X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Flevel.c;h=e741667a0b13ae268b2842cd833f78adc51df8bc;hb=7a1a5aa446fcf3d2b0bb26f6f7465e4f3d116e47;hp=6f265c38434fcd6d268e2b73912cb06c4b0af27c;hpb=3c7da38bbf5936211348c5b6c31874364060dca8;p=vrlugburz diff --git a/src/level.c b/src/level.c index 6f265c3..e741667 100644 --- a/src/level.c +++ b/src/level.c @@ -10,6 +10,8 @@ static int load_tileset(struct level *lvl, struct ts_node *tsn); int init_level(struct level *lvl, int xsz, int ysz) { + memset(lvl, 0, sizeof *lvl); + if(!(lvl->cells = calloc(xsz * ysz, sizeof *lvl->cells))) { free(lvl); return -1; @@ -17,6 +19,7 @@ int init_level(struct level *lvl, int xsz, int ysz) lvl->width = xsz; lvl->height = ysz; lvl->cell_size = DEF_CELL_SIZE; + lvl->px = lvl->py = -1; return 0; } @@ -35,11 +38,6 @@ int load_level(struct level *lvl, const char *fname) struct cell *cell; float *vecptr; - lvl->fname = strdup(fname); - if((lvl->dirname = malloc(strlen(fname) + 1))) { - path_dir(lvl->fname, lvl->dirname); - } - if(!(ts = ts_load(fname))) { fprintf(stderr, "failed to load level: %s\n", fname); return -1; @@ -59,6 +57,14 @@ int load_level(struct level *lvl, const char *fname) ts_free_tree(ts); return -1; } + + lvl->fname = strdup(fname); + if((lvl->dirname = malloc(strlen(fname) + 1))) { +#ifndef LEVEL_EDITOR + path_dir(lvl->fname, lvl->dirname); +#endif + } + lvl->cell_size = ts_get_attr_num(ts, "cellsize", DEF_CELL_SIZE); if((vecptr = ts_get_attr_vec(ts, "player", 0))) { @@ -103,16 +109,16 @@ int load_level(struct level *lvl, const char *fname) node = (struct ts_node*)cell->next; cell->next = 0; - if(j <= 0 || cell[-1].type == CELL_SOLID) { + if(i >= lvl->height - 1 || cell[lvl->width].type == CELL_SOLID) { cell->wall[0] = TILE_STRAIGHT; } - if(i <= 0 || cell[-lvl->width].type == CELL_SOLID) { + if(j >= lvl->width - 1 || cell[1].type == CELL_SOLID) { cell->wall[1] = TILE_STRAIGHT; } - if(j >= lvl->width - 1 || cell[1].type == CELL_SOLID) { + if(i <= 0 || cell[-lvl->width].type == CELL_SOLID) { cell->wall[2] = TILE_STRAIGHT; } - if(i >= lvl->height - 1 || cell[lvl->width].type == CELL_SOLID) { + if(j <= 0 || cell[-1].type == CELL_SOLID) { cell->wall[3] = TILE_STRAIGHT; } @@ -143,6 +149,20 @@ int save_level(struct level *lvl, const char *fname) ts_set_valuei(&attr->val, lvl->width); ts_add_attr(root, attr); + if(lvl->cell_size && (attr = ts_alloc_attr())) { + ts_set_attr_name(attr, "cellsize"); + ts_set_valuef(&attr->val, lvl->cell_size); + ts_add_attr(root, attr); + } + + if(lvl->px >= 0 && lvl->px < lvl->width && lvl->py >= 0 && lvl->py < lvl->height) { + if((attr = ts_alloc_attr())) { + ts_set_attr_name(attr, "player"); + ts_set_valueiv(&attr->val, 2, lvl->px, lvl->py); + ts_add_attr(root, attr); + } + } + for(i=0; iheight; i++) { for(j=0; jwidth; j++) { cell = lvl->cells + i * lvl->width + j; @@ -192,9 +212,13 @@ err: return -1; } +#ifndef LEVEL_EDITOR + static int load_tileset(struct level *lvl, struct ts_node *tsn) { - static const char *tile_types[] = {"empty", "straight", "corner", "door", 0}; + static const char *tile_types[] = { + "open", "straight", "corner", "tee", "cross", "str2open", 0 + }; int i; char *path; @@ -332,3 +356,12 @@ int gen_level_geom(struct level *lvl) } return 0; } + +#else + +static int load_tileset(struct level *lvl, struct ts_node *tsn) +{ + return 0; /* in the level editor we don't need tileset loading */ +} + +#endif /* !LEVEL_EDITOR */