X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=d2e021937f00912792e989e92c082678b740c716;hb=325391b617a3f5a1f17e03598baa66d00715422d;hp=469fc124932d077ae3861985eedf6acbc469b1e2;hpb=d151a7d42478d1e7f4c2e25422a1a1624ead0948;p=vrtris diff --git a/src/gamescr.c b/src/gamescr.c index 469fc12..d2e0219 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -1,11 +1,18 @@ #include #include #include +#include +#include #include "opengl.h" #include "game.h" #include "screen.h" #include "cmesh.h" #include "blocks.h" +#include "logger.h" +#include "gameinp.h" + +int init_starfield(void); +void draw_starfield(void); static int init(void); static void cleanup(void); @@ -21,6 +28,7 @@ static void mouse(int bn, int pressed, int x, int y); static void motion(int x, int y); static void wheel(int dir); +static void update_cur_block(void); static void addscore(int nlines); static int spawn(void); static int collision(int block, const int *pos); @@ -44,7 +52,9 @@ struct game_screen game_screen = { wheel }; -static struct cmesh *blkmesh; +static struct cmesh *blkmesh, *wellmesh; +static unsigned int tex_well; + static float cam_theta, cam_phi, cam_dist = 30; static int bnstate[16]; static int prev_mx, prev_my; @@ -77,22 +87,49 @@ static const long level_speed[NUM_LEVELS] = { 167, 151, 134, 117, 107, 98, 88, 79, 69, 60, 50 }; +static const float blkcolor[][4] = { + {1.0, 0.65, 0.0, 1}, + {0.16, 1.0, 0.4, 1}, + {0.65, 0.65, 1.0, 1}, + {1.0, 0.9, 0.1, 1}, + {0.0, 1.0, 1.0, 1}, + {1.0, 0.5, 1.0, 1}, + {1.0, 0.35, 0.2, 1}, + {0.5, 0.5, 0.5, 1} +}; + +#define GAMEOVER_FILL_RATE 50 + static int init(void) { - if(!(blkmesh = cmesh_alloc())) { + if(init_starfield() == -1) { + return -1; + } + + if(!(blkmesh = cmesh_alloc()) || cmesh_load(blkmesh, "data/noisecube.obj") == -1) { + error_log("failed to load block mesh\n"); return -1; } - if(cmesh_load(blkmesh, "data/noisecube.obj") == -1) { - fprintf(stderr, "failed to load block model\n"); + + if(!(wellmesh = cmesh_alloc()) || cmesh_load(wellmesh, "data/well.obj") == -1) { + error_log("failed to load well mesh\n"); return -1; } + + if(!(tex_well = img_gltexture_load("data/grid.png"))) { + error_log("failed to load well texture\n"); + return -1; + } + return 0; } static void cleanup(void) { cmesh_free(blkmesh); + cmesh_free(wellmesh); + glDeleteTextures(1, &tex_well); } static void start(void) @@ -109,27 +146,98 @@ static void start(void) next_block = rand() % NUM_BLOCKS; memset(pfield, 0, PF_COLS * PF_ROWS * sizeof *pfield); + + ginp_repeat(500, 75, GINP_LEFT | GINP_RIGHT | GINP_DOWN); } static void stop(void) { } +#define JTHRES 0.6 + +#define CHECK_BUTTON(idx, gbn) \ + if(joy_bnstate & (1 << idx)) { \ + ginp_bnstate |= gbn; \ + } + +static void update_input(float dtsec) +{ + int num_vr_sticks; + + if((num_vr_sticks = goatvr_num_sticks()) > 0) { + float p[2]; + + goatvr_stick_pos(0, p); + + if(fabs(p[0]) > fabs(joy_axis[GPAD_LSTICK_X])) { + joy_axis[GPAD_LSTICK_X] = p[0]; + } + if(fabs(p[1]) > fabs(joy_axis[GPAD_LSTICK_Y])) { + joy_axis[GPAD_LSTICK_Y] = p[1]; + } + } + + ginp_bnstate = 0; + + /* joystick axis */ + if(joy_axis[GPAD_LSTICK_X] >= JTHRES) { + ginp_bnstate |= GINP_RIGHT; + } else if(joy_axis[GPAD_LSTICK_X] <= -JTHRES) { + ginp_bnstate |= GINP_LEFT; + } + + if(joy_axis[GPAD_LSTICK_Y] >= JTHRES) { + ginp_bnstate |= GINP_DOWN; + } else if(joy_axis[GPAD_LSTICK_Y] <= -JTHRES) { + ginp_bnstate |= GINP_UP; + } + + CHECK_BUTTON(GPAD_LEFT, GINP_LEFT); + CHECK_BUTTON(GPAD_RIGHT, GINP_RIGHT); + CHECK_BUTTON(GPAD_UP, GINP_UP); + CHECK_BUTTON(GPAD_DOWN, GINP_DOWN); + CHECK_BUTTON(GPAD_A, GINP_ROTATE); + CHECK_BUTTON(GPAD_START, GINP_PAUSE); + + update_ginp(); + + if(GINP_PRESS(GINP_LEFT)) { + game_keyboard('a', 1); + } + if(GINP_PRESS(GINP_RIGHT)) { + game_keyboard('d', 1); + } + if(GINP_PRESS(GINP_DOWN)) { + game_keyboard('s', 1); + } + if(GINP_PRESS(GINP_UP)) { + game_keyboard('\t', 1); + } + if(GINP_PRESS(GINP_ROTATE)) { + game_keyboard('w', 1); + } + if(GINP_PRESS(GINP_PAUSE)) { + game_keyboard('p', 1); + } +} + static void update(float dtsec) { static long prev_tick; long dt; + update_input(dtsec); + if(pause) { prev_tick = time_msec; return; } dt = time_msec - prev_tick; - /* if(gameover) { int i, row = PF_ROWS - gameover; - int *ptr; + unsigned int *ptr; if(dt < GAMEOVER_FILL_RATE) { return; @@ -138,15 +246,14 @@ static void update(float dtsec) if(row >= 0) { ptr = pfield + row * PF_COLS; for(i=0; i= 0) { @@ -208,12 +332,16 @@ static void draw(void) glPopMatrix(); } +static const float blkspec[] = {0.85, 0.85, 0.85, 1}; + static void draw_block(int block, const int *pos, int rot) { - int i, pal; + int i; unsigned char *p = blocks[block][rot]; - /*pal = FIRST_BLOCK_PAL + block;*/ + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blkcolor[block]); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blkspec); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0f); for(i=0; i<4; i++) { int x = pos[1] + BLKX(*p); @@ -223,7 +351,7 @@ static void draw_block(int block, const int *pos, int rot) if(y < 0) continue; glPushMatrix(); - glTranslatef(x, y, 0); + glTranslatef(x, -y, 0); cmesh_draw(blkmesh); glPopMatrix(); } @@ -237,9 +365,14 @@ static void drawpf(void) for(i=0; i= 0 && !just_spawned && !pause) { next_pos[0] = pos[0] + 1; if(collision(cur_block, next_pos)) { next_pos[0] = pos[0]; + update_cur_block(); stick(cur_block, next_pos); /* stick immediately */ } } @@ -306,12 +445,14 @@ static void keyboard(int key, int pressed) case '\n': case '\t': + case '0': if(!pause && cur_block >= 0) { next_pos[0] = pos[0] + 1; while(!collision(cur_block, next_pos)) { next_pos[0]++; } next_pos[0]--; + update_cur_block(); stick(cur_block, next_pos); /* stick immediately */ } break; @@ -376,6 +517,14 @@ static void wheel(int dir) { } +static void update_cur_block(void) +{ + if(cur_block < 0) return; + + memcpy(pos, next_pos, sizeof pos); + prev_rot = cur_rot; +} + static void addscore(int nlines) { static const int stab[] = {40, 100, 300, 1200}; /* bonus per line completed */ @@ -427,6 +576,7 @@ static int collision(int block, const int *pos) if(y < 0) continue; + if(x < 0 || x >= PF_COLS || y >= PF_ROWS) return 1; if(pfield[y * PF_COLS + x] & PF_FULL) return 1; }