X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Flevel.c;h=383ebb5ffd14e1c1e906943af905584978922c8c;hb=2562604c2c0de321b67317f315a52335a60b708f;hp=9e5fe44c633fcffa989af1eb6fdeb6cf64203b7f;hpb=6066118fc6a58b379f52b9aaaf45200b136812b9;p=vrlugburz diff --git a/src/level.c b/src/level.c index 9e5fe44..383ebb5 100644 --- a/src/level.c +++ b/src/level.c @@ -10,12 +10,16 @@ static int load_tileset(struct level *lvl, struct ts_node *tsn); int init_level(struct level *lvl, int xsz, int ysz) { + memset(lvl, 0, sizeof *lvl); + if(!(lvl->cells = calloc(xsz * ysz, sizeof *lvl->cells))) { free(lvl); return -1; } lvl->width = xsz; lvl->height = ysz; + lvl->cell_size = DEF_CELL_SIZE; + lvl->px = lvl->py = -1; return 0; } @@ -30,13 +34,9 @@ void destroy_level(struct level *lvl) int load_level(struct level *lvl, const char *fname) { struct ts_node *ts, *node, *iter; - int sz, cx, cy; + int i, j, sz, cx, cy; struct cell *cell; - - lvl->fname = strdup(fname); - if((lvl->dirname = malloc(strlen(fname) + 1))) { - path_dir(lvl->fname, lvl->dirname); - } + float *vecptr; if(!(ts = ts_load(fname))) { fprintf(stderr, "failed to load level: %s\n", fname); @@ -58,6 +58,20 @@ int load_level(struct level *lvl, const char *fname) return -1; } + lvl->fname = strdup(fname); + if((lvl->dirname = malloc(strlen(fname) + 1))) { +#ifndef LEVEL_EDITOR + path_dir(lvl->fname, lvl->dirname); +#endif + } + + lvl->cell_size = ts_get_attr_num(ts, "cellsize", DEF_CELL_SIZE); + + if((vecptr = ts_get_attr_vec(ts, "player", 0))) { + lvl->px = vecptr[0]; + lvl->py = vecptr[1]; + } + iter = ts->child_list; while(iter) { node = iter; @@ -75,7 +89,40 @@ int load_level(struct level *lvl, const char *fname) } cell = lvl->cells + cy * sz + cx; cell->type = ts_get_attr_int(node, "blocked", 0) ? CELL_BLOCKED : CELL_WALK; - /* TODO wall tiles and detail objects */ + + /* abuse the next pointer to hang the treestore node temporarilly */ + cell->next = (struct cell*)node; + } + } + + /* assign wall types to all occupied cells */ + cell = lvl->cells; + for(i=0; iheight; i++) { + for(j=0; jwidth; j++) { + if(cell->type == CELL_SOLID) { + cell++; + continue; + } + + /* TODO take wall choice from the level file into account */ + /* TODO detect corners */ + node = (struct ts_node*)cell->next; + cell->next = 0; + + if(i >= lvl->height - 1 || cell[lvl->width].type == CELL_SOLID) { + cell->wall[0] = TILE_STRAIGHT; + } + if(j >= lvl->width - 1 || cell[1].type == CELL_SOLID) { + cell->wall[1] = TILE_STRAIGHT; + } + if(i <= 0 || cell[-lvl->width].type == CELL_SOLID) { + cell->wall[2] = TILE_STRAIGHT; + } + if(j <= 0 || cell[-1].type == CELL_SOLID) { + cell->wall[3] = TILE_STRAIGHT; + } + + cell++; } } @@ -102,6 +149,20 @@ int save_level(struct level *lvl, const char *fname) ts_set_valuei(&attr->val, lvl->width); ts_add_attr(root, attr); + if(lvl->cell_size && (attr = ts_alloc_attr())) { + ts_set_attr_name(attr, "cellsize"); + ts_set_valuef(&attr->val, lvl->cell_size); + ts_add_attr(root, attr); + } + + if(lvl->px >= 0 && lvl->px < lvl->width && lvl->py >= 0 && lvl->py < lvl->height) { + if((attr = ts_alloc_attr())) { + ts_set_attr_name(attr, "player"); + ts_set_valueiv(&attr->val, 2, lvl->px, lvl->py); + ts_add_attr(root, attr); + } + } + for(i=0; iheight; i++) { for(j=0; jwidth; j++) { cell = lvl->cells + i * lvl->width + j; @@ -151,9 +212,11 @@ err: return -1; } +#ifndef LEVEL_EDITOR + static int load_tileset(struct level *lvl, struct ts_node *tsn) { - static const char *tile_types[] = {"straight", "corner", "door", 0}; + static const char *tile_types[] = {"empty", "straight", "corner", "door", 0}; int i; char *path; @@ -203,3 +266,100 @@ static int load_tileset(struct level *lvl, struct ts_node *tsn) return 0; } + +struct tile *find_level_tile(struct level *lvl, int type) +{ + struct tile *tile = lvl->tiles; + while(tile) { + if(tile->type == type) { + return tile; + } + tile = tile->next; + } + return 0; +} + +int gen_cell_geom(struct level *lvl, struct cell *cell) +{ + int i; + struct meshgroup *wallgeom; + struct tile *tstr; + struct mesh *mesh, *tmesh; + float xform[16]; + + if(!(tstr = find_level_tile(lvl, TILE_STRAIGHT))) { + return -1; + } + + if(!(wallgeom = malloc(sizeof *wallgeom))) { + return -1; + } + init_meshgroup(wallgeom); + + for(i=0; i<4; i++) { + if(cell->wall[i] == TILE_STRAIGHT) { /* TODO: support other wall types */ + cgm_mrotation_y(xform, i * M_PI / 2.0f); + + tmesh = tstr->scn.meshlist; + while(tmesh) { + if(!(mesh = malloc(sizeof *mesh))) { + return -1; + } + + /* create a copy of the tile mesh */ + if(copy_mesh(mesh, tmesh) == -1) { + free(mesh); + return -1; + } + if(i) xform_mesh(mesh, xform); /* rotate it to match the wall angle */ + + /* add it to the level meshlist */ + mesh->next = lvl->meshlist; + lvl->meshlist = mesh; + + /* add it to the meshgroup */ + if(add_meshgroup_mesh(wallgeom, mesh) == -1) { + destroy_mesh(mesh); + free(mesh); + return -1; + } + + tmesh = tmesh->next; + } + } + } + + /* TODO: append to other existing meshgroups for detail objects */ + cell->mgrp = wallgeom; + cell->num_mgrp = 1; + + return 0; +} + +int gen_level_geom(struct level *lvl) +{ + int i, j; + struct cell *cell; + + for(i=0; iheight; i++) { + for(j=0; jwidth; j++) { + cell = lvl->cells + i * lvl->width + j; + if(cell->type != CELL_SOLID) { + if(gen_cell_geom(lvl, cell) == -1) { + printf("failed to generate cell\n"); + return -1; + } + } + } + } + return 0; +} + +#else + +static int load_tileset(struct level *lvl, struct ts_node *tsn) +{ + return 0; /* in the level editor we don't need tileset loading */ +} + +#endif /* !LEVEL_EDITOR */