X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_main_mswin.c;h=e8f9ff85ab15945016df32fcfe1ea2942fc46b18;hb=14a9bd8b0a7e13dfaffbe5e6c43f24d340fccf86;hp=be8248ecb88fda601a1d03aa4f6ea12c27099add;hpb=84bbdfc8e7dfb2e220a4d155159be91e88ea9433;p=freeglut diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index be8248e..e8f9ff8 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -35,6 +35,8 @@ extern void fgNewWGLCreateContext( SFG_Window* window ); extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned char layer_type ); +extern void fgPlatformCheckMenuDeactivate(); + #ifdef WM_TOUCH typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int); typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT); @@ -517,51 +519,14 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case WM_KILLFOCUS: { - SFG_Menu* menu = NULL; SFG_Window* saved_window = fgStructure.CurrentWindow; /* printf("WM_KILLFOCUS: %p\n", window ); */ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); fgSetWindow(saved_window); - /* If we have an open menu, see if the open menu should be closed - * when focus was lost because user either switched - * application or FreeGLUT window (if one is running multiple - * windows). If so, close menu the active menu. - */ - if ( fgStructure.Menus.First ) - menu = fgGetActiveMenu(); - - if ( menu ) - { - SFG_Window* wnd = NULL; - HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */ - if (hwnd) - /* See which of our windows it is */ - wnd = fgWindowByHandle(hwnd); - - if (!hwnd || !wnd) - /* User switched to another application*/ - fgDeactivateMenu(menu->ParentWindow); - else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */ - { - if (wnd!=menu->ParentWindow) - /* User switched to another FreeGLUT window */ - fgDeactivateMenu(menu->ParentWindow); - else - { - /* Check if focus lost because non-client area of - * window was pressed (pressing on client area is - * handled in fgCheckActiveMenu) - */ - POINT mouse_pos; - RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE); - GetCursorPos(&mouse_pos); - if ( !PtInRect( &clientArea, mouse_pos ) ) - fgDeactivateMenu(menu->ParentWindow); - } - } - } + /* Check if there are any open menus that need to be closed */ + fgPlatformCheckMenuDeactivate(); } break; @@ -594,6 +559,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case WM_PAINT: /* Turn on the visibility in case it was turned off somehow */ window->State.Visible = GL_TRUE; + InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bt of a hack, but a safe on from what google turns up... */ BeginPaint( hWnd, &ps ); fghRedrawWindow( window ); EndPaint( hWnd, &ps );