X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=a6ae3fa6215099c2eafa22a098652bb9485e9111;hb=7aad8db2edab014c0f750de76bc24bdab63aef2a;hp=3adb5c8a43bc79b89cfad8b2b5791d704fc53d10;hpb=a4b392b15da0d7da367b1121ec5949f26e10628a;p=gbajam22 diff --git a/src/gamescr.c b/src/gamescr.c index 3adb5c8..a6ae3fa 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -14,6 +14,10 @@ #include "voxscape.h" #include "data.h" +#define FOV 30 +#define NEAR 2 +#define FAR 85 + static int gamescr_start(void); static void gamescr_stop(void); static void gamescr_frame(void); @@ -30,15 +34,19 @@ static struct screen gamescr = { gamescr_vblank }; -static int nframes, num_vbl, backbuf; +static uint16_t *framebuf; + +static int nframes, backbuf; static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 }; -static int32_t pos[2], angle; +static int32_t pos[2], angle, horizon = 80; static struct voxscape *vox; #define COLOR_HORIZON 192 #define COLOR_ZENITH 255 +#define MAX_SPR 8 +static uint16_t oam[4 * MAX_SPR]; struct screen *init_game_screen(void) @@ -52,34 +60,45 @@ static int gamescr_start(void) gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1); - vblperf_setcolor(1); + vblperf_setcolor(0); - pos[0] = pos[1] = 256 << 16; + pos[0] = pos[1] = VOX_SZ << 15; - if(!(vox = vox_create(512, 512, height_pixels, color_pixels))) { + if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) { panic(get_pc(), "vox_create"); } - vox_proj(vox, 45, 1, 250); + vox_proj(vox, FOV, NEAR, FAR); + vox_view(vox, pos[0], pos[1], -40, angle); /* setup color image palette */ - for(i=0; i<192; i++) { + for(i=0; i<256; i++) { int r = color_cmap[i * 3]; int g = color_cmap[i * 3 + 1]; int b = color_cmap[i * 3 + 2]; - gba_bgpal[i] = ((r << 8) & 0x7c00) | ((g << 2) & 0x3e0) | (b >> 3); + gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f); } + /* + intr_disable(); + interrupt(INTR_HBLANK, hblank); + REG_DISPSTAT |= DISPSTAT_IEN_HBLANK; + unmask(INTR_HBLANK); + intr_enable(); + */ - /* setup sky gradient palette */ - for(i=0; i<64; i++) { - int t = i << 8; - int r = (0xcc00 + (0x55 - 0xcc) * t) >> 8; - int g = (0x7700 + (0x88 - 0x77) * t) >> 8; - int b = (0xff00 + (0xcc - 0xff) * t) >> 8; - int cidx = COLOR_HORIZON + i; - gba_bgpal[cidx] = ((r << 8) & 0x7c00) | ((g << 2) & 0x3e0) | (b >> 3); - } + spr_setup(16, 2, spr_game_pixels, spr_game_cmap); - /*select_input(BN_DPAD | BN_LT | BN_RT);*/ + wait_vblank(); + spr_clear(); + spr_oam(oam, 0, 516, 0, 144, SPR_SZ16 | SPR_256COL); + spr_oam(oam, 1, 516, 16, 144, SPR_SZ16 | SPR_256COL); + spr_oam(oam, 2, 516, 32, 144, SPR_SZ16 | SPR_256COL); + spr_oam(oam, 3, 520, 48, 144, SPR_SZ16 | SPR_256COL); + + spr_oam(oam, 4, 512, 176, 144, SPR_SZ16 | SPR_256COL); + spr_oam(oam, 5, 516, 192, 144, SPR_SZ16 | SPR_256COL); + spr_oam(oam, 6, 516, 208, 144, SPR_SZ16 | SPR_256COL); + spr_oam(oam, 7, 516, 224, 144, SPR_SZ16 | SPR_256COL); + dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0); nframes = 0; return 0; @@ -87,16 +106,15 @@ static int gamescr_start(void) static void gamescr_stop(void) { + /*mask(INTR_HBLANK);*/ } static void gamescr_frame(void) { - unsigned char *fb; - backbuf = ++nframes & 1; - fb = (unsigned char*)vram[backbuf]; + framebuf = vram[backbuf]; - vox_framebuf(vox, 240, 160, fb, -1); + vox_framebuf(vox, 240, 160, framebuf, horizon); update(); draw(); @@ -104,59 +122,147 @@ static void gamescr_frame(void) vblperf_end(); wait_vblank(); present(backbuf); + + if(!(nframes & 15)) { + emuprint("vbl: %d", vblperf_count); + } +#ifdef VBLBAR vblperf_begin(); +#else + vblperf_count = 0; +#endif } #define WALK_SPEED 0x40000 -#define TURN_SPEED 0x100 +#define TURN_SPEED 0x200 +#define ELEV_SPEED 8 static void update(void) { int32_t fwd[2], right[2]; - uint16_t input; - - input = read_input(); - if(input & BN_LT) angle += TURN_SPEED; - if(input & BN_RT) angle -= TURN_SPEED; + update_keyb(); - fwd[0] = -SIN(angle); - fwd[1] = COS(angle); - right[0] = fwd[1]; - right[1] = -fwd[0]; - - if(input & BN_UP) { - pos[0] += fwd[0]; - pos[1] += fwd[1]; - } - if(input & BN_DOWN) { - pos[0] -= fwd[0]; - pos[1] -= fwd[1]; - } - if(input & BN_RIGHT) { - pos[0] += right[0]; - pos[1] += right[1]; - } - if(input & BN_LEFT) { - pos[0] -= right[0]; - pos[1] -= right[1]; + if(KEYPRESS(BN_SELECT)) { + vox_quality ^= 1; } - vox_view(vox, pos[0], pos[1], -30, angle); + if(keystate) { + if(keystate & BN_LEFT) { + angle += TURN_SPEED; + } + if(keystate & BN_RIGHT) { + angle -= TURN_SPEED; + } + + fwd[0] = -SIN(angle); + fwd[1] = COS(angle); + right[0] = fwd[1]; + right[1] = -fwd[0]; + + if(keystate & BN_A) { + pos[0] += fwd[0]; + pos[1] += fwd[1]; + } + /* + if(keystate & BN_DOWN) { + pos[0] -= fwd[0]; + pos[1] -= fwd[1]; + } + */ + if(keystate & BN_UP) { + if(horizon > 40) horizon -= ELEV_SPEED; + } + if(keystate & BN_DOWN) { + if(horizon < 200 - ELEV_SPEED) horizon += ELEV_SPEED; + } + if(keystate & BN_RT) { + pos[0] += right[0]; + pos[1] += right[1]; + } + if(keystate & BN_LT) { + pos[0] -= right[0]; + pos[1] -= right[1]; + } + + vox_view(vox, pos[0], pos[1], -40, angle); + } } static void draw(void) { -// vox_begin(vox); + dma_fill16(3, framebuf, 0, 240 * 160 / 2); + //fillblock_16byte(framebuf, 0, 240 * 160 / 16); + vox_render(vox); - vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH); + //vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH); //vox_sky_solid(vox, COLOR_ZENITH); } -#ifdef BUILD_GBA -__attribute__((noinline, target("arm"), section(".iwram"))) -#endif +#define MAXBANK 0x100 + +ARM_IWRAM static void gamescr_vblank(void) { - num_vbl++; + static int bank, bankdir, theta, scale; + int32_t sa, ca; + + theta = -(bank << 3); + scale = MAXBANK + (abs(bank) >> 3); + sa = SIN(theta) / scale; + ca = COS(theta) / scale; + + REG_BG2X = -ca * 120 - sa * 80 + (120 << 8); + REG_BG2Y = sa * 120 - ca * 80 + (80 << 8); + + REG_BG2PA = ca; + REG_BG2PB = sa; + REG_BG2PC = -sa; + REG_BG2PD = ca; + + keystate = ~REG_KEYINPUT; + + if((keystate & (BN_LEFT | BN_RIGHT)) == 0) { + if(bank) { + bank -= bankdir << 4; + } + } else if(keystate & BN_LEFT) { + bankdir = -1; + if(bank > -MAXBANK) bank -= 16; + } else if(keystate & BN_RIGHT) { + bankdir = 1; + if(bank < MAXBANK) bank += 16; + } +} + +/* +static uint16_t skygrad[] __attribute__((section(".data"))) = { + + 0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c, + 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, + 0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f, + 0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211, + 0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2, + 0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4, + 0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6, + 0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7, + 0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9, + + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9 +}; + +ARM_IWRAM +static void hblank(void) +{ + int vcount = REG_VCOUNT; + gba_bgpal[255] = skygrad[vcount]; } +*/