X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=9e9d6e1ec3f98925f205b20ce495ed972cfa5665;hb=ff74cf463fa44906add9344891096cada0970205;hp=39ed733439ba3bc41cd0fe3c204f750e4f46ed98;hpb=df059b32b82103907f155391b779278e10b3db61;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 39ed733..9e9d6e1 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -24,9 +24,13 @@ static uint16_t oam[4 * MAX_SPR]; static short x = 120, y = 80; static unsigned char rot; +static int32_t tunrot; +static int32_t tunmat[4], tunx, tuny; + void gamescr(void) { int i; + int32_t scale; uint16_t *cdst; unsigned char *csrc; @@ -57,6 +61,14 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + scale = 0x100;//230; + REG_BG2PA = scale; + REG_BG2PB = 0; + REG_BG2PC = 0; + REG_BG2PD = scale; + REG_BG2X = (120 << 8) - scale * 120; + REG_BG2Y = (80 << 8) - scale * 80; + /*select_input(BN_DPAD);*/ mask(INTR_VBLANK); @@ -81,52 +93,66 @@ void gamescr(void) __attribute__((noinline, target("arm"), section(".iwram"))) static void draw_tunnel(void) { - static int uoffs; - int i, j, tx, ty, angle, depth, zoffs; - uint16_t pptop, ppbot; - uint16_t *top, *bot; - uint32_t tun, *tunptr; + int i, j, tx, ty, angle, depth, zoffs, uoffs; + uint16_t pptop; + uint16_t *top; + uint16_t tun; + int32_t startx, starty; + uint16_t *tmap = (uint16_t*)tunmap; zoffs = nframes; - if(bnstate & BN_LT) uoffs++; - if(bnstate & BN_RT) uoffs--; + /* + if(bnstate & KEY_LT) tunrot++; + if(bnstate & KEY_RT) tunrot--; + */ + tunrot = nframes; + + tunmat[0] = COS(tunrot); + tunmat[1] = -SIN(tunrot); + tunmat[2] = SIN(tunrot); + tunmat[3] = COS(tunrot); + tunx = (128 << 8) - tunmat[0] * 120 + tunmat[1] * -80; + tuny = (128 << 8) - tunmat[2] * 120 + tunmat[3] * -80; + + uoffs = tunrot; top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { -#ifdef VBLBAR - top++; - bot++; - tunptr++; - - for(j=1; j<240/2; j++) { -#else + for(i=0; i<160; i++) { + startx = tunx; + starty = tuny; for(j=0; j<240/2; j++) { -#endif - tun = *tunptr++; + tx = (tunx >> 8) & 0xff; + ty = (tuny >> 8) & 0xff; + tun = tmap[(ty << 8) + tx]; + + tunx += tunmat[0]; + tuny += tunmat[2]; angle = tun & 0xff; depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop = tex[(ty << 5) + tx]; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + uoffs) & 0x1f; + tx = (tunx >> 8) & 0xff; + ty = (tuny >> 8) & 0xff; + tun = tmap[(ty << 8) + tx]; + + tunx += tunmat[0]; + tuny += tunmat[2]; + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ((angle >> 1) - uoffs) & 0x1f; ty = ((depth >> 1) + zoffs) & 0x1f; pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ~((angle >> 1) - uoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; *top++ = pptop; - *bot++ = ppbot; } - bot -= 240; + + tunx = startx + tunmat[1]; + tuny = starty + tunmat[3]; } } @@ -159,13 +185,14 @@ static void vblank(void) if(bnstate & BN_A) rot -= 2; if(bnstate & BN_B) rot += 2; + spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ | SPR_ROTSCL | SPR_ROTSCL_SEL(0)); - mat[0] = COS(rot) << 1; - mat[1] = -SIN(rot) << 1; - mat[2] = SIN(rot) << 1; - mat[3] = COS(rot) << 1; + mat[0] = COS(rot); + mat[1] = -SIN(rot); + mat[2] = SIN(rot); + mat[3] = COS(rot); spr_transform(oam, 0, mat);