X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=9e9d6e1ec3f98925f205b20ce495ed972cfa5665;hb=ff74cf463fa44906add9344891096cada0970205;hp=30ae38018af87097834445341c051c7ed3e546dc;hpb=bbe2ec049a812155c75da5ecc303bf3793c9cca8;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 30ae380..9e9d6e1 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -1,28 +1,53 @@ #include #include #include "gbaregs.h" +#include "game.h" #include "dma.h" #include "data.h" #include "util.h" #include "intr.h" +#include "input.h" +#include "sprite.h" #include "debug.h" static void draw_tunnel(void); +static void vblank(void); static int nframes, backbuf; static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; static unsigned char *tex; +static uint16_t bnstate; + +#define MAX_SPR 4 +static uint16_t oam[4 * MAX_SPR]; + +static short x = 120, y = 80; +static unsigned char rot; + +static int32_t tunrot; +static int32_t tunmat[4], tunx, tuny; void gamescr(void) { int i; + int32_t scale; uint16_t *cdst; unsigned char *csrc; - REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1; + REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1; vblperf_setcolor(0xff); + /* sprite setup */ + spr_setup(16, 16, spr_game_pixels, spr_game_cmap); + + wait_vblank(); + spr_clear(); + spr_oam_clear(oam, 0); + spr_oam_clear(oam, 1); + spr_oam_clear(oam, 2); + spr_oam_clear(oam, 3); + cdst = (uint16_t*)CRAM_BG_ADDR; csrc = tuncross_cmap; for(i=0; i<256; i++) { @@ -36,10 +61,26 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + scale = 0x100;//230; + REG_BG2PA = scale; + REG_BG2PB = 0; + REG_BG2PC = 0; + REG_BG2PD = scale; + REG_BG2X = (120 << 8) - scale * 120; + REG_BG2Y = (80 << 8) - scale * 80; + + /*select_input(BN_DPAD);*/ + + mask(INTR_VBLANK); + screen_vblank = vblank; + unmask(INTR_VBLANK); + nframes = 0; for(;;) { backbuf = ++nframes & 1; + bnstate = ~REG_KEYINPUT; + draw_tunnel(); vblperf_end(); @@ -53,42 +94,107 @@ __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { int i, j, tx, ty, angle, depth, zoffs, uoffs; - uint16_t pptop, ppbot; - uint16_t *top, *bot; - uint32_t tun, *tunptr; + uint16_t pptop; + uint16_t *top; + uint16_t tun; + int32_t startx, starty; + uint16_t *tmap = (uint16_t*)tunmap; zoffs = nframes; - uoffs = 0; + + /* + if(bnstate & KEY_LT) tunrot++; + if(bnstate & KEY_RT) tunrot--; + */ + tunrot = nframes; + + tunmat[0] = COS(tunrot); + tunmat[1] = -SIN(tunrot); + tunmat[2] = SIN(tunrot); + tunmat[3] = COS(tunrot); + tunx = (128 << 8) - tunmat[0] * 120 + tunmat[1] * -80; + tuny = (128 << 8) - tunmat[2] * 120 + tunmat[3] * -80; + + uoffs = tunrot; top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { - top++; - bot++; - tunptr++; - for(j=1; j<240/2; j++) { - tun = *tunptr++; + for(i=0; i<160; i++) { + startx = tunx; + starty = tuny; + for(j=0; j<240/2; j++) { + tx = (tunx >> 8) & 0xff; + ty = (tuny >> 8) & 0xff; + tun = tmap[(ty << 8) + tx]; + + tunx += tunmat[0]; + tuny += tunmat[2]; angle = tun & 0xff; depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) - uoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = (tunx >> 8) & 0xff; + ty = (tuny >> 8) & 0xff; + tun = tmap[(ty << 8) + tx]; + + tunx += tunmat[0]; + tuny += tunmat[2]; + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) - uoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; *top++ = pptop; - *bot++ = ppbot; } - bot -= 240; + + tunx = startx + tunmat[1]; + tuny = starty + tunmat[3]; } } + +__attribute__((noinline, target("arm"), section(".iwram"))) +static void vblank(void) +{ + uint16_t bnstate; + int16_t mat[4]; + static short gate_speed; + + bnstate = ~REG_KEYINPUT; + if(bnstate & BN_DPAD) { + if(gate_speed < 5) { + gate_speed++; + } + + if(bnstate & BN_LEFT) x -= gate_speed; + if(bnstate & BN_RIGHT) x += gate_speed; + if(bnstate & BN_UP) y -= gate_speed; + if(bnstate & BN_DOWN) y += gate_speed; + + if(x < 0) x = 0; + if(x > 239) x = 239; + if(y < 0) y = 0; + if(y > 159) y = 159; + } else { + gate_speed = 0; + } + + if(bnstate & BN_A) rot -= 2; + if(bnstate & BN_B) rot += 2; + + + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | + SPR_ROTSCL | SPR_ROTSCL_SEL(0)); + + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); + spr_transform(oam, 0, mat); + + + dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0); +}