X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmain.cc;h=f21c406d0850250875b5b087155493485b809fab;hb=458f4c5972fc6b0ba43ea42c3b8d5c211d8f3f3d;hp=b17009500a3da81831977c0cea4ae980c0233cb1;hpb=b7c92831285013b2a0783bccaf3d900545ebb5ba;p=laserbrain_demo diff --git a/src/main.cc b/src/main.cc index b170095..f21c406 100644 --- a/src/main.cc +++ b/src/main.cc @@ -2,211 +2,197 @@ #include #include #include -#ifdef __APPLE__ -#include -#else -#include -#endif +#include #include "app.h" -#include "sdr.h" -#include "shadow.h" -#include "texture.h" -#include "mesh.h" -#include "meshgen.h" static bool init(); -static void cleanup(); -static void display(); -static void idle(); -static void draw_scene(); -static void reshape(int x, int y); -static void keyb(unsigned char key, int x, int y); -static void mouse(int bn, int st, int x, int y); -static void motion(int x, int y); -static void passive_motion(int x, int y); +static void process_event(SDL_Event *ev); +static void proc_modkeys(); -static int win_width, win_height; +static SDL_Window *win; +static SDL_GLContext ctx; +static bool fullscreen, mouse_grabbed; +static bool quit; -static float cam_dist = 0.25; -static float cam_theta, cam_phi = 20; -static int prev_mx, prev_my; -static bool bnstate[8]; - -static Mat4 view_matrix; - -static unsigned int start_time, prev_msec; - -static TextureSet texman; +static unsigned int start_time; +static unsigned int modkeys; +static int scale_factor = 1; int main(int argc, char **argv) { - glutInitWindowSize(1024, 768); - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutCreateWindow("demo"); - - glutDisplayFunc(display); - glutIdleFunc(idle); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyb); - glutMouseFunc(mouse); - glutMotionFunc(motion); - glutPassiveMotionFunc(passive_motion); - - if(!init()) { + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { + fprintf(stderr, "failed to initialize SDL\n"); return 1; } - atexit(cleanup); - glutMainLoop(); - return 0; -} + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8); + SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1); + + int defpos = SDL_WINDOWPOS_UNDEFINED; + unsigned int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; + + if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) { + // try again without sRGB capability + SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0); + if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) { + fprintf(stderr, "failed to create window\n"); + SDL_Quit(); + return 1; + } + } -static bool init() -{ - glewInit(); + if(!(ctx = SDL_GL_CreateContext(win))) { + fprintf(stderr, "failed to create OpenGL context\n"); + SDL_Quit(); + return 1; + } + SDL_GL_GetDrawableSize(win, &win_width, &win_height); + win_aspect = (float)win_width / (float)win_height; - glEnable(GL_MULTISAMPLE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_NORMALIZE); + if(!init()) { + SDL_Quit(); + return 1; + } + app_reshape(win_width, win_height); - Mesh::use_custom_sdr_attr = false; + while(!quit) { + SDL_Event ev; - float ambient[] = {0.1, 0.1, 0.1, 0.0}; - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + time_msec = SDL_GetTicks() - start_time; + while(SDL_PollEvent(&ev)) { + process_event(&ev); + if(quit) goto break_evloop; + } - glUseProgram(0); + app_display(); + } +break_evloop: - start_time = glutGet(GLUT_ELAPSED_TIME); - return true; + app_cleanup(); + SDL_Quit(); + return 0; } -static void cleanup() +void app_swap_buffers() { - texman.clear(); + SDL_GL_SwapWindow(win); } -static void update(float dt) +void app_quit() { - texman.update(); + quit = true; } -static void set_light(int idx, const Vec3 &pos, const Vec3 &color) +unsigned int app_get_modifiers() { - unsigned int lt = GL_LIGHT0 + idx; - float posv[] = { pos.x, pos.y, pos.z, 1 }; - float colv[] = { color.x, color.y, color.z, 1 }; - - glEnable(lt); - glLightfv(lt, GL_POSITION, posv); - glLightfv(lt, GL_DIFFUSE, colv); - glLightfv(lt, GL_SPECULAR, colv); + return modkeys; } -static void display() +void app_resize(int x, int y) { - unsigned int msec = glutGet(GLUT_ELAPSED_TIME) - start_time; - float dt = (float)(msec - prev_msec) / 1000.0f; - prev_msec = msec; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - view_matrix = Mat4::identity; - view_matrix.pre_translate(0, 0, -cam_dist); - view_matrix.pre_rotate(deg_to_rad(cam_phi), 1, 0, 0); - view_matrix.pre_rotate(deg_to_rad(cam_theta), 0, 1, 0); - - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(view_matrix[0]); - - static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; - set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); - set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); - set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); - - update(dt); - - draw_scene(); - - glutSwapBuffers(); - assert(glGetError() == GL_NO_ERROR); + SDL_SetWindowSize(win, x, y); } -static void idle() +void app_fullscreen(bool fs) { - glutPostRedisplay(); + SDL_SetWindowFullscreen(win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); + fullscreen = fs; } -static void draw_scene() +void app_toggle_fullscreen() { - glBegin(GL_QUADS); - glNormal3f(0, 1, 0); - glVertex3f(-30, -10, 30); - glVertex3f(30, -10, 30); - glVertex3f(30, -10, -30); - glVertex3f(-30, -10, -30); - glEnd(); + app_fullscreen(!fullscreen); } -static void reshape(int x, int y) +bool app_is_fullscreen() { - win_width = x; - win_height = y; - - glViewport(0, 0, x, y); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(50.0, (float)x / (float)y, 0.01, 50.0); + return fullscreen; } -static void keyb(unsigned char key, int x, int y) +void app_grab_mouse(bool grab) { - switch(key) { - case 27: - exit(0); - } + /*SDL_SetWindowGrab(win, grab ? SDL_TRUE : SDL_FALSE); + SDL_ShowCursor(grab ? 1 : 0); + */ + SDL_SetRelativeMouseMode(grab ? SDL_TRUE : SDL_FALSE); + mouse_grabbed = grab; } -static void mouse(int bn, int st, int x, int y) +void app_toggle_grab_mouse() { - int bidx = bn - GLUT_LEFT_BUTTON; - bool down = st == GLUT_DOWN; - - prev_mx = x; - prev_my = y; - bnstate[bidx] = down; + app_grab_mouse(!mouse_grabbed); } -static void motion(int x, int y) +bool app_is_mouse_grabbed() { - int dx = x - prev_mx; - int dy = y - prev_my; - prev_mx = x; - prev_my = y; + return mouse_grabbed; +} - if(!dx && !dy) return; - if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; +static bool init() +{ + glewInit(); - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; - glutPostRedisplay(); + if(!app_init()) { + return false; } - if(bnstate[2]) { - cam_dist += dy * 0.01; - if(cam_dist < 0.0) cam_dist = 0.0; - glutPostRedisplay(); + + start_time = SDL_GetTicks(); + return true; +} + +static void process_event(SDL_Event *ev) +{ + switch(ev->type) { + case SDL_QUIT: + quit = true; + break; + + case SDL_KEYDOWN: + case SDL_KEYUP: + proc_modkeys(); + app_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED); + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + proc_modkeys(); + app_mouse_button(ev->button.button - SDL_BUTTON_LEFT, ev->button.state == SDL_PRESSED, + ev->button.x * scale_factor, ev->button.y * scale_factor); + break; + + case SDL_MOUSEMOTION: + if(mouse_grabbed) { + app_mouse_delta(ev->motion.xrel, ev->motion.yrel); + } else { + app_mouse_motion(ev->motion.x * scale_factor, ev->motion.y * scale_factor); + } + break; + + case SDL_WINDOWEVENT: + if(ev->window.event == SDL_WINDOWEVENT_RESIZED) { + SDL_GL_GetDrawableSize(win, &win_width, &win_height); + win_aspect = (float)win_width / (float)win_height; + scale_factor = win_width / ev->window.data1; + app_reshape(win_width, win_height); + } + break; } } -static void passive_motion(int x, int y) +static void proc_modkeys() { - prev_mx = x; - prev_my = y; + modkeys = 0; + SDL_Keymod sdlmod = SDL_GetModState(); + if(sdlmod & KMOD_SHIFT) { + modkeys |= MOD_SHIFT; + } + if(sdlmod & KMOD_ALT) { + modkeys |= MOD_ALT; + } + if(sdlmod & KMOD_CTRL) { + modkeys |= MOD_CTRL; + } }