X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fmswin%2Ffreeglut_spaceball_mswin.c;h=72a8d8cb2cb62b320f320ad494d71688cf5079d4;hb=1a682d50f927ef686f113678cd38cec92ae3d996;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=a10bb649d0d076a2582b9096fde658f0cbe0b1d5;p=freeglut diff --git a/src/mswin/freeglut_spaceball_mswin.c b/src/mswin/freeglut_spaceball_mswin.c index e69de29..72a8d8c 100644 --- a/src/mswin/freeglut_spaceball_mswin.c +++ b/src/mswin/freeglut_spaceball_mswin.c @@ -0,0 +1,58 @@ +/* + * freeglut_spaceball_mswin.c + * + * Spaceball support for Windows + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by Evan Felix + * Creation date: Sat Feb 4, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +/* + * This code is a very complicated way of doing nothing. + * But is needed for mswindows platform builds. + */ + +#include +#include "../Common/freeglut_internal.h" + +void fgPlatformInitializeSpaceball(void) +{ + return; +} + +void fgPlatformSpaceballClose(void) +{ + return; +} + +int fgPlatformHasSpaceball(void) +{ + return 0; +} + +int fgPlatformSpaceballNumButtons(void) +{ + return 0; +} + +void fgPlatformSpaceballSetWindow(SFG_Window *window) +{ + return; +}