X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=cc089f22a8f0326272de7b0c67f56657b61b4287;hb=53c0ee3332822465be7dcf923ca3c6445076b555;hp=c422119bb7ae34ef77ee2bbdbd4b7b800da96594;hpb=bf04799fd08b2f45c3f912911ffaf96feccfb511;p=gbajam22 diff --git a/src/gamescr.c b/src/gamescr.c index c422119..cc089f2 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -32,13 +32,20 @@ static struct screen gamescr = { gamescr_vblank }; +struct enemy { + struct vox_object vobj; + short hp; + short anm; + int last_fire; +}; +#define ENEMY_VALID(e) ((e)->anm != 0) + static uint16_t *framebuf; static int nframes, backbuf; static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 }; static int32_t pos[2], angle, horizon = 80; -static struct voxscape *vox; #define COLOR_HORIZON 192 #define COLOR_ZENITH 255 @@ -47,10 +54,26 @@ static struct voxscape *vox; static uint16_t oam[4 * MAX_SPR]; static int dynspr_base, dynspr_count; -static int num_tur, total_tur; + +#define MAX_ENEMIES (255 - CMAP_SPAWN0) +struct enemy enemies[MAX_ENEMIES]; +int num_enemies, total_enemies; static int energy; #define MAX_ENERGY 5 + +#define XFORM_PIXEL_X(x, y) (xform_ca * (x) - xform_sa * (y) + (120 << 8)) +#define XFORM_PIXEL_Y(x, y) (xform_sa * (x) + xform_ca * (y) + (80 << 8)) +static int32_t xform_sa, xform_ca; /* for viewport bank/zoom */ +static int xform_s; + +static short vblcount; +static void *prev_iwram_top; + + +static inline void xform_pixel(int *xp, int *yp); + + struct screen *init_game_screen(void) { return &gamescr; @@ -58,7 +81,11 @@ struct screen *init_game_screen(void) static int gamescr_start(void) { - int i, sidx; + int i, j, sidx; + uint8_t *cptr; + struct enemy *enemy; + + prev_iwram_top = iwram_sbrk(0); gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1); @@ -66,11 +93,9 @@ static int gamescr_start(void) pos[0] = pos[1] = VOX_SZ << 15; - if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) { - panic(get_pc(), "vox_create"); - } - vox_proj(vox, FOV, NEAR, FAR); - vox_view(vox, pos[0], pos[1], -40, angle); + vox_init(VOX_SZ, VOX_SZ, height_pixels, color_pixels); + vox_proj(FOV, NEAR, FAR); + vox_view(pos[0], pos[1], -40, angle); /* setup color image palette */ for(i=0; i<256; i++) { @@ -79,15 +104,8 @@ static int gamescr_start(void) int b = color_cmap[i * 3 + 2]; gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f); } - /* - intr_disable(); - interrupt(INTR_HBLANK, hblank); - REG_DISPSTAT |= DISPSTAT_IEN_HBLANK; - unmask(INTR_HBLANK); - intr_enable(); - */ - - spr_setup(16, 8, spr_game_pixels, spr_game_cmap); + + spr_setup(16, 16, spr_game_pixels, spr_game_cmap); wait_vblank(); spr_clear(); @@ -104,20 +122,57 @@ static int gamescr_start(void) spr_oam(oam, sidx++, SPRID_UISLASH, 216, 144, SPR_VRECT | SPR_256COL); dynspr_base = sidx; - wait_vblank(); - dma_copy32(3, (void*)OAM_ADDR, oam, sidx * 2, 0); - - num_tur = 0; - total_tur = 16; + num_enemies = total_enemies = 0; energy = 5; + srand(0); + cptr = color_pixels; + for(i=0; i= CMAP_SPAWN0 && *cptr != 255) { + /* enemy spawn point */ + int idx = *cptr - CMAP_SPAWN0; + enemy = enemies + idx; + if(enemy->anm) { + panic(get_pc(), "double spawn %d at %d,%d (prev: %d,%d)", idx, + j, i, enemy->vobj.x, enemy->vobj.y); + } + enemy->vobj.x = j; + enemy->vobj.y = i; + enemy->vobj.px = -1; + enemy->anm = 0xff; + enemy->hp = 2; + enemy->last_fire = 0; + if(++total_enemies >= MAX_ENEMIES) { + goto endspawn; + } + } + cptr++; + } + } +endspawn: + /* check continuity */ + for(i=0; i 40) horizon -= ELEV_SPEED; } @@ -209,14 +264,15 @@ static void update(void) pos[1] -= right[1]; } - vox_view(vox, pos[0], pos[1], -40, angle); + vox_view(pos[0], pos[1], -40, angle); } + snum = 0; /* turrets number */ - spr_oam(oam, dynspr_base, numspr[num_tur][0], 200, 144, SPR_VRECT | SPR_256COL); - spr_oam(oam, dynspr_base + 1, numspr[num_tur][1], 208, 144, SPR_VRECT | SPR_256COL); - spr_oam(oam, dynspr_base + 2, numspr[total_tur][0], 224, 144, SPR_VRECT | SPR_256COL); - spr_oam(oam, dynspr_base + 3, numspr[total_tur][1], 232, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[num_enemies][0], 200, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[num_enemies][1], 208, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[total_enemies][0], 224, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[total_enemies][1], 232, 144, SPR_VRECT | SPR_256COL); /* energy bar */ if(energy == MAX_ENERGY) { ledspr = SPRID_LEDBLU; @@ -224,10 +280,56 @@ static void update(void) ledspr = energy > 2 ? SPRID_LEDGRN : SPRID_LEDRED; } for(i=0; i<5; i++) { - spr_oam(oam, dynspr_base + i + 4, i >= energy ? SPRID_LEDOFF : ledspr, + spr_oam(oam, dynspr_base + snum++, i >= energy ? SPRID_LEDOFF : ledspr, 8 + (i << 3), 144, SPR_VRECT | SPR_256COL); } - dynspr_count = 9; + /* enemy sprites */ + /*spr_oam(oam, dynspr_base + snum++, SPRID_ENEMY, 50, 50, SPR_VRECT | SPR_SZ64 | SPR_256COL);*/ + enemy = enemies; + for(i=0; ivobj.px >= 0) { + flags = SPR_SZ32 | SPR_DBLSZ | SPR_256COL | SPR_ROTSCL | SPR_ROTSCL_SEL(0); + if(enemies->hp > 0) { + anm = (enemies->anm + (vblcount >> 3)) & 0xf; + sid = SPRID_ENEMY0 + ((anm & 7) << 2); + flags |= SPR_VRECT; + } else { + anm = 0; + sid = SPRID_HUSK; + } + + px = enemy->vobj.px - 120; + py = enemy->vobj.py - 80; + xform_pixel(&px, &py); + + spr_oam(oam, dynspr_base + snum++, sid, px - 20, py - 32, flags); + + scale = enemy->vobj.scale; + if(scale > 0x10000) scale = 0x10000; + sa = xform_sa / scale; + ca = xform_ca / scale; + mat[0] = anm >= 8 ? -ca : ca; + mat[1] = sa; + mat[2] = -sa; + mat[3] = ca; + + spr_transform(oam, 0, mat); + enemy->vobj.px = -1; + } + enemy++; + } + for(i=snum; i> 8; + int32_t ca = xform_ca >> 8; + int x = *xp; + int y = *yp; + + *xp = (ca * x - sa * y + (120 << 8)) >> 8; + *yp = (sa * x + ca * y + (80 << 8)) >> 8; } #define MAXBANK 0x100 @@ -245,22 +358,29 @@ static void draw(void) ARM_IWRAM static void gamescr_vblank(void) { - static int bank, bankdir, theta, s; + static int bank, bankdir, theta; int32_t sa, ca; - if(!nframes) return; + vblcount++; + + /* TODO: pre-arrange sprite tiles in gba-native format, so that I can just + * DMA them from cartridge easily + */ - dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, dynspr_count * 2, 0); + /*dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, MAX_SPR * 2, 0);*/ + dma_copy32(3, (void*)OAM_ADDR, oam, MAX_SPR * 2, 0); theta = -(bank << 3); + xform_sa = SIN(theta); + xform_ca = COS(theta); #if 0 - s = 0x100000 / (MAXBANK + (abs(bank) >> 3)); - sa = ((SIN(theta) >> 8) * s) >> 12; - ca = ((COS(theta) >> 8) * s) >> 12; + xform_s = 0x100000 / (MAXBANK + (abs(bank) >> 3)); + sa = (((xform_sa) >> 8) * xform_s) >> 12; + ca = (((xform_ca) >> 8) * xform_s) >> 12; #else - s = (MAXBANK + (abs(bank) >> 3)); - sa = SIN(theta) / s; - ca = COS(theta) / s; + xform_s = (MAXBANK + (abs(bank) >> 3)); + sa = xform_sa / xform_s; + ca = xform_ca / xform_s; #endif REG_BG2X = -ca * 120 - sa * 80 + (120 << 8); @@ -271,8 +391,6 @@ static void gamescr_vblank(void) REG_BG2PC = -sa; REG_BG2PD = ca; - keystate = ~REG_KEYINPUT; - if((keystate & (BN_LEFT | BN_RIGHT)) == 0) { if(bank) { bank -= bankdir << 4; @@ -285,35 +403,3 @@ static void gamescr_vblank(void) if(bank < MAXBANK) bank += 16; } } - -/* -static uint16_t skygrad[] __attribute__((section(".data"))) = { - - 0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c, - 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, - 0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f, - 0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211, - 0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2, - 0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4, - 0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6, - 0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7, - 0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9, - - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9 -}; - -ARM_IWRAM -static void hblank(void) -{ - int vcount = REG_VCOUNT; - gba_bgpal[255] = skygrad[vcount]; -} -*/