X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_menu_mswin.c;h=2db1ea731f5aa0381d4582ae9330b5ea93e0bcb3;hb=99d53f15a4216240088132f6af9cb194b519b1cc;hp=a5afd46b128319fd3a8ae9e7060fedfa58373f3c;hpb=af4474129987c478bad43ff0b4f44c2470298a8d;p=freeglut diff --git a/src/mswin/fg_menu_mswin.c b/src/mswin/fg_menu_mswin.c index a5afd46..2db1ea7 100644 --- a/src/mswin/fg_menu_mswin.c +++ b/src/mswin/fg_menu_mswin.c @@ -29,7 +29,8 @@ #include #include "../fg_internal.h" -extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window ); +extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); +extern SFG_Window* fghWindowUnderCursor(SFG_Window *window); GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) @@ -63,6 +64,8 @@ void fgPlatformCheckMenuDeactivate() fgDeactivateMenu(menu->ParentWindow); else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */ { + /* we need to know if user clicked a child window, any displayable area clicked that is not the menu's parent window should close the menu */ + wnd = fghWindowUnderCursor(wnd); if (wnd!=menu->ParentWindow) /* User switched to another FreeGLUT window */ fgDeactivateMenu(menu->ParentWindow); @@ -74,7 +77,7 @@ void fgPlatformCheckMenuDeactivate() */ POINT mouse_pos; RECT clientArea; - fghGetClientArea(&clientArea,menu->ParentWindow); + fghGetClientArea(&clientArea,menu->ParentWindow, FALSE); GetCursorPos(&mouse_pos); if ( !PtInRect( &clientArea, mouse_pos ) ) fgDeactivateMenu(menu->ParentWindow);