X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmetascene.cc;h=66e0027cce26bf9d55f733a6f71208bc30f6c178;hb=b30241a8a51be904b22459a1d0cc3322e0a505d9;hp=99a9daf9ca238f880b86672b98416c3dd2a35aed;hpb=72b941af07bbf2673539ad4eea073e68d3bcbbfc;p=laserbrain_demo diff --git a/src/metascene.cc b/src/metascene.cc index 99a9daf..66e0027 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,7 +1,9 @@ +#include +#include #include "metascene.h" #include "scene.h" -#include "datamap.h" #include "treestore.h" +#include "logger.h" #ifdef WIN32 #include @@ -9,28 +11,75 @@ #include #endif -static bool proc_node(Scene *scn, struct ts_node *node); +struct MaterialEdit { + std::regex name_re; + int attr; + Texture *tex; +}; + +static bool proc_node(MetaScene *mscn, struct ts_node *node); +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node); +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node, TextureSet *texset); +static void apply_mtledit(Scene *scn, const MaterialEdit &med); +static void apply_mtledit(Material *mtl, const MaterialEdit &med); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); -bool load_scene(Scene *scn, const char *fname) +static void print_scene_graph(SceneNode *n, int level); + + +MetaScene::MetaScene(SceneSet *sman, TextureSet *tman) +{ + sceneman = sman; + texman = tman; + walk_mesh = 0; +} + +MetaScene::~MetaScene() +{ + delete walk_mesh; +} + + +bool MetaScene::load(const char *fname) { struct ts_node *root = ts_load(fname); if(!root || strcmp(root->name, "scene") != 0) { ts_free_tree(root); - fprintf(stderr, "failed to load scene metadata: %s\n", fname); + error_log("failed to load scene metadata: %s\n", fname); return false; } - bool res = proc_node(scn, root); + bool res = proc_node(this, root); ts_free_tree(root); + + /*info_log("loaded scene: %s\n", fname); + info_log("scene graph:\n"); + print_scene_graph(scn->nodes, 0); + */ return res; } -static bool proc_node(Scene *scn, struct ts_node *node) +void MetaScene::update(float dt) +{ + int nscn = scenes.size(); + for(int i=0; iupdate(dt); + } +} + +void MetaScene::draw() const +{ + int nscn = scenes.size(); + for(int i=0; idraw(); + } +} + +static bool proc_node(MetaScene *mscn, struct ts_node *node) { struct ts_node *c = node->child_list; while(c) { - if(!proc_node(scn, c)) { + if(!proc_node(mscn, c)) { return false; } c = c->next; @@ -38,37 +87,194 @@ static bool proc_node(Scene *scn, struct ts_node *node) // do this last to allow other contents of the node to do their thing if(strcmp(node->name, "scenefile") == 0) { - const char *fname = ts_get_attr_str(node, "file"); - if(fname) { - struct ts_attr *adpath = attr_inscope(node, "datapath"); - if(adpath && adpath->val.type == TS_STRING) { - printf("adding data path: %s\n", adpath->val.str); - datamap_set_path(adpath->val.str); - } + return proc_scenefile(mscn, node); + + } else if(strcmp(node->name, "remap") == 0) { + const char *match = ts_get_attr_str(node, "match"); + const char *replace = ts_get_attr_str(node, "replace"); + if(match && replace) { + mscn->datamap.map(match, replace); + } + } + + return true; +} + + + +struct SceneData { + std::string walkmesh_regexp; + std::vector mtledit; +}; + +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) +{ + const char *fname = ts_get_attr_str(node, "file"); + if(fname) { + SceneData *sdat = new SceneData; + + // datapath + struct ts_attr *adpath = attr_inscope(node, "datapath"); + if(adpath && adpath->val.type == TS_STRING) { + info_log("adding data path: %s\n", adpath->val.str); + mscn->datamap.set_path(adpath->val.str); + } + + // walkmesh + struct ts_attr *awmesh = attr_inscope(node, "walkmesh"); + if(awmesh && awmesh->val.type == TS_STRING) { + sdat->walkmesh_regexp = std::string(awmesh->val.str); + } - int namesz = datamap_lookup(fname, 0, 0); - char *namebuf = (char*)alloca(namesz + 1); - if(datamap_lookup(fname, namebuf, namesz + 1)) { - fname = namebuf; + int namesz = mscn->datamap.lookup(fname, 0, 0); + char *namebuf = (char*)alloca(namesz + 1); + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { + fname = namebuf; + } + + // material edits + struct ts_node *child = node->child_list; + while(child) { + MaterialEdit medit; + if(proc_mtledit(mscn, &medit, child, mscn->texman)) { + sdat->mtledit.push_back(medit); } + child = child->next; + } + + Scene *newscn = mscn->sceneman->get(fname); + /* NOTE: setting all these after get() is not a race condition, because + * scene_loaded() which uses this, will only run in our main loop during + * SceneSet::update() on the main thread. + */ + newscn->datamap = mscn->datamap; + mscn->datamap.clear(); + + newscn->metascn = mscn; + mscn->scndata[newscn] = sdat; + } + return true; +} + +bool MetaScene::scene_loaded(Scene *newscn) +{ + SceneData *sdat = (SceneData*)scndata[newscn]; + if(!sdat) { + error_log("MetaScene::scene_loaded called, but corresponding SceneData not found\n"); + return false; + } - if(!(scn->load(fname, SCNLOAD_FLIPTEX))) { - return false; + // extract the walk mesh if necessary + Scene *wscn; + if(!sdat->walkmesh_regexp.empty() && (wscn = newscn->extract_nodes(sdat->walkmesh_regexp.c_str()))) { + // apply all transformations to the meshes + wscn->apply_xform(); + + int nmeshes = wscn->meshes.size(); + for(int i=0; imeshes[i]; + + if(walk_mesh) { + walk_mesh->append(*m); + } else { + walk_mesh = m; + wscn->remove_mesh(m); // to save it from destruction } } - datamap_reset(); - } else if(strcmp(node->name, "remap") == 0) { - const char *match = ts_get_attr_str(node, "match"); - const char *replace = ts_get_attr_str(node, "replace"); - if(match && replace) { - datamap_map(match, replace); + delete wscn; + } + + int num_medits = sdat->mtledit.size(); + for(int i=0; imtledit[i]); + } + + scenes.push_back(newscn); + return true; +} + +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node, TextureSet *texset) +{ + if(strcmp(node->name, "mtledit") != 0) { + return false; + } + + const char *restr = ".*"; + struct ts_attr *amtl = ts_get_attr(node, "material"); + if(amtl && amtl->val.type == TS_STRING) { + restr = amtl->val.str; + } + + med->name_re = std::regex(restr); + + node = node->child_list; + while(node) { + struct ts_node *cn = node; + node = node->next; + + if(strcmp(cn->name, "texture") == 0) { + // add/change/remove a texture + struct ts_attr *atype = ts_get_attr(cn, "type"); + struct ts_attr *afile = ts_get_attr(cn, "file"); + + int textype = MTL_TEX_DIFFUSE; + if(atype) { + if(atype->val.type == TS_STRING) { + textype = mtl_parse_type(atype->val.str); + } else if(atype->val.type == TS_NUMBER) { + textype = atype->val.inum; + if(textype < 0 || textype >= NUM_MTL_TEXTURES) { + error_log("invalid texture in mtledit: %d\n", textype); + continue; + } + } else { + error_log("unexpected texture type in mtledit: %s\n", atype->val.str); + continue; + } + } + + med->attr = textype; + + if(!afile || !afile->val.str || !*afile->val.str) { + // remove + med->tex = 0; + } else { + med->tex = texset->get_texture(afile->val.str, TEX_2D, &mscn->datamap); + } } + // TODO add more edit modes } return true; } +static void apply_mtledit(Scene *scn, const MaterialEdit &med) +{ + // search all the objects to find matching material names + int nobj = scn->objects.size(); + for(int i=0; iobjects[i]; + if(std::regex_match(obj->get_name(), med.name_re)) { + apply_mtledit(&obj->mtl, med); + } + } +} + +static void apply_mtledit(Material *mtl, const MaterialEdit &med) +{ + // TODO more edit modes... + if(med.tex) { + mtl->add_texture(med.tex, med.attr); + } else { + Texture *tex = mtl->stdtex[med.attr]; + if(tex) { + mtl->remove_texture(tex); + } + } +} + static struct ts_attr *attr_inscope(struct ts_node *node, const char *name) { struct ts_attr *attr = 0; @@ -78,3 +284,23 @@ static struct ts_attr *attr_inscope(struct ts_node *node, const char *name) } return attr; } + +static void print_scene_graph(SceneNode *n, int level) +{ + if(!n) return; + + for(int i=0; iget_num_objects(); + if(nobj) { + info_log("%s - %d obj\n", n->get_name(), n->get_num_objects()); + } else { + info_log("%s\n", n->get_name()); + } + + for(int i=0; iget_num_children(); i++) { + print_scene_graph(n->get_child(i), level + 1); + } +}