X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fthunder.c;fp=src%2Fthunder.c;h=08c094e2052c1be77710e6030615e0d213170522;hb=5e15b0effd5e72dd8a6d8e141546f940e9f73b12;hp=0000000000000000000000000000000000000000;hpb=d8a130931d29a838871b4c720e0ee8201b9b3835;p=dosdemo diff --git a/src/thunder.c b/src/thunder.c new file mode 100644 index 0000000..08c094e --- /dev/null +++ b/src/thunder.c @@ -0,0 +1,199 @@ +/* thunder. c */ +#include +#include +#include +#include +#include +#include "imago2.h" +#include "demo.h" +#include "screen.h" + +/* Render blur in half x half dimenstions. Add one pixel padding in all + * directions (2 pixels horizontally, 2 pixels vertically). + */ +#define BLUR_BUFFER_WIDTH (320/2 + 2) +#define BLUR_BUFFER_HEIGHT (240/2 + 2) +#define BLUR_BUFFER_SIZE (BLUR_BUFFER_WIDTH * BLUR_BUFFER_HEIGHT) +static unsigned char *blurBuffer, *blurBuffer2; + +#define THUNDER_RECT_SIZE 4 +#define THUNDER_RANDOMNESS 80 +#define THUNDER_SECONDS 0.1f + +/* TODO: Load palette from file */ +static unsigned short palette[256]; + +void clearBlurBuffer(); +void drawPatternOnBlurBuffer(int seed); +void applyBlur(); +void blitEffect(); +void thunder(int x0, int y0, int x1, int y1, int seed, int randomness, int depth); + +static int init(void); +static void destroy(void); +static void start(long trans_time); +static void stop(long trans_time); +static void draw(void); + +static unsigned int lastFrameTime = 0; +static float lastFrameDuration = 0.0f; +static struct screen scr = { + "thunder", + init, + destroy, + start, + 0, + draw +}; + +struct screen *thunder_screen(void) +{ + return &scr; +} + +static int init(void) +{ + int i = 0; + + blurBuffer = malloc(BLUR_BUFFER_SIZE); + blurBuffer2 = malloc(BLUR_BUFFER_SIZE); + + clearBlurBuffer(); + + /* For now, map to blue */ + for (i = 0; i < 256; i++) { + palette[i] = i >> 3; + } + + return 0; +} + +static void destroy(void) +{ + free(blurBuffer); + blurBuffer = 0; + + free(blurBuffer2); + blurBuffer2 = 0; +} + +static void start(long trans_time) +{ + lastFrameTime = time_msec; +} + + +static float remainingThunderDuration = THUNDER_SECONDS; +static int thunderPattern = 0; + +static void draw(void) +{ + lastFrameDuration = (time_msec - lastFrameTime) / 1000.0f; + lastFrameTime = time_msec; + + remainingThunderDuration -= lastFrameDuration; + if (remainingThunderDuration <= 0) { + thunderPattern++; + remainingThunderDuration = THUNDER_SECONDS; + } + + + + drawPatternOnBlurBuffer(thunderPattern); + applyBlur(); + blitEffect(); + + swap_buffers(0); +} + +void clearBlurBuffer() { + /* Clear the whole buffer (including its padding ) */ + memset(blurBuffer, 0, BLUR_BUFFER_SIZE); + memset(blurBuffer2, 0, BLUR_BUFFER_SIZE); +} + +void drawPatternOnBlurBuffer(int seed) { + thunder(20, 20, 140, 100, seed, THUNDER_RANDOMNESS, 6); +} + +void applyBlur() { + int i, j; + unsigned char *tmp; + unsigned char *src = blurBuffer + BLUR_BUFFER_WIDTH + 1; + unsigned char *dst = blurBuffer2 + BLUR_BUFFER_WIDTH + 1; + + for (j = 0; j < 120; j++) { + for (i = 0; i < 160; i++) { + *dst = (*(src - 1) + *(src + 1) + *(src - BLUR_BUFFER_WIDTH) + *(src + BLUR_BUFFER_WIDTH)) >> 2; + if (*dst > 4) *dst -= 4; + else *dst = 0; + dst++; + src++; + } + /* Just skip the padding since we went through the scanline in the inner loop (except from the padding) */ + src += 2; + dst += 2; + } + + /* Swap blur buffers */ + tmp = blurBuffer; + blurBuffer = blurBuffer2; + blurBuffer2 = tmp; +} + +void blitEffect() { + unsigned int *dst1 = (unsigned int*) vmem_back; + unsigned int *dst2 = dst1 + 160; /* We're writing two pixels at once */ + unsigned char *src1 = blurBuffer + BLUR_BUFFER_WIDTH + 1; + unsigned char *src2 = src1 + BLUR_BUFFER_WIDTH; + unsigned char tl, tr, bl, br; + int i, j; + + for (j = 0; j < 120; j++) { + for (i = 0; i < 160; i++) { + tl = *src1; + tr = (*src1 + *(src1 + 1)) >> 1; + bl = (*src1 + *src2) >> 1; + br = tr + ((*src2 + *(src2 + 1)) >> 1) >> 1; + + /* Pack 2 pixels in each 32 bit word */ + *dst1 = (palette[tr] << 16) | palette[tl]; + *dst2 = (palette[br] << 16) | palette[bl]; + + dst1++; + src1++; + dst2++; + src2++; + } + /* Again, skip padding */ + src1 += 2; + src2 += 2; + + /* For now, skip a scanline */ + dst1 += 160; + dst2 += 160; + } + +} + +void thunder(int x0, int y0, int x1, int y1, int seed, int randomness, int depth) { + int mx = ((x0 + x1) >> 1) + rand() % randomness - randomness / 2; + int my = ((y0 + y1) >> 1) + rand() % randomness - randomness / 2; + int i, j; + unsigned char *dst = blurBuffer + BLUR_BUFFER_WIDTH + 1 + mx + my * BLUR_BUFFER_WIDTH; + + if (depth <= 0) return; + + srand(seed); + + for (j = 0; j < THUNDER_RECT_SIZE; j++) { + memset(dst, 255, THUNDER_RECT_SIZE); + dst += BLUR_BUFFER_WIDTH; + } + + thunder(x0, y0, mx, my, rand(), randomness >> 1, depth-1); + thunder(mx, my, x1, y1, rand(), randomness >> 1, depth - 1); +} + + +