X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_window_mswin.c;h=069834957469f4eed60b3f948d4678ec68d226d8;hb=816262dfb4e1a332e54c715768798cf76ec1577e;hp=6515063e6c32e00bc3e9ed61ecf5f9da58a2daca;hpb=5b3d339481bac6dbaeb599bffc1325f716585bfe;p=freeglut diff --git a/src/mswin/fg_window_mswin.c b/src/mswin/fg_window_mswin.c index 6515063..0698349 100644 --- a/src/mswin/fg_window_mswin.c +++ b/src/mswin/fg_window_mswin.c @@ -113,10 +113,8 @@ static wchar_t* fghWstrFromStr(const char* str) static void fghFillContextAttributes( int *attributes ) { int where = 0, contextFlags, contextProfile; - if ( !fghIsLegacyContextVersionRequested() ) { - ATTRIB_VAL( WGL_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion ); - ATTRIB_VAL( WGL_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion ); - } + ATTRIB_VAL( WGL_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion ); + ATTRIB_VAL( WGL_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion ); contextFlags = fghMapBit( fgState.ContextFlags, GLUT_DEBUG, WGL_CONTEXT_DEBUG_BIT_ARB ) | @@ -163,6 +161,9 @@ void fgNewWGLCreateContext( SFG_Window* window ) if ( !fghIsExtensionSupported( window->Window.pContext.Device, "WGL_ARB_create_context" ) ) { + /* wglCreateContextAttribsARB not found, yet the user has requested the new context creation */ + fgWarning( "OpenGL >2.1 context requested but wglCreateContextAttribsARB is not available! Falling back to legacy context creation" ); + /* Legacy context already created at this point in WM_CREATE path of fgPlatformWindowProc, just return */ return; } @@ -172,7 +173,10 @@ void fgNewWGLCreateContext( SFG_Window* window ) wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress( "wglCreateContextAttribsARB" ); if ( wglCreateContextAttribsARB == NULL ) { - fgError( "wglCreateContextAttribsARB not found" ); + /* wglCreateContextAttribsARB not found, yet the user has requested the new context creation */ + fgWarning( "OpenGL >2.1 context requested but wglCreateContextAttribsARB is not available! Falling back to legacy context creation" ); + /* Legacy context already created at this point in WM_CREATE path of fgPlatformWindowProc, just return */ + return; } context = wglCreateContextAttribsARB( window->Window.pContext.Device, 0, attributes );