X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_gamemode_mswin.c;h=389c20d7183dc890d2672fb0c61024250ee21c02;hb=23fee24d7e84968d0a9ac8b285863d86435e173a;hp=eb226f0848b133f8d5dfe4af2cc0d75feeb4ccf5;hpb=5de7791b58c408d5c1ac1ec677833752dd1a1782;p=freeglut diff --git a/src/mswin/fg_gamemode_mswin.c b/src/mswin/fg_gamemode_mswin.c index eb226f0..389c20d 100644 --- a/src/mswin/fg_gamemode_mswin.c +++ b/src/mswin/fg_gamemode_mswin.c @@ -1,5 +1,5 @@ /* - * freeglut_gamemode_mswin.c + * fg_gamemode_mswin.c * * The Windows-specific mouse cursor related stuff. * @@ -29,10 +29,9 @@ #include "../fg_internal.h" /* - * - * + * Changes to requested devmode, if it doesn't match current mode */ -GLboolean fghPlatformChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested) +GLboolean fghChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested) { GLboolean success = GL_FALSE; DEVMODE devModeCurrent; @@ -139,7 +138,7 @@ void fgPlatformRememberState( void ) void fgPlatformRestoreState( void ) { /* Restore the previously remembered desktop display settings */ - fghPlatformChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode); + fghChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode); } @@ -177,7 +176,7 @@ GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) devMode.dmFields |= DM_DISPLAYFREQUENCY; } - return fghPlatformChangeDisplayMode(haveToTest, &devMode); + return fghChangeDisplayMode(haveToTest, &devMode); } void fgPlatformEnterGameMode( void )