X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fgamescr.c;h=f927ceee9a093b89704f9f28493be6eacee0a553;hb=6a650e3e08da161fcebeb9181da60e110893fa8b;hp=3941883426087d89cd78c6c7735443ccb8664f32;hpb=c8c1b9ddb5ed3e256b086bd0db92589948163e93;p=gbajam21 diff --git a/src/gamescr.c b/src/gamescr.c index 3941883..f927cee 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -5,21 +5,25 @@ #include "data.h" #include "util.h" #include "intr.h" +#include "input.h" #include "debug.h" -static unsigned char *tex;//[32 * 32] __attribute__((section(".iwram"))); +static void draw_tunnel(void); + +static int nframes, backbuf; +static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; +static unsigned char *tex; +static uint16_t bnstate; void gamescr(void) { - int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs; - static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR }; - uint16_t *cdst, *top, *bot; + int i; + uint16_t *cdst; unsigned char *csrc; - uint32_t tun, *tunptr; REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1; - vblperf_start(0xff); + vblperf_setcolor(0xff); cdst = (uint16_t*)CRAM_BG_ADDR; csrc = tuncross_cmap; @@ -34,42 +38,15 @@ void gamescr(void) tex = iwram_sbrk(32 * 32); memcpy(tex, tuncross_pixels, 32 * 32); + select_input(BN_DPAD); + nframes = 0; for(;;) { backbuf = ++nframes & 1; - zoffs = nframes << 1; - - top = vram[backbuf]; - bot = vram[backbuf] + 159 * 240 / 2; - tunptr = tunmap; - for(i=0; i<80; i++) { - for(j=0; j<240/2; j++) { - uint16_t pptop, ppbot; - - tun = *tunptr++; - - angle = tun & 0xff; - depth = (tun >> 8) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop = tex[(ty << 5) + tx]; - tx = ((angle >> 1) - zoffs) & 0x1f; - ppbot = tex[(ty << 5) + tx]; - - angle = (tun >> 16) & 0xff; - depth = (tun >> 24) & 0xff; - tx = ((angle >> 1) + zoffs) & 0x1f; - ty = ((depth >> 1) + zoffs) & 0x1f; - pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; - tx = ((angle >> 1) - zoffs) & 0x1f; - ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; - - *top++ = pptop; - *bot++ = ppbot; - } - bot -= 240; - } + bnstate = get_input(); + + draw_tunnel(); vblperf_end(); wait_vblank(); @@ -77,3 +54,55 @@ void gamescr(void) vblperf_begin(); } } + +__attribute__((noinline, target("arm"), section(".iwram"))) +static void draw_tunnel(void) +{ + static int uoffs; + int i, j, tx, ty, angle, depth, zoffs; + uint16_t pptop, ppbot; + uint16_t *top, *bot; + uint32_t tun, *tunptr; + + zoffs = nframes; + + if(bnstate & BN_LEFT) uoffs++; + if(bnstate & BN_RIGHT) uoffs--; + + top = vram[backbuf]; + bot = vram[backbuf] + 159 * 240 / 2; + tunptr = tunmap; + for(i=0; i<80; i++) { +#ifdef VBLBAR + top++; + bot++; + tunptr++; + + for(j=1; j<240/2; j++) { +#else + for(j=0; j<240/2; j++) { +#endif + tun = *tunptr++; + + angle = tun & 0xff; + depth = (tun >> 8) & 0xff; + tx = ((angle >> 1) + uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop = tex[(ty << 5) + tx]; + tx = ~((angle >> 1) - uoffs) & 0x1f; + ppbot = tex[(ty << 5) + tx]; + + angle = (tun >> 16) & 0xff; + depth = (tun >> 24) & 0xff; + tx = ((angle >> 1) + uoffs) & 0x1f; + ty = ((depth >> 1) + zoffs) & 0x1f; + pptop |= (uint16_t)tex[(ty << 5) + tx] << 8; + tx = ~((angle >> 1) - uoffs) & 0x1f; + ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8; + + *top++ = pptop; + *bot++ = ppbot; + } + bot -= 240; + } +}