X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fpart_whitted.c;h=eb0fe5b01bac803c8f28b27b83f143e1b3b99952;hb=5eefe7b94c8d6c6caa2c10e3835ab0831a3c42a1;hp=be0152cc285f0415d161d98684968fbec0a4b3ef;hpb=44a7a61d2bec54ed741930572e63e5015326daca;p=demo_prior diff --git a/src/part_whitted.c b/src/part_whitted.c index be0152c..eb0fe5b 100644 --- a/src/part_whitted.c +++ b/src/part_whitted.c @@ -2,6 +2,8 @@ #include "demo.h" #include "part.h" #include "sdr.h" +#include "texture.h" +#include "post.h" static int init(void); static void destroy(void); @@ -23,7 +25,7 @@ static struct demo_part part = { mbutton, mmotion }; -static float cam_theta, cam_phi = 15, cam_dist = 6; +static float cam_theta, cam_phi, cam_dist = 6; static int bnstate[8]; static int mouse_x, mouse_y; @@ -31,6 +33,9 @@ static int mouse_x, mouse_y; static unsigned int sdr; static int uloc_aspect; +static struct texture *dbgtex; +static float dbg_alpha; + void reg_whitted(void) { @@ -44,11 +49,15 @@ static int init(void) return -1; } uloc_aspect = get_uniform_loc(sdr, "aspect"); + + dbgtex = load_texture("data/dbg_whitted.jpg"); + return 0; } static void destroy(void) { + free_texture(dbgtex); } static void start(void) @@ -61,6 +70,8 @@ static void stop(void) static void draw(long tm) { + glDisable(GL_DEPTH_TEST); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); /* @@ -72,6 +83,9 @@ static void draw(long tm) glRotatef(-cam_phi, 1, 0, 0); glTranslatef(0, 0, cam_dist); + glBindFramebuffer(GL_FRAMEBUFFER, post_fbo[0]); + glClear(GL_COLOR_BUFFER_BIT); + glUseProgram(sdr); glUniform1f(uloc_aspect, win_aspect); @@ -85,6 +99,15 @@ static void draw(long tm) glTexCoord2f(0, 1); glVertex2f(-1, 1); glEnd(); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glUseProgram(post_sdr[POST_OLDFIG]); + overlay_tex(post_fbtex, 1.0); + + if(dbgtex) { + glUseProgram(0); + overlay_tex(dbgtex, dbg_alpha); + } } static void mbutton(int bn, int st, int x, int y) @@ -92,6 +115,16 @@ static void mbutton(int bn, int st, int x, int y) bnstate[bn] = st; mouse_x = x; mouse_y = y; + + switch(bn) { + case 3: + dbg_alpha += 0.1; + if(dbg_alpha > 1.0) dbg_alpha = 1.0; + break; + case 4: + dbg_alpha -= 0.1; + if(dbg_alpha < 0.0) dbg_alpha = 0.0; + } } static void mmotion(int x, int y)