X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=39ed733439ba3bc41cd0fe3c204f750e4f46ed98;hb=df059b32b82103907f155391b779278e10b3db61;hp=1b11c25796d657fbf863aedf20d4273313cfe007;hpb=622fc6ef720a41a066e1bfcbdc6e003609da2da7;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 1b11c25..39ed733 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -1,25 +1,49 @@ #include #include #include "gbaregs.h" +#include "game.h" #include "dma.h" #include "data.h" #include "util.h" #include "intr.h" +#include "input.h" +#include "sprite.h" #include "debug.h" +static void draw_tunnel(void); +static void vblank(void); + +static int nframes, backbuf; +static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; +static unsigned char *tex; +static uint16_t bnstate; + +#define MAX_SPR 4 +static uint16_t oam[4 * MAX_SPR]; + +static short x = 120, y = 80; +static unsigned char rot; + void gamescr(void) { - int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs; - static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; - uint16_t *cdst, *top, *bot; + int i; + uint16_t *cdst; unsigned char *csrc; - uint32_t tun, *tunptr; - unsigned char *tex; - REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1; + REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; vblperf_setcolor(0xff); + /* sprite setup */ + spr_setup(16, 16, spr_game_pixels, spr_game_cmap); + + wait_vblank(); + spr_clear(); + spr_oam_clear(oam, 0); + spr_oam_clear(oam, 1); + spr_oam_clear(oam, 2); + spr_oam_clear(oam, 3); + cdst = (uint16_t*)CRAM_BG_ADDR; csrc = tuncross_cmap; for(i=0; i<256; i++) { @@ -33,45 +57,19 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + /*select_input(BN_DPAD);*/ + + mask(INTR_VBLANK); + screen_vblank = vblank; + unmask(INTR_VBLANK); + nframes = 0; for(;;) { backbuf = ++nframes & 1; - zoffs = nframes << 1; - - top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { - top++; - bot++; - tunptr++; - for(j=1; j<240/2; j++) { - uint16_t pptop, ppbot; - - tun = *tunptr++; - - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) - zoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) - zoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; - - *top++ = pptop; - *bot++ = ppbot; - } - bot -= 240; - } + bnstate = ~REG_KEYINPUT; + + draw_tunnel(); vblperf_end(); wait_vblank(); @@ -79,3 +77,97 @@ void gamescr(void) vblperf_begin(); } } + +__attribute__((noinline, target("arm"), section(".iwram"))) +static void draw_tunnel(void) +{ + static int uoffs; + int i, j, tx, ty, angle, depth, zoffs; + uint16_t pptop, ppbot; + uint16_t *top, *bot; + uint32_t tun, *tunptr; + + zoffs = nframes; + + if(bnstate & BN_LT) uoffs++; + if(bnstate & BN_RT) uoffs--; + + top = vram[backbuf]; + bot = vram[backbuf] + 159 * 240 / 2; + tunptr = tunmap; + for(i=0; i<80; i++) { +#ifdef VBLBAR + top++; + bot++; + tunptr++; + + for(j=1; j<240/2; j++) { +#else + for(j=0; j<240/2; j++) { +#endif + tun = *tunptr++; + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ((angle >> 1) + uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = ~((angle >> 1) - uoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = (tun >> 16) & 0xff; + depth = (tun >> 24) & 0xff; + tx = ((angle >> 1) + uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = ~((angle >> 1) - uoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; + } +} + +__attribute__((noinline, target("arm"), section(".iwram"))) +static void vblank(void) +{ + uint16_t bnstate; + int16_t mat[4]; + static short gate_speed; + + bnstate = ~REG_KEYINPUT; + if(bnstate & BN_DPAD) { + if(gate_speed < 5) { + gate_speed++; + } + + if(bnstate & BN_LEFT) x -= gate_speed; + if(bnstate & BN_RIGHT) x += gate_speed; + if(bnstate & BN_UP) y -= gate_speed; + if(bnstate & BN_DOWN) y += gate_speed; + + if(x < 0) x = 0; + if(x > 239) x = 239; + if(y < 0) y = 0; + if(y > 159) y = 159; + } else { + gate_speed = 0; + } + + if(bnstate & BN_A) rot -= 2; + if(bnstate & BN_B) rot += 2; + + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | + SPR_ROTSCL | SPR_ROTSCL_SEL(0)); + + mat[0] = COS(rot) << 1; + mat[1] = -SIN(rot) << 1; + mat[2] = SIN(rot) << 1; + mat[3] = COS(rot) << 1; + spr_transform(oam, 0, mat); + + + dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0); +}