X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=7c027dc9aaede2a32a30ca61373fcc4abe746cd7;hb=d985165d0e156c785895a5272113ff477bebeeb8;hp=5a2347de4fc6a4c28601267ce3f83a8890a2e79a;hpb=5d7112b5fad9e69a556898a705eeef2307bb83d9;p=gbajam22 diff --git a/src/gamescr.c b/src/gamescr.c index 5a2347d..7c027dc 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -7,32 +7,53 @@ #include "intr.h" #include "input.h" #include "player.h" +#include "gba.h" #include "sprite.h" #include "debug.h" #include "level.h" #include "xgl.h" #include "polyfill.h" +static int gamescr_start(void); +static void gamescr_stop(void); +static void gamescr_frame(void); +static void gamescr_vblank(void); + static void update(void); static void draw(void); -static void vblank(void); + +static struct screen gamescr = { + "game", + gamescr_start, + gamescr_stop, + gamescr_frame, + gamescr_vblank +}; static int nframes, num_vbl, backbuf; -static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; +static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 }; static const char *testlvl = - "########\n" - "### s#\n" - "### ####\n" - "### #\n" - "## #\n" - "## #\n" - "## #\n" - "## ### #\n" - "## ### #\n" - "## #\n" - "#### ###\n" - "########\n"; + "################\n" + "################\n" + "################\n" + "################\n" + "################\n" + "####### s#####\n" + "####### ########\n" + "####### #####\n" + "###### #####\n" + "###### #####\n" + "###### #####\n" + "###### ### #####\n" + "###### ### #####\n" + "###### #####\n" + "######## #######\n" + "################\n" + "################\n" + "################\n" + "################\n" + "################\n"; static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = { {0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210}, @@ -47,43 +68,62 @@ static struct level *lvl; static struct player player; -void gamescr(void) +struct screen *init_game_screen(void) { - unsigned char *fb; + return &gamescr; +} + +static int gamescr_start(void) +{ + int i; + uint16_t *cmap; - REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; + gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1); - vblperf_setcolor(0xff); + vblperf_setcolor(1); lvl = init_level(testlvl); xgl_init(); - memset(&player, 0, sizeof player); - player.y = 0x60000; + init_player(&player, lvl); + player.phi = 0x100; - select_input(BN_DPAD | BN_A | BN_B); + cmap = gba_bgpal; + *cmap++ = 0; + for(i=1; i<255; i++) { + *cmap++ = rand(); + } + *cmap = 0xffff; - mask(INTR_VBLANK); - screen_vblank = vblank; - unmask(INTR_VBLANK); + + select_input(BN_DPAD | BN_A | BN_B); nframes = 0; - for(;;) { - backbuf = ++nframes & 1; - fb = (unsigned char*)vram[backbuf]; + return 0; +} - polyfill_framebuffer(fb, 240, 160); - fillblock_16byte(fb, 0, 240 * 160 / 16); +static void gamescr_stop(void) +{ +} + +static void gamescr_frame(void) +{ + unsigned char *fb; - update(); - draw(); + backbuf = ++nframes & 1; + fb = (unsigned char*)vram[backbuf]; - vblperf_end(); - wait_vblank(); - present(backbuf); - vblperf_begin(); - } + polyfill_framebuffer(fb, 240, 160); + fillblock_16byte(fb, 0, 240 * 160 / 16); + + update(); + draw(); + + vblperf_end(); + wait_vblank(); + present(backbuf); + vblperf_begin(); } static void update(void) @@ -94,21 +134,38 @@ static void update(void) player_input(&player, bnstate); - upd_vis(lvl, player.x, player.y, player.theta); + upd_vis(lvl, &player); } static void draw(void) { + int i, x, y; + struct cell *cell; + xgl_load_identity(); + /*xgl_translate(0, 0, 0x100000);*/ xgl_rotate_x(player.phi); xgl_rotate_y(player.theta); xgl_translate(player.x, 0, player.y); - xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor); + for(i=0; inumvis; i++) { + cell = lvl->vis[i]; + + x = (int32_t)(cell->x - player.cx) << 17; + y = -(int32_t)(cell->y - player.cy) << 17; + + xgl_push_matrix(); + xgl_translate(x, 0, y); + xgl_index(i + 1); + xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor); + xgl_pop_matrix(); + } } +#ifdef BUILD_GBA __attribute__((noinline, target("arm"), section(".iwram"))) -static void vblank(void) +#endif +static void gamescr_vblank(void) { num_vbl++; }