X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_main_mswin.c;h=3afc655d5a4c2f6e887a703d903376dcc45e498e;hb=8169011b88194be1123eb34fcddfd51e85640e94;hp=fea1505127a3a3cc696ec24c4ba195abeacb3a70;hpb=de0e01cb9fe6e262b072fc9190eddd30b9210467;p=freeglut diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index fea1505..3afc655 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -228,6 +228,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, SFG_Window* window; PAINTSTRUCT ps; LRESULT lRet = 1; + GLboolean gotChild = GL_FALSE; FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ; @@ -252,7 +253,11 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, ScreenToClient( window->Window.Handle, &mouse_pos ); hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos); if (hwnd) /* can be NULL if mouse outside parent by the time we get here */ + { window = fgWindowByHandle(hwnd); + if (window->Parent) + gotChild = GL_TRUE; + } } if ( window ) @@ -486,21 +491,61 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case WM_SETFOCUS: /* printf("WM_SETFOCUS: %p\n", window ); */ + if (gotChild) + /* If child should have focus instead, set it here. */ + SetFocus(window->Window.Handle); + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); - UpdateWindow ( hWnd ); + UpdateWindow ( hWnd ); + if (gotChild) + UpdateWindow ( window->Window.Handle ); break; case WM_KILLFOCUS: -/* printf("WM_KILLFOCUS (ismenu: %i): %p\n", window->IsMenu, window ); */ - lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); - INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); + { + SFG_Menu* menu = NULL; +/* printf("WM_KILLFOCUS: %p\n", window ); */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); - if( window->IsMenu && - window->ActiveMenu && window->ActiveMenu->IsActive ) - fgUpdateMenuHighlight( window->ActiveMenu ); + /* If we have an open menu, see if the open menu should be closed + * when focus was lost because user either switched + * application or FreeGLUT window (if one is running multiple + * windows). If so, close menu the active menu. + */ + if ( fgStructure.Menus.First ) + menu = fgGetActiveMenu(); + if ( menu ) + { + SFG_Window* wnd = NULL; + HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */ + if (hwnd) + /* See which of our windows it is */ + wnd = fgWindowByHandle(hwnd); + + if (!hwnd || !wnd) + /* User switched to another application*/ + fgDeactivateMenu(menu->ParentWindow); + else if (!wnd->IsMenu && wnd!=menu->ParentWindow) /* Make sure we don't kill the menu when trying to enter a submenu */ + /* User switched to another FreeGLUT window */ + fgDeactivateMenu(menu->ParentWindow); + else + { + /* Check if focus lost because non-client area of + * window was pressed (pressing on client area is + * handled in fgCheckActiveMenu) + */ + POINT mouse_pos; + RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE); + GetCursorPos(&mouse_pos); + if ( !PtInRect( &clientArea, mouse_pos ) ) + fgDeactivateMenu(menu->ParentWindow); + } + } + } break; #if 0