X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_main_mswin.c;h=28e1b64e0a96595f68040318f782f0b4fb0e962b;hb=3a423ad871d823ee0707057c22b4ef90fd66e1aa;hp=a992b2ba5d8c8189f6472f4688cc3fa325d02c3d;hpb=49e61d9b74ae8520b5b7fddbcfc727081ac54391;p=freeglut diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index a992b2b..28e1b64 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -228,6 +228,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, SFG_Window* window; PAINTSTRUCT ps; LRESULT lRet = 1; + GLboolean gotChild = GL_FALSE; FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ; @@ -252,7 +253,11 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, ScreenToClient( window->Window.Handle, &mouse_pos ); hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos); if (hwnd) /* can be NULL if mouse outside parent by the time we get here */ + { window = fgWindowByHandle(hwnd); + if (window->Parent) + gotChild = GL_TRUE; + } } if ( window ) @@ -486,42 +491,45 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case WM_SETFOCUS: /* printf("WM_SETFOCUS: %p\n", window ); */ + if (gotChild) + /* If child should have focus instead, set it here. */ + SetFocus(window->Window.Handle); + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); - UpdateWindow ( hWnd ); + UpdateWindow ( hWnd ); + if (gotChild) + UpdateWindow ( window->Window.Handle ); break; case WM_KILLFOCUS: { SFG_Menu* menu = NULL; -/* printf("WM_KILLFOCUS (ismenu: %i): %p\n", window->IsMenu, window ); */ +/* printf("WM_KILLFOCUS: %p\n", window ); */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); /* If we have an open menu, see if the open menu should be closed - when focus was lost because user either switched - application or FreeGLUT window (if one is running multiple - windows). If so, close menu the active menu. + * when focus was lost because user either switched + * application or FreeGLUT window (if one is running multiple + * windows). If so, close menu the active menu. */ - if ( fgStructure.CurrentMenu ) + if ( fgStructure.Menus.First ) menu = fgGetActiveMenu(); - + if ( menu ) { SFG_Window* wnd = NULL; - HWND hwnd = GetForegroundWindow(); /* Get window with current focus */ + HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */ if (hwnd) - /* See if its one of our windows */ + /* See which of our windows it is */ wnd = fgWindowByHandle(hwnd); if (!hwnd || !wnd) /* User switched to another application*/ fgDeactivateMenu(menu->ParentWindow); - else if ( - ( wnd->IsMenu && wnd->ActiveMenu && wnd->ActiveMenu->ParentWindow!=menu->ParentWindow) || /* Make sure we don't kill the menu when trying to enter a submenu */ - (!wnd->IsMenu && wnd!=menu->ParentWindow) - ) + else if (!wnd->IsMenu && wnd!=menu->ParentWindow) /* Make sure we don't kill the menu when trying to enter a submenu */ /* User switched to another FreeGLUT window */ fgDeactivateMenu(menu->ParentWindow); }