X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmetascene.cc;h=65c9d666ec48320eeb9fc3c3dae0634951aaf419;hb=84f1549d8146ac54574256ae0243747199e51151;hp=cf4d7882a7793e13075937794994fc80fb10b796;hpb=017ce4cb4c27802eb620227fd822f5e4e03efa3b;p=laserbrain_demo diff --git a/src/metascene.cc b/src/metascene.cc index cf4d788..65c9d66 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,3 +1,4 @@ +#include #include "metascene.h" #include "scene.h" #include "datamap.h" @@ -10,13 +11,28 @@ #include #endif -static bool proc_node(Scene *scn, struct ts_node *node); -static bool proc_scenefile(Scene *scn, struct ts_node *node); +static bool proc_node(MetaScene *mscn, struct ts_node *node); +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node); +static bool proc_mtledit(Scene *scn, struct ts_node *node); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); static void print_scene_graph(SceneNode *n, int level); -bool load_scene(Scene *scn, const char *fname) + +MetaScene::MetaScene(SceneSet *sman, TextureSet *tman) +{ + sceneman = sman; + texman = tman; + walk_mesh = 0; +} + +MetaScene::~MetaScene() +{ + delete walk_mesh; +} + + +bool MetaScene::load(const char *fname) { struct ts_node *root = ts_load(fname); if(!root || strcmp(root->name, "scene") != 0) { @@ -25,20 +41,37 @@ bool load_scene(Scene *scn, const char *fname) return false; } - bool res = proc_node(scn, root); + bool res = proc_node(this, root); ts_free_tree(root); - info_log("loaded scene: %s\n", fname); + /*info_log("loaded scene: %s\n", fname); info_log("scene graph:\n"); print_scene_graph(scn->nodes, 0); + */ return res; } -static bool proc_node(Scene *scn, struct ts_node *node) +void MetaScene::update(float dt) +{ + int nscn = scenes.size(); + for(int i=0; iupdate(dt); + } +} + +void MetaScene::draw() const +{ + int nscn = scenes.size(); + for(int i=0; idraw(); + } +} + +static bool proc_node(MetaScene *mscn, struct ts_node *node) { struct ts_node *c = node->child_list; while(c) { - if(!proc_node(scn, c)) { + if(!proc_node(mscn, c)) { return false; } c = c->next; @@ -46,7 +79,7 @@ static bool proc_node(Scene *scn, struct ts_node *node) // do this last to allow other contents of the node to do their thing if(strcmp(node->name, "scenefile") == 0) { - return proc_scenefile(scn, node); + return proc_scenefile(mscn, node); } else if(strcmp(node->name, "remap") == 0) { const char *match = ts_get_attr_str(node, "match"); @@ -59,7 +92,7 @@ static bool proc_node(Scene *scn, struct ts_node *node) return true; } -static bool proc_scenefile(Scene *scn, struct ts_node *node) +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) { const char *fname = ts_get_attr_str(node, "file"); if(fname) { @@ -83,14 +116,14 @@ static bool proc_scenefile(Scene *scn, struct ts_node *node) fname = namebuf; } - if(!(scn->load(fname, SCNLOAD_FLIPTEX))) { + Scene *newscn = new Scene(mscn->texman); + if(!(newscn->load(fname, SCNLOAD_FLIPTEX))) { // TODO unhardcode FLIPTEX return false; } // extract the walk mesh if necessary - // XXX as written, this will match even objects loaded by previous scenefile blocks Scene *wscn; - if(walkmesh_regexp && (wscn = scn->extract_nodes(walkmesh_regexp))) { + if(walkmesh_regexp && (wscn = newscn->extract_nodes(walkmesh_regexp))) { // apply all transformations to the meshes wscn->apply_xform(); @@ -98,18 +131,93 @@ static bool proc_scenefile(Scene *scn, struct ts_node *node) for(int i=0; imeshes[i]; - if(scn->walk_mesh) { - scn->walk_mesh->append(*m); + if(mscn->walk_mesh) { + mscn->walk_mesh->append(*m); } else { - scn->walk_mesh = m; + mscn->walk_mesh = m; wscn->remove_mesh(m); // to save it from destruction } } delete wscn; } + + // perform material edits + struct ts_node *child = node->child_list; + while(child) { + proc_mtledit(newscn, child); // ignores any non-mtledit nodes, no need to check + child = child->next; + } + + mscn->scenes.push_back(newscn); + } + //datamap_reset(); // TODO this should be push/pop instead of hard reset + + return true; +} + +static void mtledit(Material *mtl, TextureSet *texset, struct ts_node *node) +{ + node = node->child_list; + while(node) { + struct ts_node *cn = node; + node = node->next; + + if(strcmp(cn->name, "texture") == 0) { + // add/change/remove a texture + struct ts_attr *atype = ts_get_attr(cn, "type"); + struct ts_attr *afile = ts_get_attr(cn, "file"); + + int textype = MTL_TEX_DIFFUSE; + if(atype) { + if(atype->val.type == TS_STRING) { + textype = mtl_parse_type(atype->val.str); + } else if(atype->val.type == TS_NUMBER) { + textype = atype->val.inum; + if(textype < 0 || textype >= NUM_MTL_TEXTURES) { + error_log("invalid texture in mtledit: %d\n", textype); + continue; + } + } else { + error_log("unexpected texture type in mtledit: %s\n", atype->val.str); + continue; + } + } + + if(!afile || !afile->val.str || !*afile->val.str) { + // remove + mtl->textures[textype] = 0; + } else { + Texture *tex = texset->get_texture(afile->val.str, TEX_2D); + mtl->add_texture(tex, textype); + } + } + // TODO add more edit modes + } +} + +static bool proc_mtledit(Scene *scn, struct ts_node *node) +{ + if(strcmp(node->name, "mtledit") != 0) { + return false; + } + + const char *mtl_regexp = ".*"; + struct ts_attr *amtl = ts_get_attr(node, "material"); + if(amtl && amtl->val.type == TS_STRING) { + mtl_regexp = amtl->val.str; + } + + // search all the objects to find matching material names + std::regex re{mtl_regexp}; + + int nobj = scn->objects.size(); + for(int i=0; iobjects[i]; + if(std::regex_match(obj->get_name(), re)) { + mtledit(&obj->mtl, scn->texset, node); + } } - datamap_reset(); return true; }