X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=abbbce909b22b2ae03813cf4d87e609217ade1f8;hb=9b4d0592a0ced2a5de7d1ced2eca81dd814be33b;hp=0e5c6f833e1c8587ea028bb12c898e13f1e90792;hpb=d6c34b24f0bca93a88b3badb415090e4d3fdb03b;p=gbajam22 diff --git a/src/gamescr.c b/src/gamescr.c index 0e5c6f8..abbbce9 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -6,14 +6,16 @@ #include "util.h" #include "intr.h" #include "input.h" -#include "player.h" #include "gba.h" #include "sprite.h" #include "debug.h" -#include "level.h" #include "voxscape.h" #include "data.h" +#define FOV 30 +#define NEAR 2 +#define FAR 85 + static int gamescr_start(void); static void gamescr_stop(void); static void gamescr_frame(void); @@ -30,16 +32,24 @@ static struct screen gamescr = { gamescr_vblank }; -static int nframes, num_vbl, backbuf; +static uint16_t *framebuf; + +static int nframes, backbuf; static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 }; -static int32_t pos[2], angle; +static int32_t pos[2], angle, horizon = 80; static struct voxscape *vox; #define COLOR_HORIZON 192 #define COLOR_ZENITH 255 +#define MAX_SPR 32 +static uint16_t oam[4 * MAX_SPR]; +static int dynspr_base, dynspr_count; +static int num_tur, total_tur; +static int energy; +#define MAX_ENERGY 5 struct screen *init_game_screen(void) { @@ -48,53 +58,74 @@ struct screen *init_game_screen(void) static int gamescr_start(void) { - int i; + int i, sidx; gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1); vblperf_setcolor(0); - pos[0] = pos[1] = 256 << 16; + pos[0] = pos[1] = VOX_SZ << 15; - if(!(vox = vox_create(512, 512, height_pixels, color_pixels))) { + if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) { panic(get_pc(), "vox_create"); } - vox_proj(vox, 45, 10, 100); + vox_proj(vox, FOV, NEAR, FAR); + vox_view(vox, pos[0], pos[1], -40, angle); /* setup color image palette */ - for(i=0; i<192; i++) { + for(i=0; i<256; i++) { int r = color_cmap[i * 3]; int g = color_cmap[i * 3 + 1]; int b = color_cmap[i * 3 + 2]; gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f); } + /* + intr_disable(); + interrupt(INTR_HBLANK, hblank); + REG_DISPSTAT |= DISPSTAT_IEN_HBLANK; + unmask(INTR_HBLANK); + intr_enable(); + */ + + spr_setup(16, 16, spr_game_pixels, spr_game_cmap); + wait_vblank(); + spr_clear(); - /* setup sky gradient palette */ - for(i=0; i<64; i++) { - int t = (i << 8) / 64; - int r = (0xcc00 + (0x55 - 0xcc) * t) >> 8; - int g = (0x7700 + (0x88 - 0x77) * t) >> 8; - int b = (0xff00 + (0xcc - 0xff) * t) >> 8; - int cidx = COLOR_HORIZON + i; - gba_bgpal[cidx] = ((b << 7) & 0x7c00) | ((g << 2) & 0x3e0) | (r >> 3); + for(i=0; i 40) horizon -= ELEV_SPEED; + } + if(keystate & BN_DOWN) { + if(horizon < 200 - ELEV_SPEED) horizon += ELEV_SPEED; + } + if(keystate & BN_RT) { pos[0] += right[0]; pos[1] += right[1]; } - if(input & BN_LEFT) { + if(keystate & BN_LT) { pos[0] -= right[0]; pos[1] -= right[1]; } - vox_view(vox, pos[0], pos[1], -30, angle); + vox_view(vox, pos[0], pos[1], -40, angle); + } + + snum = 0; + /* turrets number */ + spr_oam(oam, dynspr_base + snum++, numspr[num_tur][0], 200, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[num_tur][1], 208, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[total_tur][0], 224, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[total_tur][1], 232, 144, SPR_VRECT | SPR_256COL); + /* energy bar */ + if(energy == MAX_ENERGY) { + ledspr = SPRID_LEDBLU; + } else { + ledspr = energy > 2 ? SPRID_LEDGRN : SPRID_LEDRED; + } + for(i=0; i<5; i++) { + spr_oam(oam, dynspr_base + snum++, i >= energy ? SPRID_LEDOFF : ledspr, + 8 + (i << 3), 144, SPR_VRECT | SPR_256COL); } + /* enemy sprites */ + spr_oam(oam, dynspr_base + snum++, SPRID_ENEMY, 50, 50, SPR_VRECT | SPR_SZ64 | SPR_256COL); + + mask(INTR_VBLANK); + dynspr_count = snum; + unmask(INTR_VBLANK); } static void draw(void) { + //dma_fill16(3, framebuf, 0, 240 * 160 / 2); + fillblock_16byte(framebuf, 0, 240 * 160 / 16); + vox_render(vox); //vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH); - vox_sky_solid(vox, COLOR_ZENITH); + //vox_sky_solid(vox, COLOR_ZENITH); } -#ifdef BUILD_GBA -__attribute__((noinline, target("arm"), section(".iwram"))) -#endif +#define OFFS(x, y) ((y) * 128 + (x)) +static short enemy_frame_offs[] = { + OFFS(0, 128), OFFS(32, 128), OFFS(64, 128), OFFS(96, 128), + OFFS(0, 192), OFFS(32, 192), OFFS(64, 192), OFFS(96, 192) +}; + +#define MAXBANK 0x100 + +ARM_IWRAM static void gamescr_vblank(void) { - num_vbl++; + static int bank, bankdir, theta, s; + int32_t sa, ca; + uint16_t *src, *dst; + int i; + + if(!nframes) return; + + /* TODO: pre-arrange sprite tiles in gba-native format, so that I can just + * DMA them from cartridge easily + */ + + /* + src = (void*)(spr_game_pixels + enemy_frame_offs[1]); + dst = (void*)(VRAM_LFB_OBJ_ADDR + SPRID(0, 64)); + for(i=0; i<64; i++) { + dma_copy32(3, dst, src, 32 / 4, 0); + dst += 32 / 2; + src += 128 / 2; + } + */ + + dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, dynspr_count * 2, 0); + + theta = -(bank << 3); +#if 0 + s = 0x100000 / (MAXBANK + (abs(bank) >> 3)); + sa = ((SIN(theta) >> 8) * s) >> 12; + ca = ((COS(theta) >> 8) * s) >> 12; +#else + s = (MAXBANK + (abs(bank) >> 3)); + sa = SIN(theta) / s; + ca = COS(theta) / s; +#endif + + REG_BG2X = -ca * 120 - sa * 80 + (120 << 8); + REG_BG2Y = sa * 120 - ca * 80 + (80 << 8); + + REG_BG2PA = ca; + REG_BG2PB = sa; + REG_BG2PC = -sa; + REG_BG2PD = ca; + + keystate = ~REG_KEYINPUT; + + if((keystate & (BN_LEFT | BN_RIGHT)) == 0) { + if(bank) { + bank -= bankdir << 4; + } + } else if(keystate & BN_LEFT) { + bankdir = -1; + if(bank > -MAXBANK) bank -= 16; + } else if(keystate & BN_RIGHT) { + bankdir = 1; + if(bank < MAXBANK) bank += 16; + } +} + +/* +static uint16_t skygrad[] __attribute__((section(".data"))) = { + + 0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c, + 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, + 0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f, + 0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211, + 0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2, + 0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4, + 0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6, + 0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7, + 0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9, + + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, + 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9 +}; + +ARM_IWRAM +static void hblank(void) +{ + int vcount = REG_VCOUNT; + gba_bgpal[255] = skygrad[vcount]; } +*/