X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=96620f3d1ac1d1897107c9dba777c2fa54c633ad;hb=097d03fa2406fca819b27b698ffb1cfc8ac445c2;hp=3b15a4a50f0f508658088c1ffceec8af8c25baae;hpb=41765ea063cbab26ae05e7259ffc8a7c85db2f5d;p=gbajam22 diff --git a/src/gamescr.c b/src/gamescr.c index 3b15a4a..96620f3 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -6,6 +6,7 @@ #include "util.h" #include "intr.h" #include "input.h" +#include "player.h" #include "sprite.h" #include "debug.h" #include "level.h" @@ -20,70 +21,66 @@ static int nframes, num_vbl, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; static const char *testlvl = - "########\n" - "### s#\n" - "### ####\n" - "### #\n" - "## #\n" - "## #\n" - "## #\n" - "## ### #\n" - "## ### #\n" - "## #\n" - "#### ###\n" - "########\n"; - -static struct xvertex cube[] __attribute__((section(".rodata"))) = { - /* front */ - {-0x10000, -0x10000, -0x10000, 0, 0, -0x10000, 255}, - {0x10000, -0x10000, -0x10000, 0, 0, -0x10000, 255}, - {0x10000, 0x10000, -0x10000, 0, 0, -0x10000, 255}, - {-0x10000, 0x10000, -0x10000, 0, 0, -0x10000, 255}, - /* right */ - {0x10000, -0x10000, -0x10000, 0x10000, 0, 0, 128}, - {0x10000, -0x10000, 0x10000, 0x10000, 0, 0, 128}, - {0x10000, 0x10000, 0x10000, 0x10000, 0, 0, 128}, - {0x10000, 0x10000, -0x10000, 0x10000, 0, 0, 128}, - /* back */ - {0x10000, -0x10000, 0x10000, 0, 0, 0x10000, 200}, - {-0x10000, -0x10000, 0x10000, 0, 0, 0x10000, 200}, - {-0x10000, 0x10000, 0x10000, 0, 0, 0x10000, 200}, - {0x10000, 0x10000, 0x10000, 0, 0, 0x10000, 200}, - /* left */ - {-0x10000, -0x10000, 0x10000, -0x10000, 0, 0, 192}, - {-0x10000, -0x10000, -0x10000, -0x10000, 0, 0, 192}, - {-0x10000, 0x10000, -0x10000, -0x10000, 0, 0, 192}, - {-0x10000, 0x10000, 0x10000, -0x10000, 0, 0, 192}, - /* top */ - {-0x10000, 0x10000, -0x10000, 0, 0x10000, 0, 150}, - {0x10000, 0x10000, -0x10000, 0, 0x10000, 0, 150}, - {0x10000, 0x10000, 0x10000, 0, 0x10000, 0, 150}, - {-0x10000, 0x10000, 0x10000, 0, 0x10000, 0, 150}, - /* bottom */ - {0x10000, -0x10000, -0x10000, 0, -0x10000, 0, 210}, - {-0x10000, -0x10000, -0x10000, 0, -0x10000, 0, 210}, - {-0x10000, -0x10000, 0x10000, 0, -0x10000, 0, 210}, - {0x10000, -0x10000, 0x10000, 0, -0x10000, 0, 210} + "################\n" + "################\n" + "################\n" + "################\n" + "################\n" + "####### s#####\n" + "####### ########\n" + "####### #####\n" + "###### #####\n" + "###### #####\n" + "###### #####\n" + "###### ### #####\n" + "###### ### #####\n" + "###### #####\n" + "######## #######\n" + "################\n" + "################\n" + "################\n" + "################\n" + "################\n"; + +static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = { + {0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210}, + {-0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210}, + {-0x10000, -0x10000, -0x10000, 0, 0x10000, 0, 210}, + {0x10000, -0x10000, -0x10000, 0, 0x10000, 0, 210} }; static struct level *lvl; -static int32_t cam_theta, cam_phi; +static struct player player; + void gamescr(void) { + int i; unsigned char *fb; + uint16_t *cmap; REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; - vblperf_setcolor(0xff); + vblperf_setcolor(1); lvl = init_level(testlvl); xgl_init(); - select_input(BN_DPAD); + init_player(&player, lvl); + player.phi = 0x100; + + cmap = (uint16_t*)CRAM_BG_ADDR; + *cmap++ = 0; + for(i=1; i<255; i++) { + *cmap++ = rand(); + } + *cmap = 0xffff; + + + select_input(BN_DPAD | BN_A | BN_B); mask(INTR_VBLANK); screen_vblank = vblank; @@ -113,33 +110,34 @@ static void update(void) bnstate = get_input(); - if(bnstate & KEY_UP) { - cam_phi += 0x2000; - if(cam_phi > X_HPI) cam_phi = X_HPI; - } - if(bnstate & KEY_DOWN) { - cam_phi -= 0x2000; - if(cam_phi < -X_HPI) cam_phi = -X_HPI; - } - if(bnstate & KEY_LEFT) { - cam_theta += 0x2000; - if(cam_theta > X_2PI) cam_theta -= X_2PI; - } - if(bnstate & KEY_RIGHT) { - cam_theta -= 0x2000; - if(cam_theta < X_2PI) cam_theta += X_2PI; - } + player_input(&player, bnstate); + + upd_vis(lvl, &player); } static void draw(void) { - xgl_load_identity(); - //xgl_translate(0, -0x50000, 0); - xgl_translate(0, 0, 0x80000); - xgl_rotate_x(cam_phi); - xgl_rotate_y(cam_theta); + int i, x, y; + struct cell *cell; - xgl_draw(XGL_QUADS, cube, sizeof cube / sizeof *cube); + xgl_load_identity(); + /*xgl_translate(0, 0, 0x100000);*/ + xgl_rotate_x(player.phi); + xgl_rotate_y(player.theta); + xgl_translate(player.x, 0, player.y); + + for(i=0; inumvis; i++) { + cell = lvl->vis[i]; + + x = (int32_t)(cell->x - player.cx) << 17; + y = -(int32_t)(cell->y - player.cy) << 17; + + xgl_push_matrix(); + xgl_translate(x, 0, y); + xgl_index(i + 1); + xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor); + xgl_pop_matrix(); + } } __attribute__((noinline, target("arm"), section(".iwram")))