprintf(stderr, "failed to load block model\n"); + + if(!(blkmesh = cmesh_alloc()) || cmesh_load(blkmesh, "data/noisecube.obj") == -1) { + error_log("failed to load block mesh\n"); + return -1; + } + + if(!(wellmesh = cmesh_alloc()) || cmesh_load(wellmesh, "data/well.obj") == -1) { + error_log("failed to load well mesh\n"); return -1; } + + if(!(tex_well = img_gltexture_load("data/grid.png"))) { + error_log("failed to load well texture\n"); + return -1; + } + return 0; } static void cleanup(void) { cmesh_free(blkmesh); + cmesh_free(wellmesh); + glDeleteTextures(1, &tex_well); + dtx_close_font(scorefont); } static void start(void) @@ -109,27 +166,128 @@ static void start(void) next_block = rand() % NUM_BLOCKS; memset(pfield, 0, PF_COLS * PF_ROWS * sizeof *pfield); + + ginp_repeat(500, 75, GINP_LEFT | GINP_RIGHT | GINP_DOWN); + + dtx_use_font(scorefont, FONTSZ); + +#ifdef BUILD_VR + if(goatvr_invr()) { + int bn = goatvr_lookup_button("A"); + if(bn >= 0) vrbn_a = bn; + debug_log("lookup button A: %d\n", bn); + + bn = goatvr_lookup_button("X"); + if(bn >= 0) vrbn_x = bn; + debug_log("lookup button X: %d\n", bn); + } +#endif } static void stop(void) { } +#define JTHRES 0.6 + +#define CHECK_BUTTON(idx, gbn) \ + if(joy_bnstate & (1 << idx)) { \ + ginp_bnstate |= gbn; \ + } + +static void update_input(float dtsec) +{ +#ifdef BUILD_VR + int num_vr_sticks; + + if((num_vr_sticks = goatvr_num_sticks()) > 0) { + float p[2]; + + goatvr_stick_pos(0, p); + + if(fabs(p[0]) > fabs(joy_axis[GPAD_LSTICK_X])) { + joy_axis[GPAD_LSTICK_X] = p[0]; + } + if(fabs(p[1]) > fabs(joy_axis[GPAD_LSTICK_Y])) { + joy_axis[GPAD_LSTICK_Y] = -p[1]; + } + + if(goatvr_button_state(vrbn_a)) { + joy_bnstate |= GPAD_A; + } + if(goatvr_button_state(vrbn_x)) { + joy_bnstate |= GPAD_START; + } + if(goatvr_action(0, GOATVR_ACTION_TRIGGER) || goatvr_action(1, GOATVR_ACTION_TRIGGER)) { + joy_bnstate |= GPAD_UP; + } + } +#endif /* BUILD_VR */ + + ginp_bnstate = 0; + + /* joystick axis */ + if(joy_axis[GPAD_LSTICK_X] >= JTHRES) { + ginp_bnstate |= GINP_RIGHT; + } else if(joy_axis[GPAD_LSTICK_X] <= -JTHRES) { + ginp_bnstate |= GINP_LEFT; + } + + if(joy_axis[GPAD_LSTICK_Y] >= JTHRES) { + ginp_bnstate |= GINP_DOWN; + } else if(joy_axis[GPAD_LSTICK_Y] <= -JTHRES) { + ginp_bnstate |= GINP_UP; + } + + CHECK_BUTTON(GPAD_LEFT, GINP_LEFT); + CHECK_BUTTON(GPAD_RIGHT, GINP_RIGHT); + CHECK_BUTTON(GPAD_UP, GINP_UP); + CHECK_BUTTON(GPAD_DOWN, GINP_DOWN); + CHECK_BUTTON(GPAD_A, GINP_ROTATE); + CHECK_BUTTON(GPAD_START, GINP_PAUSE); + + update_ginp(); + + if(GINP_PRESS(GINP_LEFT)) { + game_keyboard('a', 1); + } + if(GINP_PRESS(GINP_RIGHT)) { + game_keyboard('d', 1); + } + if(GINP_PRESS(GINP_DOWN)) { + game_keyboard('s', 1); + } + if(GINP_PRESS(GINP_UP)) { + game_keyboard('\t', 1); + } + if(GINP_PRESS(GINP_ROTATE)) { + game_keyboard('w', 1); + } + if(GINP_PRESS(GINP_PAUSE)) { + game_keyboard('p', 1); + } + +#ifdef BUILD_VR + memset(joy_axis, 0, sizeof joy_axis); +#endif +} + static void update(float dtsec) { static long prev_tick; long dt; + update_input(dtsec); + if(pause) { prev_tick = time_msec; return; } dt = time_msec - prev_tick; - /* if(gameover) { int i, row = PF_ROWS - gameover; - int *ptr; + unsigned int *ptr; if(dt < GAMEOVER_FILL_RATE) { return; @@ -138,15 +296,14 @@ static void update(float dtsec) if(row >= 0) { ptr = pfield + row * PF_COLS; for(i=0; i= 0) { - draw_block(cur_block, pos, cur_rot); + draw_block(cur_block, pos, cur_rot, 1.0f, 1.0f); } + glPopMatrix(); + + glPushAttrib(GL_ENABLE_BIT); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glPushMatrix(); + t = (float)time_msec / 1000.0f; + glTranslatef(-PF_COLS / 2 + 0.5 + PF_COLS + 3, PF_ROWS / 2 - 0.5, 0); + glTranslatef(1.5, -1, 0); + glRotatef(cos(t) * 8.0f, 1, 0, 0); + glRotatef(sin(t * 1.2f) * 10.0f, 0, 1, 0); + glTranslatef(-1.5, 1, 0); + draw_block(next_block, nextblk_pos, 0, 0.25f, 0.75f); glPopMatrix(); + glPopAttrib(); + + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + + glPushMatrix(); + glTranslatef(-11, 6, 0); + glScalef(0.05, 0.05, 0.05); + + glColor3f(1, 1, 1); + dtx_string("Score"); + glTranslatef(0, -dtx_line_height() * 1.5, 0); + glPushMatrix(); + glScalef(1.5, 1.5, 1.5); + dtx_printf("%d", score); + glPopMatrix(); + + glTranslatef(0, -dtx_line_height() * 2, 0); + dtx_string("Level"); + glTranslatef(0, -dtx_line_height() * 1.5, 0); + glPushMatrix(); + glScalef(1.5, 1.5, 1.5); + dtx_printf("%d", level); + glPopMatrix(); + + glTranslatef(0, -dtx_line_height() * 2, 0); + dtx_string("Lines"); + glTranslatef(0, -dtx_line_height() * 1.5, 0); + glPushMatrix(); + glScalef(1.5, 1.5, 1.5); + dtx_printf("%d", lines); + glPopMatrix(); + + glPopMatrix(); + glPopAttrib(); } -static void draw_block(int block, const int *pos, int rot) +static const float blkspec[] = {0.85, 0.85, 0.85, 1}; + +static void draw_block(int block, const int *pos, int rot, float sat, float alpha) { - int i, pal; + int i; unsigned char *p = blocks[block][rot]; + float col[4], hsv[3]; - /*pal = FIRST_BLOCK_PAL + block;*/ + rgb_to_hsv(blkcolor[block][0], blkcolor[block][1], blkcolor[block][2], + hsv, hsv + 1, hsv + 2); + hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], col, col + 1, col + 2); + col[3] = alpha; + + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, col); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blkspec); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0f); for(i=0; i<4; i++) { int x = pos[1] + BLKX(*p); @@ -223,7 +457,7 @@ static void draw_block(int block, const int *pos, int rot) if(y < 0) continue; glPushMatrix(); - glTranslatef(x, y, 0); + glTranslatef(x, -y, 0); cmesh_draw(blkmesh); glPopMatrix(); } @@ -237,9 +471,14 @@ static void drawpf(void) for(i=0; i= 0 && !just_spawned && !pause) { next_pos[0] = pos[0] + 1; if(collision(cur_block, next_pos)) { next_pos[0] = pos[0]; + update_cur_block(); stick(cur_block, next_pos); /* stick immediately */ } } @@ -306,12 +551,14 @@ static void keyboard(int key, int pressed) case '\n': case '\t': + case '0': if(!pause && cur_block >= 0) { next_pos[0] = pos[0] + 1; while(!collision(cur_block, next_pos)) { next_pos[0]++; } next_pos[0]--; + update_cur_block(); stick(cur_block, next_pos); /* stick immediately */ } break; @@ -376,6 +623,14 @@ static void wheel(int dir) { } +static void update_cur_block(void) +{ + if(cur_block < 0) return; + + memcpy(pos, next_pos, sizeof pos); + prev_rot = cur_rot; +} + static void addscore(int nlines) { static const int stab[] = {40, 100, 300, 1200}; /* bonus per line completed */ @@ -427,6 +682,7 @@ static int collision(int block, const int *pos) if(y < 0) continue; + if(x < 0 || x >= PF_COLS || y >= PF_ROWS) return 1; if(pfield[y * PF_COLS + x] & PF_FULL) return 1; }