X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffreeglut_gamemode_mswin.c;h=64ab457fc7e42e7d20e7b8480db0a3c9fb00f6d4;hb=18d6896264e11c98c3dcd625c20138f8f59e3055;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=23115ad49ced2f295f719e8cea6acad802402cdb;p=freeglut diff --git a/src/mswin/freeglut_gamemode_mswin.c b/src/mswin/freeglut_gamemode_mswin.c index e69de29..64ab457 100644 --- a/src/mswin/freeglut_gamemode_mswin.c +++ b/src/mswin/freeglut_gamemode_mswin.c @@ -0,0 +1,149 @@ +/* + * freeglut_cursor_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "freeglut_internal_mswin.h" + +/* + * Remembers the current visual settings, so that + * we can change them and restore later... + */ +void fghRememberState( void ) +{ +/* DEVMODE devMode; */ + + /* Grab the current desktop settings... */ + +/* hack to get around my stupid cross-gcc headers */ +#define FREEGLUT_ENUM_CURRENT_SETTINGS -1 + + EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, + &fgDisplay.DisplayMode ); + + /* Make sure we will be restoring all settings needed */ + fgDisplay.DisplayMode.dmFields |= + DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + +} + +/* + * Restores the previously remembered visual settings + */ +void fghRestoreState( void ) +{ + /* Restore the previously remembered desktop display settings */ + ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 ); + +} + + + + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fghChangeDisplayMode( GLboolean haveToTest ) +{ + GLboolean success = GL_FALSE; + DEVMODE devMode; + char *fggmstr = NULL; + char displayMode[300]; + + success = GL_FALSE; + + EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); + devMode.dmFields = 0; + + if (fgState.GameModeSize.X!=-1) + { + devMode.dmPelsWidth = fgState.GameModeSize.X; + devMode.dmFields |= DM_PELSWIDTH; + } + if (fgState.GameModeSize.Y!=-1) + { + devMode.dmPelsHeight = fgState.GameModeSize.Y; + devMode.dmFields |= DM_PELSHEIGHT; + } + if (fgState.GameModeDepth!=-1) + { + devMode.dmBitsPerPel = fgState.GameModeDepth; + devMode.dmFields |= DM_BITSPERPEL; + } + if (fgState.GameModeRefresh!=-1) + { + devMode.dmDisplayFrequency = fgState.GameModeRefresh; + devMode.dmFields |= DM_DISPLAYFREQUENCY; + } + + switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) + { + case DISP_CHANGE_SUCCESSFUL: + success = GL_TRUE; + + if (!haveToTest) + { + /* update vars in case if windows switched to proper mode */ + EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); + fgState.GameModeSize.X = devMode.dmPelsWidth; + fgState.GameModeSize.Y = devMode.dmPelsHeight; + fgState.GameModeDepth = devMode.dmBitsPerPel; + fgState.GameModeRefresh = devMode.dmDisplayFrequency; + } + break; + case DISP_CHANGE_RESTART: + fggmstr = "The computer must be restarted for the graphics mode to work."; + break; + case DISP_CHANGE_BADFLAGS: + fggmstr = "An invalid set of flags was passed in."; + break; + case DISP_CHANGE_BADPARAM: + fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags."; + break; + case DISP_CHANGE_FAILED: + fggmstr = "The display driver failed the specified graphics mode."; + break; + case DISP_CHANGE_BADMODE: + fggmstr = "The graphics mode is not supported."; + break; + default: + fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */ + break; + } + + if ( !success ) + { + /* I'd rather get info whats going on in my program than wonder about */ + /* magic happenings behind my back, its lib for devels at last ;) */ + + /* append display mode to error to make things more informative */ + sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency); + fgWarning(displayMode); + } + + return success; +} +