X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmain.asm;h=1cf9d6ad412943ecdb7091be27b233d80e5b60ef;hb=72eec372bc82e28afee824b440fc76aad177d66b;hp=243ff0da6e8f4ba874059d8e4eb2349710bb0c8e;hpb=78cf90d60c7cdbfcb8bc1d3e3d03a577d1b70f7b;p=ld45_start_nothing diff --git a/src/main.asm b/src/main.asm index 243ff0d..1cf9d6a 100644 --- a/src/main.asm +++ b/src/main.asm @@ -1,10 +1,6 @@ ; vi:filetype=nasm ts=8 sts=8 sw=8: bits 32 - extern init_gfx - extern clear - extern slow_sprite - extern wait_vsync - extern swap_buffers +%include "gfx.inc" ; this is placed at the beginning of our binary at 1mb (see game.ld) ; and it's what gets executed directly by the boot loader @@ -19,10 +15,11 @@ main: main_loop: call clear + push dword 0 push dword 100 push dword 160 - push dword 0 - call slow_sprite + push dword FRAMEBUF_ADDR + call sprsheet add esp, 16 call wait_vsync