X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=6eee71310277477aca6faf622fcfb34f15d21af7;hb=a87d38e5a23ab489b6486ed4c62f30054719d39e;hp=2744d5d5111fe47af88415005d1b8f50fd96b5c9;hpb=e8d7821317677f1d0fd6ee9efa9b9ef0ef006d01;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 2744d5d..6eee713 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -13,7 +13,7 @@ static void draw_tunnel(void); static void vblank(void); -static int nframes, backbuf; +static int nframes, num_vbl, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; static unsigned char *tex; static uint16_t bnstate; @@ -90,10 +90,13 @@ void gamescr(void) } } +#define TUN_U(x) ((x) & 0x3f) +#define TUN_V(x) (((x) >> 7) & 0x1ff) + __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - int i, j, tx, ty, angle, depth, zoffs, uoffs, flip, tunturn; + int i, j, tx, ty, u, v, angle, depth, zoffs, uoffs, flip, tunturn; static int tunsweep; uint16_t pptop, ppbot; uint16_t *top, *bot; @@ -107,9 +110,8 @@ static void draw_tunnel(void) flip = tunsweep < 0; tunturn = abs(tunsweep) & 0x1f; - zoffs = nframes; - - uoffs = flip ? -nframes : nframes; + zoffs = num_vbl; + uoffs = 0;//(flip ? -num_vbl : num_vbl) >> 2; top = vram[backbuf]; bot = vram[backbuf] + 159 * 240 / 2; @@ -120,22 +122,21 @@ static void draw_tunnel(void) for(i=0; i<80; i++) { for(j=0; j<240/2; j++) { tun = *--tunptr; - tun = (tun >> 16) | (tun << 16); - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + tx = ~(angle - uoffs) & 0x1f; + ty = (depth + zoffs) & 0x1f; pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = (angle + uoffs) & 0x1f; ppbot = tex[(ty << 5) + tx]; - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; + angle = TUN_U(tun); + depth = TUN_V(tun); + tx = ~(angle - uoffs) & 0x1f; + ty = (depth + zoffs) & 0x1f; pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = (angle + uoffs) & 0x1f; ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; *top++ = pptop; @@ -149,20 +150,20 @@ static void draw_tunnel(void) for(j=0; j<240/2; j++) { tun = *tunptr++; - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) - uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; + angle = TUN_U(tun); + depth = TUN_V(tun); + tx = (angle - uoffs) & 0x1f; + ty = (depth + zoffs) & 0x1f; pptop = tex[(ty << 5) + tx]; - tx = ~((angle >> 1) + uoffs) & 0x1f; + tx = ~(angle + uoffs) & 0x1f; ppbot = tex[(ty << 5) + tx]; - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) - uoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; + angle = TUN_U(tun >> 16); + depth = TUN_V(tun >> 16); + tx = (angle - uoffs) & 0x1f; + ty = (depth + zoffs) & 0x1f; pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ~((angle >> 1) + uoffs) & 0x1f; + tx = ~(angle + uoffs) & 0x1f; ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; *top++ = pptop; @@ -180,6 +181,8 @@ static void vblank(void) int16_t mat[4]; static short gate_speed; + num_vbl++; + bnstate = ~REG_KEYINPUT; if(bnstate & BN_DPAD) { if(gate_speed < 5) {