X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffg_window_mswin.c;h=ae30001537e14affce9f5f26f6673840ed13aa7a;hb=cc8230fde8220aeab13bbc2457cb32c0fcc19d5e;hp=f2529481d4147b39744a0c7712a0626dca485982;hpb=12e86920286ff7c8ae5e650284535bac920eacee;p=freeglut diff --git a/src/mswin/fg_window_mswin.c b/src/mswin/fg_window_mswin.c index f252948..ae30001 100644 --- a/src/mswin/fg_window_mswin.c +++ b/src/mswin/fg_window_mswin.c @@ -759,6 +759,74 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, } +void fgPlatformDisplayWindow ( SFG_Window *window ) +{ + RedrawWindow( + window->Window.Handle, NULL, NULL, + RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW + ); +} + + +void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) +{ + RECT windowRect; + + /* + * For windowed mode, get the current position of the + * window and resize taking the size of the frame + * decorations into account. + * + * Note on maximizing behavior of Windows: the resize borders are off + * the screen such that the client area extends all the way from the + * leftmost corner to the rightmost corner to maximize screen real + * estate. A caption is still shown however to allow interaction with + * the window controls. This is default behavior of Windows that + * FreeGLUT sticks with. To alter, one would have to check if + * WS_MAXIMIZE style is set when a resize event is triggered, and + * then manually correct the windowRect to put the borders back on + * screen. + */ + + /* "GetWindowRect" returns the pixel coordinates of the outside of the window */ + GetWindowRect( window->Window.Handle, &windowRect ); + + /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */ + windowRect.right = windowRect.left+width; + windowRect.bottom = windowRect.top+height; + + if (window->Parent == NULL) + /* get the window rect from this to feed to SetWindowPos, correct for window decorations */ + fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE); + else + { + /* correct rect for position client area of parent window + * (SetWindowPos input for child windows is in coordinates + * relative to the parent's client area). + * Child windows don't have decoration, so no need to correct + * for them. + */ + RECT parentRect; + fghGetClientArea( &parentRect, window->Parent, FALSE ); + OffsetRect(&windowRect,-parentRect.left,-parentRect.top); + } + + /* Do the actual resizing */ + SetWindowPos( window->Window.Handle, + HWND_TOP, + windowRect.left, windowRect.top, + windowRect.right - windowRect.left, + windowRect.bottom- windowRect.top, + SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | + SWP_NOZORDER + ); + + /* Set new width and height so we can test for that in WM_SIZE message handler and don't do anything if not needed */ + window->State.Width = width; + window->State.Height = height; +} + + /* * Closes a window, destroying the frame and OpenGL context */ @@ -912,7 +980,6 @@ void fgPlatformGlutFullScreen( SFG_Window *win ) { #if(WINVER >= 0x0500) /* Windows 2000 or later */ - DWORD s; RECT rect; HMONITOR hMonitor; MONITORINFO mi; @@ -924,16 +991,25 @@ void fgPlatformGlutFullScreen( SFG_Window *win ) */ - /* store current window rect */ - GetWindowRect( win->Window.Handle, &win->State.pWState.OldRect ); + /* save current window rect, style, exstyle and maximized state */ + win->State.pWState.OldMaximized = !!IsZoomed(win->Window.Handle); + if (win->State.pWState.OldMaximized) + /* We force the window into restored mode before going + * fullscreen because Windows doesn't seem to hide the + * taskbar if the window is in the maximized state. + */ + SendMessage(win->Window.Handle, WM_SYSCOMMAND, SC_RESTORE, 0); - /* store current window style */ - win->State.pWState.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE); + GetWindowRect( win->Window.Handle, &win->State.pWState.OldRect ); + win->State.pWState.OldStyle = GetWindowLong(win->Window.Handle, GWL_STYLE); + win->State.pWState.OldStyleEx = GetWindowLong(win->Window.Handle, GWL_EXSTYLE); - /* remove decorations from style and add popup style*/ - s &= ~WS_OVERLAPPEDWINDOW; - s |= WS_POPUP; - SetWindowLong(win->Window.Handle, GWL_STYLE, s); + /* remove decorations from style */ + SetWindowLong(win->Window.Handle, GWL_STYLE, + win->State.pWState.OldStyle & ~(WS_CAPTION | WS_THICKFRAME)); + SetWindowLong(win->Window.Handle, GWL_EXSTYLE, + win->State.pWState.OldStyleEx & ~(WS_EX_DLGMODALFRAME | + WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE)); /* For fullscreen mode, find the monitor that is covered the most * by the window and get its rect as the resize target. @@ -995,6 +1071,7 @@ void fgPlatformGlutLeaveFullScreen( SFG_Window *win ) /* restore style of window before making it fullscreen */ SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.pWState.OldStyle); + SetWindowLong(win->Window.Handle, GWL_EXSTYLE, win->State.pWState.OldStyleEx); /* Then resize */ SetWindowPos(win->Window.Handle, @@ -1007,6 +1084,9 @@ void fgPlatformGlutLeaveFullScreen( SFG_Window *win ) SWP_NOZORDER ); + if (win->State.pWState.OldMaximized) + SendMessage(win->Window.Handle, WM_SYSCOMMAND, SC_MAXIMIZE, 0); + win->State.IsFullscreen = GL_FALSE; #endif }