X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_main_mswin.c;h=f4a4919260faa9ad74f4db00f7399529e3059f57;hb=0f15fc81253f5e91c50c8e5922f981f8ee64556f;hp=e8f9ff85ab15945016df32fcfe1ea2942fc46b18;hpb=14a9bd8b0a7e13dfaffbe5e6c43f24d340fccf86;p=freeglut diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index e8f9ff8..f4a4919 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -63,8 +63,8 @@ struct GXKeyList gxKeyList; * and the window rect from the client area given the style of the window * (or a valid window pointer from which the style can be queried). */ -extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside ); -extern RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside ); +extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); +extern void fghGetClientArea ( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside ); void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) @@ -75,6 +75,16 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) * For windowed mode, get the current position of the * window and resize taking the size of the frame * decorations into account. + * + * Note on maximizing behavior of Windows: the resize borders are off + * the screen such that the client area extends all the way from the + * leftmost corner to the rightmost corner to maximize screen real + * estate. A caption is still shown however to allow interaction with + * the window controls. This is default behavior of Windows that + * FreeGLUT sticks with. To alter, one would have to check if + * WS_MAXIMIZE style is set when a resize event is triggered, and + * then manually correct the windowRect to put the borders back on + * screen. */ /* "GetWindowRect" returns the pixel coordinates of the outside of the window */ @@ -86,7 +96,7 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) if (window->Parent == NULL) /* get the window rect from this to feed to SetWindowPos, correct for window decorations */ - fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE); + fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE); else { /* correct rect for position client area of parent window @@ -96,11 +106,8 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) * for them. */ RECT parentRect; - parentRect = fghGetClientArea( window->Parent, FALSE ); - windowRect.left -= parentRect.left; - windowRect.right -= parentRect.left; - windowRect.top -= parentRect.top; - windowRect.bottom -= parentRect.top; + fghGetClientArea( &parentRect, window->Parent, FALSE ); + OffsetRect(&windowRect,-parentRect.left,-parentRect.top); } /* Do the actual resizing */ @@ -205,7 +212,7 @@ void fgPlatformMainLoopPreliminaryWork ( void ) /* - * Determine a GLUT modifer mask based on MS-WINDOWS system info. + * Determine a GLUT modifier mask based on MS-WINDOWS system info. */ static int fgPlatformGetModifiers (void) { @@ -501,7 +508,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, if (child_window) { - /* If child should have focus instead, set it here. */ + /* If we're dealing with a child window, make sure it has input focus instead, set it here. */ SetFocus(child_window->Window.Handle); SetActiveWindow( child_window->Window.Handle ); INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) ); @@ -559,7 +566,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case WM_PAINT: /* Turn on the visibility in case it was turned off somehow */ window->State.Visible = GL_TRUE; - InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bt of a hack, but a safe on from what google turns up... */ + InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */ BeginPaint( hWnd, &ps ); fghRedrawWindow( window ); EndPaint( hWnd, &ps );