X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmachine%2Fmachine.cc;fp=src%2Fmachine%2Fmachine.cc;h=441826e4ca08b21bc5824450e25fc2545f54e3c8;hb=a58455a92c7ecab980cbe1b7e282aeb6bfe7e889;hp=0000000000000000000000000000000000000000;hpb=21d0490039c490c6abcc80ebf2142a3376f2be43;p=laserbrain_demo diff --git a/src/machine/machine.cc b/src/machine/machine.cc new file mode 100644 index 0000000..441826e --- /dev/null +++ b/src/machine/machine.cc @@ -0,0 +1,269 @@ +#include +#include +#include +#include +#include +#include "opengl.h" +#include "machine.h" + +static float delta_angle(float a, float b); + +Machine::Machine() +{ + meshing = 0; + meshing_valid = false; + visited = 0; +} + +Machine::~Machine() +{ + int ngears = (int)gears.size(); + for(int i=0; i::const_iterator it = gearidx.find(g); + if(it == gearidx.end()) { + return -1; + } + return it->second; +} + +void Machine::invalidate_meshing() +{ + meshing_valid = false; +} + +void Machine::calc_meshing() +{ + int ngears = (int)gears.size(); + + if(!meshing) { + meshing = new bool*[ngears]; + meshing[0] = new bool[ngears * ngears]; + + for(int i=1; iget_position(); + } + + for(int i=0; iget_super() == gears[j] || gears[j]->get_super() == gears[i]) { + // don't attempt meshing if it's the same gear, or they are attached to each other + continue; + } + + if(1.0 - fabs(dot(gears[i]->axis, gears[j]->axis)) < 1e-5) { + // co-planar, just check Z range after inverse-transforming to the XY plane + if(fabs(ppos[i].z - ppos[j].z) > (gears[i]->thickness + gears[j]->thickness) / 2.0) { + continue; + } + // Z interval match, check distance + float dsq = length_sq(ppos[i].xy() - ppos[j].xy()); + + float outer_rad_sum = gears[i]->radius + gears[j]->radius; + float inner_rad_sum = outer_rad_sum - gears[i]->teeth_length - gears[j]->teeth_length; + + if(dsq <= outer_rad_sum * outer_rad_sum && dsq >= inner_rad_sum * inner_rad_sum) { + //printf("connecting co-planar gears %d - %d\n", i, j); + meshing[i][j] = meshing[j][i] = true; + } + + } else { + /* TODO: not co-planar + * - calc line of intersection between the two planes + * - find distance of each gear to that line + * - profit... + */ + } + } + } + + // fix the initial angles so that teeth mesh as best as possible + // should work in one pass as long as the gear train is not impossible + for(int i=0; iangle + gears[i]->get_angular_pitch() / 2.0; + float snap = rnd - fmod(rnd, gears[i]->get_angular_pitch()); + gears[i]->set_angle(snap);*/ + gears[i]->set_angular_offset(0); + } + + for(int i=0; iinit_angle + rel_angle) / gears[i]->get_angular_pitch() + 100.0, 1.0); + float frac_j = fmod((gears[j]->init_angle - rel_angle) / gears[j]->get_angular_pitch() + 100.0, 1.0); + assert(frac_i >= 0.0 && frac_j >= 0.0); + float delta = frac_j - frac_i; + + float correction = 0.5 - delta; + float prev_offs = gears[j]->get_angular_offset(); + gears[j]->set_angular_offset(prev_offs + correction * gears[j]->get_angular_pitch()); + } + } + } + + /* + printf("meshing graph\n"); + for(int i=0; iangle) > 0.25 / gear->nteeth) { + fprintf(stderr, "warning: trying to transmit different values to gear %s (%d)\n", + gear->name.c_str(), idx); + gear->angle = 0; + } + return; + } + + gear->set_angle(angle); + visited[idx] = true; + + // propagate to meshing gears (depth-first) + int ngears = (int)gears.size(); + for(int i=0; inteeth / (float)gears[i]->nteeth; + update_gear(i, angle * ratio); + } + + // propagate to rigidly attached gears + if(gear->supergear) { + int supidx = gearidx[gear->supergear]; + update_gear(supidx, angle); + } + + int nsub = (int)gear->subgears.size(); + for(int i=0; isubgears[i]]; + update_gear(subidx, angle); + } +} + +void Machine::update(float dt) +{ + int ngears = (int)gears.size(); + + if(!meshing_valid) { + calc_meshing(); + meshing_valid = true; + } + + memset(visited, 0, ngears * sizeof *visited); + for(size_t i=0; iangle + dt * motors[i].speed); + } +} + +void Machine::draw() const +{ + for(size_t i=0; idraw(); + } + + float dcol[] = {0.4, 0.4, 0.4, 1.0}; + float scol[] = {0, 0, 0, 0}; + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, dcol); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, scol); + + glBegin(GL_QUADS); + glNormal3f(0, 1, 0); + glVertex3f(-300, -100, 300); + glVertex3f(300, -100, 300); + glVertex3f(300, -100, -300); + glVertex3f(-300, -100, -300); + glEnd(); +} + +Gear *Machine::intersect_gear(const Ray &ray, HitPoint *hitp) const +{ + Gear *res = 0; + HitPoint nearest; + nearest.dist = FLT_MAX; + + for(size_t i=0; iget_global_position(); + float rad = gears[i]->radius; + + Plane plane = Plane(pos, gears[i]->axis); + + HitPoint hit; + if(plane.intersect(ray, &hit) && hit.dist < nearest.dist && + length_sq(hit.pos - pos) <= rad * rad) { + nearest = hit; + res = gears[i]; + } + } + + if(hitp) *hitp = nearest; + return res; +} + +static float delta_angle(float a, float b) +{ + float api = fmod(a + M_PI, 2.0 * M_PI); + float bpi = fmod(b + M_PI, 2.0 * M_PI); + return std::min(fabs(a - b), fabs(api - bpi)); +}