X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_menu_mswin.c;h=9df001e92616db0eae63a942d63a154bd7230c85;hb=8f5779d2f8e49f4de9fd79689b2c7867450578ab;hp=a5afd46b128319fd3a8ae9e7060fedfa58373f3c;hpb=af4474129987c478bad43ff0b4f44c2470298a8d;p=freeglut diff --git a/src/mswin/fg_menu_mswin.c b/src/mswin/fg_menu_mswin.c index a5afd46..9df001e 100644 --- a/src/mswin/fg_menu_mswin.c +++ b/src/mswin/fg_menu_mswin.c @@ -29,7 +29,6 @@ #include #include "../fg_internal.h" -extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window ); GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) @@ -40,10 +39,8 @@ GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) void fgPlatformCheckMenuDeactivate() { - /* If we have an open menu, see if the open menu should be closed - * when focus was lost because user either switched - * application or FreeGLUT window (if one is running multiple - * windows). If so, close menu the active menu. + /* User/system switched application focus. + * If we have an open menu, close it. */ SFG_Menu* menu = NULL; @@ -52,34 +49,8 @@ void fgPlatformCheckMenuDeactivate() if ( menu ) { - SFG_Window* wnd = NULL; - HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */ - if (hwnd) - /* See which of our windows it is */ - wnd = fgWindowByHandle(hwnd); - - if (!hwnd || !wnd) - /* User switched to another application*/ - fgDeactivateMenu(menu->ParentWindow); - else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */ - { - if (wnd!=menu->ParentWindow) - /* User switched to another FreeGLUT window */ - fgDeactivateMenu(menu->ParentWindow); - else - { - /* Check if focus lost because non-client area of - * window was pressed (pressing on client area is - * handled in fgCheckActiveMenu) - */ - POINT mouse_pos; - RECT clientArea; - fghGetClientArea(&clientArea,menu->ParentWindow); - GetCursorPos(&mouse_pos); - if ( !PtInRect( &clientArea, mouse_pos ) ) - fgDeactivateMenu(menu->ParentWindow); - } - } + printf("focus menu close\n"); + fgDeactivateMenu(menu->ParentWindow); } };