X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffreeglut_gamemode_mswin.c;h=3e5228d9519eefb836c7e7241e8b8c29f9d59454;hb=1b5ee849ba61b667aeba474a7e03406196478bee;hp=64ab457fc7e42e7d20e7b8480db0a3c9fb00f6d4;hpb=b7cef0f768b51ec26b78e42ad5fdd5ea9bebf45a;p=freeglut diff --git a/src/mswin/freeglut_gamemode_mswin.c b/src/mswin/freeglut_gamemode_mswin.c index 64ab457..3e5228d 100644 --- a/src/mswin/freeglut_gamemode_mswin.c +++ b/src/mswin/freeglut_gamemode_mswin.c @@ -1,149 +1,153 @@ -/* - * freeglut_cursor_mswin.c - * - * The Windows-specific mouse cursor related stuff. - * - * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. - * Written by John F. Fay, - * Creation date: Thu Jan 19, 2012 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal_mswin.h" - -/* - * Remembers the current visual settings, so that - * we can change them and restore later... - */ -void fghRememberState( void ) -{ -/* DEVMODE devMode; */ - - /* Grab the current desktop settings... */ - -/* hack to get around my stupid cross-gcc headers */ -#define FREEGLUT_ENUM_CURRENT_SETTINGS -1 - - EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, - &fgDisplay.DisplayMode ); - - /* Make sure we will be restoring all settings needed */ - fgDisplay.DisplayMode.dmFields |= - DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; - -} - -/* - * Restores the previously remembered visual settings - */ -void fghRestoreState( void ) -{ - /* Restore the previously remembered desktop display settings */ - ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 ); - -} - - - - -/* - * Changes the current display mode to match user's settings - */ -GLboolean fghChangeDisplayMode( GLboolean haveToTest ) -{ - GLboolean success = GL_FALSE; - DEVMODE devMode; - char *fggmstr = NULL; - char displayMode[300]; - - success = GL_FALSE; - - EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); - devMode.dmFields = 0; - - if (fgState.GameModeSize.X!=-1) - { - devMode.dmPelsWidth = fgState.GameModeSize.X; - devMode.dmFields |= DM_PELSWIDTH; - } - if (fgState.GameModeSize.Y!=-1) - { - devMode.dmPelsHeight = fgState.GameModeSize.Y; - devMode.dmFields |= DM_PELSHEIGHT; - } - if (fgState.GameModeDepth!=-1) - { - devMode.dmBitsPerPel = fgState.GameModeDepth; - devMode.dmFields |= DM_BITSPERPEL; - } - if (fgState.GameModeRefresh!=-1) - { - devMode.dmDisplayFrequency = fgState.GameModeRefresh; - devMode.dmFields |= DM_DISPLAYFREQUENCY; - } - - switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) - { - case DISP_CHANGE_SUCCESSFUL: - success = GL_TRUE; - - if (!haveToTest) - { - /* update vars in case if windows switched to proper mode */ - EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); - fgState.GameModeSize.X = devMode.dmPelsWidth; - fgState.GameModeSize.Y = devMode.dmPelsHeight; - fgState.GameModeDepth = devMode.dmBitsPerPel; - fgState.GameModeRefresh = devMode.dmDisplayFrequency; - } - break; - case DISP_CHANGE_RESTART: - fggmstr = "The computer must be restarted for the graphics mode to work."; - break; - case DISP_CHANGE_BADFLAGS: - fggmstr = "An invalid set of flags was passed in."; - break; - case DISP_CHANGE_BADPARAM: - fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags."; - break; - case DISP_CHANGE_FAILED: - fggmstr = "The display driver failed the specified graphics mode."; - break; - case DISP_CHANGE_BADMODE: - fggmstr = "The graphics mode is not supported."; - break; - default: - fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */ - break; - } - - if ( !success ) - { - /* I'd rather get info whats going on in my program than wonder about */ - /* magic happenings behind my back, its lib for devels at last ;) */ - - /* append display mode to error to make things more informative */ - sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency); - fgWarning(displayMode); - } - - return success; -} - +/* + * freeglut_gamemode_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +/* + * Remembers the current visual settings, so that + * we can change them and restore later... + */ +void fgPlatformRememberState( void ) +{ + /* Grab the current desktop settings... */ + + /* hack to get around my stupid cross-gcc headers */ + #define FREEGLUT_ENUM_CURRENT_SETTINGS -1 + + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, + &fgDisplay.pDisplay.DisplayMode ); + + /* Make sure we will be restoring all settings needed */ + fgDisplay.pDisplay.DisplayMode.dmFields |= + DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + +} + +/* + * Restores the previously remembered visual settings + */ +void fgPlatformRestoreState( void ) +{ + /* Restore the previously remembered desktop display settings */ + ChangeDisplaySettingsEx( fgDisplay.pDisplay.DisplayName,&fgDisplay.pDisplay.DisplayMode, 0,0,0 ); +} + + + + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) +{ + GLboolean success = GL_FALSE; + DEVMODE devMode; + char *fggmstr = NULL; + char displayMode[300]; + + success = GL_FALSE; + + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, -1, &devMode ); + devMode.dmFields = 0; + + if (fgState.GameModeSize.X!=-1) + { + devMode.dmPelsWidth = fgState.GameModeSize.X; + devMode.dmFields |= DM_PELSWIDTH; + } + if (fgState.GameModeSize.Y!=-1) + { + devMode.dmPelsHeight = fgState.GameModeSize.Y; + devMode.dmFields |= DM_PELSHEIGHT; + } + if (fgState.GameModeDepth!=-1) + { + devMode.dmBitsPerPel = fgState.GameModeDepth; + devMode.dmFields |= DM_BITSPERPEL; + } + if (fgState.GameModeRefresh!=-1) + { + devMode.dmDisplayFrequency = fgState.GameModeRefresh; + devMode.dmFields |= DM_DISPLAYFREQUENCY; + } + + switch ( ChangeDisplaySettingsEx(fgDisplay.pDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) + { + case DISP_CHANGE_SUCCESSFUL: + success = GL_TRUE; + + if (!haveToTest) + { + /* update vars in case if windows switched to proper mode */ + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); + fgState.GameModeSize.X = devMode.dmPelsWidth; + fgState.GameModeSize.Y = devMode.dmPelsHeight; + fgState.GameModeDepth = devMode.dmBitsPerPel; + fgState.GameModeRefresh = devMode.dmDisplayFrequency; + } + break; + case DISP_CHANGE_RESTART: + fggmstr = "The computer must be restarted for the graphics mode to work."; + break; + case DISP_CHANGE_BADFLAGS: + fggmstr = "An invalid set of flags was passed in."; + break; + case DISP_CHANGE_BADPARAM: + fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags."; + break; + case DISP_CHANGE_FAILED: + fggmstr = "The display driver failed the specified graphics mode."; + break; + case DISP_CHANGE_BADMODE: + fggmstr = "The graphics mode is not supported."; + break; + default: + fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */ + break; + } + + if ( !success ) + { + /* I'd rather get info whats going on in my program than wonder about */ + /* magic happenings behind my back, its lib for devels at last ;) */ + + /* append display mode to error to make things more informative */ + sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency); + fgWarning(displayMode); + } + + return success; +} + +void fgPlatformEnterGameMode( void ) +{ +} + +void fgPlatformLeaveGameMode( void ) +{ +}