X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=30222f6413693b242806fad4fe47b24f529a210a;hb=fb9a8d7e99aa7429f114644971b1ca20f196a3bf;hp=66aa1fe865250966532e73ef9f6e667eec24cf7c;hpb=257b041b5f6f64b53bafe5b4d4f8ffa67a39c0e5;p=vrtris diff --git a/src/gamescr.c b/src/gamescr.c index 66aa1fe..30222f6 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -2,12 +2,20 @@ #include #include #include +#ifdef BUILD_VR +#include +#endif +#include #include "opengl.h" #include "game.h" #include "screen.h" #include "cmesh.h" #include "blocks.h" #include "logger.h" +#include "gameinp.h" +#include "color.h" + +#define FONTSZ 75 int init_starfield(void); void draw_starfield(void); @@ -18,7 +26,7 @@ static void start(void); static void stop(void); static void update(float dt); static void draw(void); -static void draw_block(int block, const int *pos, int rot); +static void draw_block(int block, const int *pos, int rot, float sat, float alpha); static void drawpf(void); static void reshape(int x, int y); static void keyboard(int key, int pressed); @@ -53,7 +61,9 @@ struct game_screen game_screen = { static struct cmesh *blkmesh, *wellmesh; static unsigned int tex_well; -static float cam_theta, cam_phi, cam_dist = 30; +static struct dtx_font *scorefont; + +static float cam_theta, cam_phi = -15, cam_dist = 30; static int bnstate[16]; static int prev_mx, prev_my; @@ -79,6 +89,10 @@ static int pause; static int score, level, lines; static int just_spawned; +#ifdef BUILD_VR +static int vrbn_a = 0, vrbn_x = 4; +#endif + #define NUM_LEVELS 21 static const long level_speed[NUM_LEVELS] = { 887, 820, 753, 686, 619, 552, 469, 368, 285, 184, @@ -101,6 +115,13 @@ static const float blkcolor[][4] = { static int init(void) { + if(!(scorefont = dtx_open_font("data/score.font", 0))) { + error_log("failed to open score font\n"); + return -1; + } + dtx_prepare_range(scorefont, FONTSZ, 32, 127); + dtx_save_glyphmap("foo.ppm", dtx_get_glyphmap(scorefont, 0)); + if(init_starfield() == -1) { return -1; } @@ -128,6 +149,7 @@ static void cleanup(void) cmesh_free(blkmesh); cmesh_free(wellmesh); glDeleteTextures(1, &tex_well); + dtx_close_font(scorefont); } static void start(void) @@ -144,17 +166,119 @@ static void start(void) next_block = rand() % NUM_BLOCKS; memset(pfield, 0, PF_COLS * PF_ROWS * sizeof *pfield); + + ginp_repeat(500, 75, GINP_LEFT | GINP_RIGHT | GINP_DOWN); + + dtx_use_font(scorefont, FONTSZ); + +#ifdef BUILD_VR + if(goatvr_invr()) { + int bn = goatvr_lookup_button("A"); + if(bn >= 0) vrbn_a = bn; + debug_log("lookup button A: %d\n", bn); + + bn = goatvr_lookup_button("X"); + if(bn >= 0) vrbn_x = bn; + debug_log("lookup button X: %d\n", bn); + } +#endif } static void stop(void) { } +#define JTHRES 0.6 + +#define CHECK_BUTTON(idx, gbn) \ + if(joy_bnstate & (1 << idx)) { \ + ginp_bnstate |= gbn; \ + } + +static void update_input(float dtsec) +{ +#ifdef BUILD_VR + int num_vr_sticks; + + if((num_vr_sticks = goatvr_num_sticks()) > 0) { + float p[2]; + + goatvr_stick_pos(0, p); + + if(fabs(p[0]) > fabs(joy_axis[GPAD_LSTICK_X])) { + joy_axis[GPAD_LSTICK_X] = p[0]; + } + if(fabs(p[1]) > fabs(joy_axis[GPAD_LSTICK_Y])) { + joy_axis[GPAD_LSTICK_Y] = -p[1]; + } + + if(goatvr_button_state(vrbn_a)) { + joy_bnstate |= GPAD_A; + } + if(goatvr_button_state(vrbn_x)) { + joy_bnstate |= GPAD_START; + } + if(goatvr_action(0, GOATVR_ACTION_TRIGGER) || goatvr_action(1, GOATVR_ACTION_TRIGGER)) { + joy_bnstate |= GPAD_UP; + } + } +#endif /* BUILD_VR */ + + ginp_bnstate = 0; + + /* joystick axis */ + if(joy_axis[GPAD_LSTICK_X] >= JTHRES) { + ginp_bnstate |= GINP_RIGHT; + } else if(joy_axis[GPAD_LSTICK_X] <= -JTHRES) { + ginp_bnstate |= GINP_LEFT; + } + + if(joy_axis[GPAD_LSTICK_Y] >= JTHRES) { + ginp_bnstate |= GINP_DOWN; + } else if(joy_axis[GPAD_LSTICK_Y] <= -JTHRES) { + ginp_bnstate |= GINP_UP; + } + + CHECK_BUTTON(GPAD_LEFT, GINP_LEFT); + CHECK_BUTTON(GPAD_RIGHT, GINP_RIGHT); + CHECK_BUTTON(GPAD_UP, GINP_UP); + CHECK_BUTTON(GPAD_DOWN, GINP_DOWN); + CHECK_BUTTON(GPAD_A, GINP_ROTATE); + CHECK_BUTTON(GPAD_START, GINP_PAUSE); + + update_ginp(); + + if(GINP_PRESS(GINP_LEFT)) { + game_keyboard('a', 1); + } + if(GINP_PRESS(GINP_RIGHT)) { + game_keyboard('d', 1); + } + if(GINP_PRESS(GINP_DOWN)) { + game_keyboard('s', 1); + } + if(GINP_PRESS(GINP_UP)) { + game_keyboard('\t', 1); + } + if(GINP_PRESS(GINP_ROTATE)) { + game_keyboard('w', 1); + } + if(GINP_PRESS(GINP_PAUSE)) { + game_keyboard('p', 1); + } + +#ifdef BUILD_VR + memset(joy_axis, 0, sizeof joy_axis); +#endif +} + static void update(float dtsec) { static long prev_tick; long dt; + update_input(dtsec); + if(pause) { prev_tick = time_msec; return; @@ -228,7 +352,9 @@ static void update(float dtsec) static void draw(void) { - const float lpos[] = {-1, 1, 6, 1}; + static const int nextblk_pos[] = {0, 0}; + static const float lpos[] = {-1, 1, 6, 1}; + float t; glTranslatef(0, 0, -cam_dist); glRotatef(cam_phi, 1, 0, 0); @@ -252,20 +378,74 @@ static void draw(void) drawpf(); if(cur_block >= 0) { - draw_block(cur_block, pos, cur_rot); + draw_block(cur_block, pos, cur_rot, 1.0f, 1.0f); } + glPopMatrix(); + + glPushAttrib(GL_ENABLE_BIT); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glPushMatrix(); + t = (float)time_msec / 1000.0f; + glTranslatef(-PF_COLS / 2 + 0.5 + PF_COLS + 3, PF_ROWS / 2 - 0.5, 0); + glTranslatef(1.5, -1, 0); + glRotatef(cos(t) * 8.0f, 1, 0, 0); + glRotatef(sin(t * 1.2f) * 10.0f, 0, 1, 0); + glTranslatef(-1.5, 1, 0); + draw_block(next_block, nextblk_pos, 0, 0.25f, 0.75f); glPopMatrix(); + glPopAttrib(); + + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + + glPushMatrix(); + glTranslatef(-11, 6, 0); + glScalef(0.05, 0.05, 0.05); + + glColor3f(1, 1, 1); + dtx_string("Score"); + glTranslatef(0, -dtx_line_height() * 1.5, 0); + glPushMatrix(); + glScalef(1.5, 1.5, 1.5); + dtx_printf("%d", score); + glPopMatrix(); + + glTranslatef(0, -dtx_line_height() * 2, 0); + dtx_string("Level"); + glTranslatef(0, -dtx_line_height() * 1.5, 0); + glPushMatrix(); + glScalef(1.5, 1.5, 1.5); + dtx_printf("%d", level); + glPopMatrix(); + + glTranslatef(0, -dtx_line_height() * 2, 0); + dtx_string("Lines"); + glTranslatef(0, -dtx_line_height() * 1.5, 0); + glPushMatrix(); + glScalef(1.5, 1.5, 1.5); + dtx_printf("%d", lines); + glPopMatrix(); + + glPopMatrix(); + glPopAttrib(); } static const float blkspec[] = {0.85, 0.85, 0.85, 1}; -static void draw_block(int block, const int *pos, int rot) +static void draw_block(int block, const int *pos, int rot, float sat, float alpha) { int i; unsigned char *p = blocks[block][rot]; + float col[4], hsv[3]; + + rgb_to_hsv(blkcolor[block][0], blkcolor[block][1], blkcolor[block][2], + hsv, hsv + 1, hsv + 2); + hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], col, col + 1, col + 2); + col[3] = alpha; - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blkcolor[block]); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, col); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blkspec); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0f);