X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_main_mswin.c;h=4ee9008759d8800f3a64ebe069ce7b37336d7f04;hb=29ce77740209818d54bdea174d193307314f4084;hp=4bd703973eb3dd728d598bc1d6ad6033e666e1b8;hpb=0ad162e4550450e4c5e0d930e564e88d1a197575;p=freeglut diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index 4bd7039..4ee9008 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -349,7 +349,7 @@ static SFG_Window* fghWindowUnderCursor(SFG_Window *window) */ if (window && window->Children.First) /* This window has childs */ { - SFG_WindowHandleType hwnd; + HWND hwnd; SFG_Window* child_window; /* Get mouse position at time of message */ @@ -601,7 +601,9 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR */ if (FETCH_WCB( *window, Entry )) { + SFG_Window* saved_window = fgStructure.CurrentWindow; INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); + fgSetWindow(saved_window); tme.cbSize = sizeof(TRACKMOUSEEVENT); tme.dwFlags = TME_LEAVE; @@ -648,14 +650,22 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR case WM_PAINT: { - PAINTSTRUCT ps; - /* Turn on the visibility in case it was turned off somehow */ - window->State.Visible = GL_TRUE; - - InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */ - BeginPaint( hWnd, &ps ); - fghRedrawWindow( window ); - EndPaint( hWnd, &ps ); + RECT rect; + + if (GetUpdateRect(hWnd,&rect,FALSE)) + { + /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */ + PAINTSTRUCT ps; + + /* Turn on the visibility in case it was turned off somehow */ + window->State.Visible = GL_TRUE; + + InvalidateRect( hWnd, NULL, GL_FALSE ); + BeginPaint( hWnd, &ps ); + fghRedrawWindow( window ); + EndPaint( hWnd, &ps ); + } + lRet = 0; /* As per docs, should return 0 */ } break; @@ -673,12 +683,13 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR case WM_MOUSEMOVE: { + /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ #if defined(_WIN32_WCE) - window->State.MouseX = 320-HIWORD( lParam ); + window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ window->State.MouseY = LOWORD( lParam ); #else - window->State.MouseX = LOWORD( lParam ); - window->State.MouseY = HIWORD( lParam ); + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); #endif /* defined(_WIN32_WCE) */ /* Restrict to [-32768, 32767] to match X11 behaviour */ /* See comment in "freeglut_developer" mailing list 10/4/04 */ @@ -716,12 +727,13 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR GLboolean pressed = GL_TRUE; int button; + /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ #if defined(_WIN32_WCE) - window->State.MouseX = 320-HIWORD( lParam ); + window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ window->State.MouseY = LOWORD( lParam ); #else - window->State.MouseX = LOWORD( lParam ); - window->State.MouseY = HIWORD( lParam ); + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); #endif /* defined(_WIN32_WCE) */ /* Restrict to [-32768, 32767] to match X11 behaviour */ @@ -824,10 +836,22 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR case WM_MOUSEWHEEL: { - SFG_Window *child_window = NULL; int wheel_number = 0; /* Only one scroll wheel on windows */ - /* int GET_KEYSTATE_WPARAM( wParam ); */ +#if defined(_WIN32_WCE) + int modkeys = LOWORD(wParam); + short ticks = (short)HIWORD(wParam); + /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: + xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong) + yPos = HIWORD(lParam); + */ +#else + /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */ short ticks = GET_WHEEL_DELTA_WPARAM( wParam ); + /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); + */ +#endif /* defined(_WIN32_WCE) */ window = fghWindowUnderCursor(window);