X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=8d5f34491f67707b50c54b8f4ad343df15079d1f;hb=f6bf5b7710b9a695ddaef0ad929796a4e151268e;hp=70991e8ef128c76fbd75e1e8f382e885cb82fd5c;hpb=f6d4c2f2ee940cadff5c5792c789ba86b9df7d4d;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 70991e8..8d5f344 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -1,17 +1,32 @@ #include #include #include "gbaregs.h" +#include "game.h" #include "dma.h" #include "data.h" #include "util.h" #include "intr.h" +#include "input.h" +#include "sprite.h" #include "debug.h" static void draw_tunnel(void); +static void vblank(void); static int nframes, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; static unsigned char *tex; +static uint16_t bnstate; + +#define MAX_SPR 4 +static uint16_t oam[4 * MAX_SPR]; + +static short x = 120, y = 80; +static unsigned char rot; + +static int32_t bgmat[4]; +static int32_t bgx, bgy; +static int32_t tunrot; void gamescr(void) { @@ -19,10 +34,20 @@ void gamescr(void) uint16_t *cdst; unsigned char *csrc; - REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1; + REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; vblperf_setcolor(0xff); + /* sprite setup */ + spr_setup(16, 16, spr_game_pixels, spr_game_cmap); + + wait_vblank(); + spr_clear(); + spr_oam_clear(oam, 0); + spr_oam_clear(oam, 1); + spr_oam_clear(oam, 2); + spr_oam_clear(oam, 3); + cdst = (uint16_t*)CRAM_BG_ADDR; csrc = tuncross_cmap; for(i=0; i<256; i++) { @@ -36,15 +61,32 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + /*select_input(BN_DPAD);*/ + + mask(INTR_VBLANK); + screen_vblank = vblank; + unmask(INTR_VBLANK); + nframes = 0; for(;;) { backbuf = ++nframes & 1; + bnstate = ~REG_KEYINPUT; + draw_tunnel(); vblperf_end(); wait_vblank(); present(backbuf); + + tunrot = nframes; + bgmat[0] = (COS(tunrot) * 140) >> 8; + bgmat[1] = (-SIN(tunrot) * 140) >> 8; + bgmat[2] = (SIN(tunrot) * 140) >> 8; + bgmat[3] = (COS(tunrot) * 140) >> 8; + bgx = (120 << 8) - bgmat[0] * 120 + bgmat[1] * -80; + bgy = (80 << 8) - bgmat[2] * 120 + bgmat[3] * -80; + vblperf_begin(); } } @@ -52,42 +94,100 @@ void gamescr(void) __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - int i, j, tx, ty, angle, depth, zoffs; + int i, j, tx, ty, angle, depth, zoffs, uoffs; uint16_t pptop, ppbot; uint16_t *top, *bot; uint32_t tun, *tunptr; zoffs = nframes; - top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; + uoffs = tunrot >> 1; + + top = vram[backbuf] + 20; + bot = vram[backbuf] + 159 * 240 / 2 + 20; tunptr = tunmap; for(i=0; i<80; i++) { - top++; - bot++; - tunptr++; - for(j=1; j<240/2; j++) { + for(j=0; j<160/2; j++) { +#ifdef VBLBAR + if(j == 160/4) { + tunptr++; + top++; + bot++; + continue; + } +#endif tun = *tunptr++; angle = tun & 0xff; depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) - zoffs) & 0x1f; + tx = ~((angle >> 1) + uoffs) & 0x1f; ppbot = tex[(ty << 5) + tx]; angle = (tun >> 16) & 0xff; depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) - zoffs) & 0x1f; + tx = ~((angle >> 1) + uoffs) & 0x1f; ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; *top++ = pptop; *bot++ = ppbot; } - bot -= 240; + top += 40; + bot -= 240 - 40; + } +} + +__attribute__((noinline, target("arm"), section(".iwram"))) +static void vblank(void) +{ + uint16_t bnstate; + int16_t mat[4]; + static short gate_speed; + + REG_BG2PA = bgmat[0]; + REG_BG2PB = bgmat[1]; + REG_BG2PC = bgmat[2]; + REG_BG2PD = bgmat[3]; + REG_BG2X = bgx; + REG_BG2Y = bgy; + + bnstate = ~REG_KEYINPUT; + if(bnstate & BN_DPAD) { + if(gate_speed < 5) { + gate_speed++; + } + + if(bnstate & BN_LEFT) x -= gate_speed; + if(bnstate & BN_RIGHT) x += gate_speed; + if(bnstate & BN_UP) y -= gate_speed; + if(bnstate & BN_DOWN) y += gate_speed; + + if(x < 0) x = 0; + if(x > 239) x = 239; + if(y < 0) y = 0; + if(y > 159) y = 159; + } else { + gate_speed = 0; } + + if(bnstate & BN_A) rot -= 2; + if(bnstate & BN_B) rot += 2; + + + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | + SPR_ROTSCL | SPR_ROTSCL_SEL(0)); + + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); + spr_transform(oam, 0, mat); + + + dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0); }