X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=8d5f34491f67707b50c54b8f4ad343df15079d1f;hb=f6bf5b7710b9a695ddaef0ad929796a4e151268e;hp=51df533c6768a29905226e0fb8b884cf0822e3a6;hpb=2718dd43c524c4b313de8acc3cc97c497810064b;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 51df533..8d5f344 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -24,6 +24,10 @@ static uint16_t oam[4 * MAX_SPR]; static short x = 120, y = 80; static unsigned char rot; +static int32_t bgmat[4]; +static int32_t bgx, bgy; +static int32_t tunrot; + void gamescr(void) { int i; @@ -74,6 +78,15 @@ void gamescr(void) vblperf_end(); wait_vblank(); present(backbuf); + + tunrot = nframes; + bgmat[0] = (COS(tunrot) * 140) >> 8; + bgmat[1] = (-SIN(tunrot) * 140) >> 8; + bgmat[2] = (SIN(tunrot) * 140) >> 8; + bgmat[3] = (COS(tunrot) * 140) >> 8; + bgx = (120 << 8) - bgmat[0] * 120 + bgmat[1] * -80; + bgy = (80 << 8) - bgmat[2] * 120 + bgmat[3] * -80; + vblperf_begin(); } } @@ -81,52 +94,51 @@ void gamescr(void) __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - static int uoffs; - int i, j, tx, ty, angle, depth, zoffs; + int i, j, tx, ty, angle, depth, zoffs, uoffs; uint16_t pptop, ppbot; uint16_t *top, *bot; uint32_t tun, *tunptr; zoffs = nframes; - if(bnstate & BN_LT) uoffs++; - if(bnstate & BN_RT) uoffs--; + uoffs = tunrot >> 1; - top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; + top = vram[backbuf] + 20; + bot = vram[backbuf] + 159 * 240 / 2 + 20; tunptr = tunmap; for(i=0; i<80; i++) { + for(j=0; j<160/2; j++) { #ifdef VBLBAR - top++; - bot++; - tunptr++; - - for(j=1; j<240/2; j++) { -#else - for(j=0; j<240/2; j++) { + if(j == 160/4) { + tunptr++; + top++; + bot++; + continue; + } #endif tun = *tunptr++; angle = tun & 0xff; depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop = tex[(ty << 5) + tx]; - tx = ~((angle >> 1) - uoffs) & 0x1f; + tx = ~((angle >> 1) + uoffs) & 0x1f; ppbot = tex[(ty << 5) + tx]; angle = (tun >> 16) & 0xff; depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ~((angle >> 1) - uoffs) & 0x1f; + tx = ~((angle >> 1) + uoffs) & 0x1f; ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; *top++ = pptop; *bot++ = ppbot; } - bot -= 240; + top += 40; + bot -= 240 - 40; } } @@ -137,6 +149,13 @@ static void vblank(void) int16_t mat[4]; static short gate_speed; + REG_BG2PA = bgmat[0]; + REG_BG2PB = bgmat[1]; + REG_BG2PC = bgmat[2]; + REG_BG2PD = bgmat[3]; + REG_BG2X = bgx; + REG_BG2Y = bgy; + bnstate = ~REG_KEYINPUT; if(bnstate & BN_DPAD) { if(gate_speed < 5) { @@ -156,16 +175,17 @@ static void vblank(void) gate_speed = 0; } - if(bnstate & BN_A) rot--; - if(bnstate & BN_B) rot++; + if(bnstate & BN_A) rot -= 2; + if(bnstate & BN_B) rot += 2; + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | SPR_ROTSCL | SPR_ROTSCL_SEL(0)); - mat[0] = COS(rot) << 1; - mat[1] = -SIN(rot) << 1; - mat[2] = SIN(rot) << 1; - mat[3] = COS(rot) << 1; + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); spr_transform(oam, 0, mat);